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I've actually had vacation this last week. Therefore I've been working a lot on the war system - not. I've simply not been in the mood for it; instead I've honed my AJAX/PHP coding skills. And then I've been working on TNR battle system bugs.
At the start of summer vacation I said I'd have both the multi-battle system and the war system done by now, I know. At that point in time, I did however not expect the MPvP system to completely replace all of the old separate battle systems in one unified system as it is now with all the extra features such as AoE etc - basically I never believed I had the ability to code a MPvP system as we have it now. Of course there are still bugs, but I'm sure we'll get them fixed eventually. So, overall, I'd say we aren't exactly "behind schedule", rather, we set a new schedule the moment we decided to take the MPvP system to the limit of what we can do.
I'd like to take this chance to say that I'm going to further delay the release date for the war system - although I have actually been coding a lot on it. Rather, I'd like to focus on various small issues on TNR, such as fixing bugs and adding nifty features, especially for the event designers so that the event designers become more independant of admin help (read: more event activity).
Don't worry. The war system will be implemented - we've planned for it to be implemented for years now. And it's a heck of a lot easier to code than the MPvP system, I just have to do it >__>
Other news:
The bug where users can use pills an infinite amount of times in battle should be fixed now. Also, it's not possible for us admins to generally limit the amount of times an item can be used. |
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2009-11-06 12:24:43 , Terriator See comments
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