View Full Version : War System, Status
Terriator
19-08-2009, 15:23
War System Status Thread - Total completion: ~5%
A public thread with the status of the war system, yay! More of a todo and remember-list for myself, actually, but it should give an overall impression of the current status. I won't be working as intensely with the war system as the MPvP system, but I'll get there =)
Main screen and alliance core system.
Alliances
Propose / Accept alliances
Break Alliances
Special conditions when in war / joining villages in war
Wars
Declare war on Village
Set War Chest and define amount "structure points" for each village structure in each village
Alliances are forced to neutral
Proposal (and acceptance) of alliance with village in war can only be done if alliance is already broken with all the opposing villages.
Propose surrender => if accepted village losses depend on the amount of structure points lost. Rewards as well
War Status screen - visible to all villagers.
Structure points lost => village loss of regen, anbu, walls, hospital etc.
Winnings proportional to the amount of structure points (destroyed - lost)
Battle System implementation
Destroy opposing village stucture points when raiding village in wars - the structure to be destroyed depend on what the kage chooses in his war crest.
Syndicate - always at war. Don't have any village structures, but when they are killed they should lose some of their regeneration.
Possible MPvP extension to XX vs XX?.. yet to be decided.
Closed testing on development domain
Released
Green = 100% Done
Blue = 75-99% Done
Orange = 0-75% Done
Red = 0% Done
AnimeMexicano
19-08-2009, 20:10
O.O I almost had a accident when I saw this. xD
"Structure points lost => village loss of regen, anbu, walls, hospital etc."
YES!!! xD take and destroy. xDD
"Syndicate - always at war. Don't have any village structures, but when they are killed they should lose some of their regeneration."
um are they still goign to be at war with each other? Cause it would be nice if I could go outlaw and call for help v.v Also would outlaws get more reg for killing villagers?
does that mean that if you're syndicate and you die you lose regen instantly?
does that go for all villages or just syndicate?
Probably more conditions I haven't thought of yet >__>
does this means we can suggest stuff =)
does ANBU or Kage have different specifications on the war system than normal players like get more points, doing more dmg those kind of things?
what exactly are the war chest?
Edit: ohh in that case i will change the question
tdragon86
20-08-2009, 02:21
Terr might have misread my post. It's probably War Chest. :P (though I could be wrong)
Declare war on Village
WOOT!!!!!!!!!!!!!!!!!!!!!!! It's what we've all been waiting for!!!
well this looks great.
I like how sounds:
* Structure points lost => village loss of regen, anbu, walls, hospital etc.
* Destroy opposing village stucture points when raiding village in wars - the structure to be destroyed depend on what the kage chooses in his war crest.
Special conditions when in war / joining villages in war
This should change game a lot.
Anyway,good luck Terr.
Koldmaster
20-08-2009, 06:32
i dont think it is kinda fair... i mean i want a war thingy that would be cool =] i mean it would be fun to be at war with other villages =] it shall be a feast for many lmao...but we have to have some sympathy for village like konoki... i mean that is the village i grew in on C1 roflmao but look... hardly any one raids there and the village is falling and it soon wont probably even be a village =/i dont think a war system should be made untill all villages spread evenly with people in it? or something
(note im not trying to start an arguement just a discussion on this and hopefully it wont trun into an arguement)
edits: btw good luck terr sir =]
BaozaKeruga
20-08-2009, 06:39
lol, you my friend are setting your self up for some negative comments.
Hunter666
20-08-2009, 06:39
By the chest I take it the kages put a certain amount of village resources into the war and that's what's up for grabs by winning/losing?
Other little changes could be nice, maybe increased ANBU capabilities, higher hospital bills/ramen costs or even jutsu costs like we're being taxed :P and Outlaws would be exempt from taxes as a perk since...well they're outlaws, like they would pay taxes anyway. lol
And what about treaties? Is it just k war's over or would negotiation be required?
By the chest I take it the kages put a certain amount of village resources into the war and that's what's up for grabs by winning/losing?
Other little changes could be nice, maybe increased ANBU capabilities, higher hospital bills/ramen costs or even jutsu costs like we're being taxed :P and Outlaws would be exempt from taxes as a perk since...well they're outlaws, like they would pay taxes anyway. lol
And what about treaties? Is it just k war's over or would negotiation be required?
If your country would be at war,would it put higher taxes if you would get hurt,nearly died ? Increasing hospital/ramen cost would hurt,not to those who have plenty of ryo but to weaker not rich players, indeed.
Your village already risks with losing buildings,village funds and other structures.
making it more complicated probably wouldn't be the best decision for Terr to do.
Koldmaster: I agree,though there is nothing much to be done,unless Terr gives Konoki,Silence,Shine some additional regeneration rate(Shrouds?) or lower Shroud,Glacier,Current regen to lower(Konoki?),so those villages could get at least chance.If not,well..these 3 villages will be probably excluded from war.
Hunter666
20-08-2009, 07:09
If your country would be at war,would it put higher taxes if you would get hurt,nearly died ? Increasing hospital/ramen cost would hurt,not to those who have plenty of ryo but to weaker not rich players, indeed.
Your village already risks with losing buildings,village funds and other structures.
Just like actual war .-. That was the point. And since prices increase the stronger you are, it'll hurt everyone except for the elite. And considering there are far more weak than elite, if a kage simply goes to war for no other reason than to go to war, they'll be hated which will help keep villages from just going to war like a game as well as put some diplomatic meaning behind Kage instead of just strength.
...Then again it is a game, so why not wage war like there's no tomorrow ^_^ lol
KamuiSeph
20-08-2009, 07:28
I suggest that during war a % of your bank money is taken away. And that money would be part of the spoils for the winning team.
That way weak/poor players wouldn't be at a disadvantage.
Say if you take 1%. A village with 10k people would have say ~500k ryo per person.
500,000*10,000=5,000,000,000
5,000,000,000*0.01=50,000,000 ryo.
The winning village would split that money between kage/anbu leader/anbu members.
Hunter666
20-08-2009, 07:32
Only going to kage and ANBU seems unfair, and I don't think any village has anywhere near 10,000 active members. maybe a thousand tops
I suggest that during war a % of your bank money is taken away. And that money would be part of the spoils for the winning team.
That way weak/poor players wouldn't be at a disadvantage.
Say if you take 1%. A village with 10k people would have say ~500k ryo per person.
500,000*10,000=5,000,000,000
5,000,000,000*0.01=50,000,000 ryo.
The winning village would split that money between kage/anbu leader/anbu members.
And what about those who "don't want war at all?" Example:
Person A likes calm and peaceful life in Shine,all of sudden wars breaks in and he loses 1% of his ryo.he wants it? no.He decides: to leave village, lose 1% of his money.
Those who have brains would withdraw all money from -banks- or send to alts.
P.S. What about genins,AS?
I don't think is good idea or is gonna give something "cool".
Just like actual war .-. That was the point. And since prices increase the stronger you are, it'll hurt everyone except for the elite. And considering there are far more weak than elite, if a kage simply goes to war for no other reason than to go to war, they'll be hated which will help keep villages from just going to war like a game as well as put some diplomatic meaning behind Kage instead of just strength.
You see,the thing is: a) it will probably hurt everyone,as I posted before,even those who don't want to go to war,so why should they personally lose more money? I agree on demolished buildings etc. but your own money being affected?!
b)There are "nasty kage holders" who manipulate with Kage seat as they please.You would like to have Kage who would declare the war with no obvious reason,thus increasing your ramen/hospitals bills and then ..after 1-2days he/she would simply surrender and you would lose not only buildings but ryo as well.Job for mods to take care of him,but they won't bring back what war took away.
c)These probably aren't best suggestion and will just take some space,time and probably won't really bring something "fresh".
Hunter666
20-08-2009, 08:32
You're whole point b is the opposite of what I said...The fact that peoples money is affected and war would be so serious is why stuff like that would -hopefully- not happen
You're whole point b is the opposite of what I said...The fact that peoples money is affected and war would be so serious is why stuff like that would -hopefully- not happen
You didn't get the point.Here's small example:
Shroud versus Glacier war.
Glacier villager join Shroud,declares war on glacier and surrender,thus Shroud loses the war,money and village fund or opposite.
I also hope it wouldn't happen but there are people who would just abuse Kage powers,even if they're not from opposite village.
There are also people who buy/sell Kage seat,it's normal as long as wrong person gets his hands on it.
Hunter666
20-08-2009, 08:51
except any of that can happen with or without taxes and it's of no consequence to the one abusing kage. but with the person abusing kage mildly affecting the villagers, there'll be a decent effort to keep it from happening
I'm against the affecting-individual-banks idea, just because it's not even. >_> As in, the punishment doesn't match the crime, so to speak. War is declared by the Kage, as a village. As such, consequences of losing war should be limited to the same. But *shrugs* I'm sure there's already plenty of ideas for that, we'll just have to wait and see what comes out.
Koldmaster brought up a point that's probably on a lot of players' minds, that war would be disproportionately harming smaller villages. While I do agree - with some reservation - that war is a no-compromise action to begin with and as such should not be restricted to rules of fairness and equality in terms of village strength, there's probably easier ways to keep the game interesting for strong and weak villages alike.
For example, someone already mentioned taxes. It's reasonable to imagine that in times of war, villages with bigger, better armies, healers, warriors, etc. - like Shroud and Glacier - have a harder time sustaining those resources. As such, taxes should naturally be higher for those villages, whatever form those taxes may take.
Hunter666
20-08-2009, 09:04
Time to bring taxes to TNR xD Soon we'll be having elections .___.
Democracy in times of war? O.o You must be mad~ xD ;x
Hunter666
20-08-2009, 09:11
Pish posh! We need a republic! xD No taxation without representation!
Well as far as taxes go I favour an income tax system.
Way I would do it is that in BA, errands, small crimes, serious crimes etc let's say 5% of BA payment is retained as tax, 1 ryo per small crime/errand, 5 ryo per serious crime and 5% of bounties collected
Then all this money can be pooled together for the village war funds and could maybe be used in following
1. Tributes to other villages/surrender terms (sent to opponents equiv fund)
2. Conversion to VF to buy regen etc
3. Funding anbus (this could be performance related i.e. % of kills, same tariff for each anbu or a set tariff based on number of members). There should be caps to prevent embezzling unless that is fine :P This is basically like anbu contests funded by taxes
4. Subsidising ramen stall (i.e. all ramen is free until x ryo has been spent that is deducted from village coffers)
5. Subsidising hospital (as with ramen stand)
6. Hiring NPC guards/mercenaries for village
7. Give each member in village a set sum in cash based on rank
8. Increase every bounty in bingo book by a certain % or static amount
9. Place bounties on enemy village structures
those are just a few random thoughts on how a tax system could work and it would mean that bank accounts are safe and highest earners pay most. It could even be possible that kages could vary tax rate so some villages might charge virtually no tax while others might charge higher taxes
Well as far as taxes go I favour an income tax system.
Way I would do it is that in BA, errands, small crimes, serious crimes etc let's say 5% of BA payment is retained as tax, 1 ryo per small crime/errand, 5 ryo per small crime and 5% of bounties collected
Then all this money can be pooled together for the village war funds and could maybe be used in following
1. Tributes to other villages/surrender terms (sent to opponents equiv fund)
2. Conversion to VF to buy regen etc
3. Funding anbus (this could be performance related i.e. % of kills, same tariff for each anbu or a set tariff based on number of members). There should be caps to prevent embezzling unless that is fine :P This is basically like anbu contests funded by taxes
4. Subsidising ramen stall (i.e. all ramen is free until x ryo has been spent that is deducted from village coffers)
5. Subsidising hospital (as with ramen stand)
6. Hiring NPC guards/mercenaries for village
7. Give each member in village a set sum in cash based on rank
8. Increase every bounty in bingo book by a certain % or static amount
9. Place bounties on enemy village structures
those are just a few random thoughts on how a tax system could work and it would mean that bank accounts are safe and highest earners pay most. It could even be possible that kages could vary tax rate so some villages might charge virtually no tax while others might charge higher taxes
I always liked Misc's suggestions and this one as well,besides it makes sense,especially with high amount of ryo alt people have.So,village would get at least small help from those "trash alts"
10. Missions would give ryo.[not 1-5 % what mentioned Misc for other things,but for example 100ryo each? or 50?]
Why? In Naruto world missions are main income for village,so it would be logical,though user would get nothing from mission except for health and generals,oh and exp too[as it is now].Ryo gained from mission would go directly to the Village Bank,thus making mission even more useful.
You make ask why to make them -again- useful? With surgery by our side many people totally forgot about missions,especially those with capped health,so,that could be nice change.
11. Game giving out ryo. Basically,system itself,not user,would give weekly or monthly ryo to the Village Bank.
I don't know if that would be even possible,though if it would that would be nice.
Why?Villages like Shroud and Glacier etc. villages with relatively small amount of villagers and quite active need less VF for regen,while villages like konoki,Silence etc. have quite high amount of villagers and only few of them raid.[Since most of their "villagers" are alts,genins or AS].
So,1 ryo per member would benefit those villages,though there should be some formula for this one.[Same as regen gain formula only opposite?]
I guess you got my point.And this all is just if Terr. decides to implement Tax System.
Just to clarify, the whole point of what I was saying about the concept of "taxes" was to even out the price of war in individual villages... >.> including a mini-comment on why wartime costs shouldn't affect individual banks. :/ There's absolutely nothing wrong with players "funding" their village, e.g. donating to ANBU, but I doubt that's something that will achieve positive results as a mandatory tax.
More to the point, taxes are a realistic way to make war more expensive for more powerful villages, and less so for weaker villages. The point of this is to keep all villages interested and willing as contenders, and avoid the scenario where superpower villages not only lead in regen but are able to extend their dominance into collecting war tributes, etc., making RPC strength no longer a choice but a requirement to play. Making all taxes optional, i.e. putting taxing power in the hands of a Kage, would negate this benefit entirely.
Aside from those, Misc's ideas sound pretty good. As Marshal pointed out, missions, bounties, etc. are meant to be financial support for a village anyway, and it would probably make sense that those benefits are actually collected for the village in times of war. It sounds a bit too complex, but even if just a few of the suggested features are implemented it'll make the war system a lot more interesting. <3
Terriator
20-08-2009, 13:33
Just so you all know, I'm not reading any suggestions written in this thread >__> .. TD and Chipotle are my guides - if they suggest something I'll listen in our development forum.. If I had to listen to all suggestions I'd go crazy ^_^;;
On another note: I'll get some coding on this system done tomorrow
Konoha777
20-08-2009, 13:48
Take your time Terriator, before you overwork yourself and get sick again. D: Don't want that Nicholas Cage face to go away now, do ya?
If anything, you should really plan this out before you code it. o.o It looks to be a more complex war system than it was on Core 1. o.o
ERR, some of those are interesting but some would actually make things worse in terms of game balance. Lets discuss:
Your idea of using the benefits from actual missions and BA is a good one as it does not rely on user bank accounts and is directly related to user activity, so any village can accumulate funds this way. Though it would still favour larger populated villages or should we say the most active villages.
On to your listed suggestions:
2) becomes problematic as it will render normal pvp kills rather useless if all individuals have to do are a bunch of missions to help out the village as opposed to going into a stronger village and getting kills and the chance of being killed them self. I am sure the majority would choose A and B rank missions knowing very well they can do those without using C/S and not have to worry about hospital ryo.
The underlying problem with your suggestion misc is that it would place a emphasis on the RYO capacity of villages as opposed to their military capacity. Inadvertently it becomes a case of the richer your village the more benefits there are for going to war for the players. That would need to be addressed before hand.
Finally War occurs for a number of reasons, usually from a lack of understanding, over matters or religion, differences of ideology, expansion of territory, need for conquest/ tyrany, in some cases out of plain boredom (there are countless other stupid reasons).
As this is tnr most of those would not apply the only reasons would be for competition or territorial gain or economic advantage. We must have a clear reason for going to war and not just on the whim of whoever is kage and feels like having fun at the expense of the rest of the village.
There must also be clear penalties for being involved in a war especially as a major party to a war, for example:
*Loss of regeneration
*Taxes could work as payment to the winner from the loosing village.
*Reduction of services : Hospital and ramen (possibly increasing the cost of these for the looser in battle).
However i would hope that the penalties for loosing a war or being on the wrong side of an alliance is not too detrimental as some villages are inherently at a disadvantage and being on the wrong end of a war can possibly set them back significantly. I guess the staff will have to look at the matter carefully.
Obviously the war system can and probably will be abused and most likely will be the center of major disputes among players, as such safeguards must be necessary to prevent this. I am sure that the staff is looking into this before implementing such a critical aspect of game play.
Anyway good luck terr and take your time with this one i think it needs to be thoroughly thought out and tested for a long time so to incorporate as many scenarios and issues before its release.
Edit: One thing and i know its a suggestion (^_^) but I do sincerely think people should not be allowed to switch villages during times of war OR immediately after for obvious reasons.
its funny...before i read this i realized all ive done on TNR is log in and train and leave for a while...but now with the war system...
i might actually *gasp* play a game !!!
KamuiSeph
21-08-2009, 05:12
You don't seem to realize that weather you want war or not is not up to the common villager.
1% loss is not a tragic event. even if you have 1mil in your bank you only lose 10k.
I make 1mil+ with my alt per day. And he is just a SJ outlaw. A 3 day project and you're set for life.
Sure,withdrawing your money from the bank would save you from that,but it also opens you up for robbing - another perk for outlaws. If you know a village is about to declare war,go there and wait for people to withdraw their money to send to alts and rob them.
Saying "Person A likes a calm and peaceful life in Shine,all of sudden wars breaks" is the same as saying "Person A likes a calm and peaceful life in Shine,all of a sudden the village is raided by 3 ANBU squads and he gets killed every time he wakes up"
It's part of the game.
Also
Only going to kage and ANBU seems unfair, and I don't think any village has anywhere near 10,000 active members. maybe a thousand tops
kage and anbu are the majority of raiders. If you want the bonus - join the anbu.
And no,no one has 10k active members. That was just me splitting the money. Say in a village of 10k - 9k people have nothing in their banks,others have millions upon millions. And if you average it out,I'm sure the numbers would be close.
In conclusion - war is war. it's not fair,not balanced. Everyone loses. Albeit as a game it's fun,but not fair. So you sacrifice fairness - for fun. I think that's ok.
Oh and "wartime costs shouldn't affect individual banks"
are you joking? Any time there's war,the government will take any money it can from you. It will tax your ass to oblivion.
It's the same as just taking the money right out of the bank.
well since terr isn't really reading suggestions I am unsure it's even worth refuting although I will make a few points
firstly when you said village ryo to VF conversion would be unbalanced since no one would raid, well that doesn't take into account exchange rate. It could be possible it would be 1k ryo per VF, maybe 5k or even 10k. As far as missions giving ryo well I didn't really mention that in what I said, although if it did I would probably put it not much above 4/3/2/1 for A/B/C/D respectively. Either way if properly balanced raiding would be most cost effective form of VF generation. I'll also add that a purely economic village would lose wars since they don't raid so a village would need a balance of economic and fighting ninjas
Also as far as saying it favours larger villages in theory it should be balanced to some extent, since same people that pay taxes would also be people that use services. So that for example if you pay for ramen/hospital bills only people that die or get injured will use it and if you give money to anbus again it won't go to inactive players.
I'll also add that at least from my point of view I never assumed taxes only occurred during wars. If anything you would collect less taxes during a war (or at least have a lower % of money collected reaching coffers) since tax men probably get attacked etc. It is also possible to put modifiers so that for example % of taxes retained is based on % of regen your village earns so a village with high regen may have high corruption while a village with low regen could have low corruption. Well either way I figure unless there is some positive feedback from someone who is reading this thread and can tell terr to code it taxes can probably be assumed to be dead so not really worth discussing
Also as far as war not affecting individual banks am I correct in assuming all I need to do is send all my money to my outlaw alt and I'm immune from losing money in wars since syndicate cannot lose a war
93pejcic
21-08-2009, 11:51
what does terr mean by "Possible MPvP extension to XX vs XX"?
thinking about maths, that would mean 0-99 vs 0-99... but that would be just insane, and even worse, impossible.
The new war system is a lot different than I had expected, this is going to be fun, keep up the good work Terr!
SakoUchiha
21-08-2009, 17:21
I cant wait for the War System
Yeah and if we are allied with a village can we go there and go inside there tavern?
SakoUchiha
21-08-2009, 18:28
Thats what im wondering that would be cool though
cloudvoid
21-08-2009, 19:52
what if you say war breaks out between konoki and shine. shine begins to win so shroud allies with konoki. then would it be MV v. V? right or wrong
Konoha777
21-08-2009, 19:57
I'm sure you'll get more of an understanding of the War system's features once it's ironed out and coded~
cloudvoid
21-08-2009, 20:06
yeah i know. the most im gettiing out of this is big raid party
AssassinMo
22-08-2009, 03:45
how does this work? anyway, sounds fun, I miss the old stuff, tho, like actually being able to talkin other tavys and, how come im not a fossil o.o
because you only have one post.
Why don't u post the screenshot of this war system?
Konoha777
22-08-2009, 06:44
Probably because there is no possible way of taking a screenshot? >__>;
The only real screenshot you'll probably get is the War Room in the Kage Options. Other than that, you already have access to the alliance page.
he could take it from Sindicate
but it wouldnt be the same since sindicate is in permanent war and have no buildings
except the casino if you count that
what ever.. is this war system is working, TNR will be the best web based game ever...
SakoUchiha
22-08-2009, 13:06
Terriator is gonna be really famous after this and im not just talking about in this game. Hes gonna change Web based games forever
chouji_torrealba
22-08-2009, 16:16
i's sure of one thing: loosing regen will be easier now xDD
also, this will bring a whole new strategy into the game, i guess its worth the wait...
cloudvoid
23-08-2009, 18:55
Yes terr would be famous for doing something like this.
SandyKnowltonIV
24-08-2009, 01:50
To declare war you'll have to be kage right?
ShinNamikaze
24-08-2009, 01:59
To declare war you'll have to be kage right?
Im guessing you have to be
Tigerfire
24-08-2009, 03:13
To declare war you'll have to be kage right?
Duh! xDD Lmfao
ShinNamikaze
24-08-2009, 03:27
Yes terr would be famous for doing something like this.
Yeah hes def gonna be
Hmm it would be nice if Homes can be atacked too .. if someone destroys a home they can atack the user eaven if he is asleep, but Only if he is online ofcorse .. but once ur home is destroyed u can pay for it to get Repair same as when ur hospitalized .. also it would be good adding new occupation "Repair man" same as medical ninja but this one repairs homes .. also if there will be structurs that can be destroyed he can repair that too .. only he will use Stamina exept chakra :P.. meby adding Durability to weapons and armors would be good too >_> wich can be repair too :d
edit: :d if an enemy atacks someones home he can still be atacked by other ninjas wich will automaticly throw out the enemy out of the battle with AI Home :P.. also each home haves difrent HP :D
mbsoccerssj
24-08-2009, 17:10
I like the durability idea, but i dont see myself fighting a house (-)__(-)
thats completely non sense
what if a player doesnt have a house and lives on the streets 0.0
does the street protect the bumps too?
does the street have HP?
@Ravager
>_> If a player doesnt have a home then he can get atacked directly -. -.. also i dont think you can sleep in a village whitout a home .. street ? :P wtf..
@mbsoccerssj
No the house would just ba an atackable AI .. and the HP would dipend of the type of a house u have meaning that Minor castle would have most HP .. but if you atack a house u can still be atacked by other ninjas .. this will automaticly pull you out of the battle with the AI House .. I mean put ur self in a war positon, there is no rule that the enemy cannot break into ur home and kill you :P.. but if ur not online no1 can atack ur home and also you cannot break homes form ur felow villagers ;p
why would you attack a house? Seriously....come on. Village structures i can understand.. The ramen shop in a village i could def see being a target as well as the item shops and walls but houses?
why would you attack a house? Seriously....come on. Village structures i can understand.. The ramen shop in a village i could def see being a target as well as the item shops and walls but houses?
Ok they atack ur house doors O_O..
@Ravager
>_> If a player doesnt have a home then he can get atacked directly -. -.. also i dont think you can sleep in a village whitout a home .. street ? :P wtf..
that is not funny, on the poor villages there are alot of young ninjas that have to live on the street cause they have no ryu cause they use it all on jutsu training, surgeries and drugs ;_;
poor homeless genin that have to live in the cold...
im just kidding =P
the houses AI are a terrible idea, one uses 50mill to buy a castle and some MF destroy it just like that, hell no!
Terriator is gonna be really famous after this and im not just talking about in this game. Hes gonna change Web based games forever
>__> how so? he's not exactly doing anything that revolutionary you know...
Not to undermine his efforts or anything. But there's such a thing as a limit.
that is not funny, on the poor villages there are alot of young ninjas that have to live on the street cause they have no ryu cause they use it all on jutsu training, surgeries and drugs ;_;
poor homeless genin that have to live in the cold...
im just kidding =P
the houses AI are a terrible idea, one uses 50mill to buy a castle and some MF destroy it just like that, hell no!
i dont think that you really got my idea but ... you dont pay 50mili ryo for each repairment O_O I said you pay the repairment like when u are hospitalized -.- ...
EDIT: the poor ppl who live on "street" dont have 500 ryo to buy a home ? O_O
Ok they atack ur house doors O_O..
Whats the point in attacking someone's house? its not like ppl are actually in the houses.
Village walls, makes sense, as it adds a component to the members defenses.
Item shops because it will reduce their access to weapons etc.
Ramen shops because destroying this is a tactical maneuver
but houses dont make sense, the only house worth destroying would be the kage's.
Balance of occupations >_>
chouji_torrealba
24-08-2009, 21:41
O.O aeterno posted...i thougt he had left tnr forever O.O'
EDIT: the poor ppl who live on "street" dont have 500 ryo to buy a home ? O_O
cause of the drugs of course -__- isnt that obvious
also drugs are the main cause of why the ninjas of Konoki dont raid
is a serious issue
Fallen_Fury
25-08-2009, 00:40
...So now the reason konoki sucks is because they are all a bunch of crack heads....lol
Tigerfire
25-08-2009, 00:49
The only villages that will actually participate in this War system is mostly Current, Glacier, Shroud. Since other villages suck in terms of strong people
The only villages that will actually participate in this War system is mostly Current, Glacier, Shroud. Since other villages suck in terms of strong people
maybe becoming a Ally with a strong village will contribute to the village
Konoha777
25-08-2009, 00:57
The only villages that will actually participate in this War system is mostly Current, Glacier, Shroud. Since other villages suck in terms of strong people
Perhaps... or at least from what I've gathered so far... it's going to take a toll on the villages.
I wouldn't be surprised if Konoki regained it's glorious reign over everyone as it did in Core 1, just by staying away from the War System. Current Shroud leechers will most likely leave the village, since they are the prey of most raiders -- which would seriously hurt their regeneration rate -- and most likely force them into another village (most likely Current/Glacier) and become the target for that village.
It'll be a chain-cycle between the 3, while Konoki / Silence / Shine all kick back while the other villages beat the crud out of each other.
Then again, this is what I draw from the War System, don't know if that's how it will play out.
GrandSensei
25-08-2009, 01:09
Houses are the only "reliable" protection against raiders. Take out part of their reliability and... not much useful besides giving regen. I mean you lose half of your options when your asleep. But being 100% protected from raiders and getting extra regen balances it out. Losing protection and sleeping will lose part of its value.
Tigerfire
25-08-2009, 01:22
Making Houses attackable is reatarded, Imo.
StaSenba
25-08-2009, 06:24
that is not funny, on the poor villages there are alot of young ninjas that have to live on the street cause they have no ryo cause they use it all on jutsu training, surgeries and drugs ;_;
That is definitely going in my nindo sometime.
Anyways,
My take on war is this.. like some have previously mentioned, it would be the best experience for everyone if it was slightly unfair but FUN. A bittersweet addition to TNR, so to speak. A guilty pleasure. The ideas that interested me most are obviously related to the tax system. It makes sense, it can add depth to the game, and it would let anyone with an account be a hero in a way and let them contribute to their village even if they aren't that strong. Not to mention it's how things really work in Narutoverse. You think they get their money from their ass or from money trees? No. They tax, it's the most efficient way to quickly collect funds in wartime. Basically, "you pay us... and we protect you with everything we've got on top of what you give us."
I personally also want to revive a concern about war hawk/warmonger Kage: How should we deal with them? Just something for everyone to think about.
(Also, a tip for suggestions: Even though practically everything can/will be opinionated in your suggestions, if you stay away as much as possible from using first person in your suggestions [I, me], they will often read a lot more formal and professional. :D)
holy...
http://www.theninja-rpg.com/images/screenshots/warsystem1.jpg
lookin` good!
Shikapearl
25-08-2009, 19:52
my gooooooooooooood its gonna freaking pwnnnnnnnn.....when its finished of course....XD
cloudvoid
25-08-2009, 23:16
The only villages that will actually participate in this War system is mostly Current, Glacier, Shroud. Since other villages suck in terms of strong people
Wrong horizon would fall under that catagory. U just named a bunch of villages with alot of people. Its easier to raid big villages. And i love doing it too. So the next time you think that those 3 villages are stronger than horizon! U got another thing coming...
Konoha777
25-08-2009, 23:27
Horizon wasn't really a strong village, completely due to inactivity and the sparse population. The villages Tiger named have built themselves quite well, with various strong users helping to build they're regen in hopes of having the most or passing the competeting villages.
Horizon didn't do that. They have an extremely low cost of purchasing Regeneration to the point where, maybe, 4-5 people could get 1-2 points in a day because it was that low.
Since Terriator re-opened Horizon to 100 members, that may have changed recently, but they still fail in comparison to the strengths of the other villages.
Tigerfire
26-08-2009, 00:14
Wrong horizon would fall under that catagory. U just named a bunch of villages with alot of people. Its easier to raid big villages. And i love doing it too. So the next time you think that those 3 villages are stronger than horizon! U got another thing coming...
Lmfao. Considering that there's only like 5 good strong people there. There could be more but that's all I can think of and all I know that are there atm.
I think that kage's should be able to be assassinated, like if ninjas from another village storm the village and end of fighting the kage over and over until he/she died, the kage would get kicked out of position, which would be similiar to being assassinated only thing tho is that they would probably have to put like a time limit before that user could become kage again. The idea probably has alot of bad things about it that you guys and girls will critique, but think about in an old japanese war when samurai/ninjas/spearmen would storm an imperial building to take on the damyiao. As of a replacement kage, the old kage could choose someone from a list, maybe similiar to the scout area list. Or they could think of something better. This is just an idea. =P Or even if another village kills the kage, after like whipeing out most of the SJ's/J/Ch (some what protecters) then they could go after the kage and assassinate him. =/ But like I said, I really didn't think this one out so just take the bits that matter and make your own idea from it if it's worth mentioning.
Edit: To assassinate, maybe the kage would have to be killed like 5 times in a specific time limit. =P Cuz sometimes there are lucky kills.
Just so you all know, I'm not reading any suggestions written in this thread >__> .. TD and Chipotle are my guides - if they suggest something I'll listen in our development forum.. If I had to listen to all suggestions I'd go crazy ^_^;;
On another note: I'll get some coding on this system done tomorrow
soo..Yeahh.
cloudvoid
26-08-2009, 02:25
>__> how so? he's not exactly doing anything that revolutionary you know...
Not to undermine his efforts or anything. But there's such a thing as a limit.
Umm yeah. You couldent take the heat. Let terr do his thing give the man some slack. He is gonna be famous!!!!
XxViciousxBacklashxX
26-08-2009, 05:43
The only thing about this new war system that sorta makes me wonder would be random kage's who don't care about the village. Shroud for example has a kage who is only on to claim regen and just to be kage for lulz. But it isn't just in Shroud, TNR experiences a lot of instances where random people take kage just to wreck havoc, deleting anbu's etc, and war system would be no exception. This strictly just me commenting and voicing my thoughts, would a council feature make sense? Where you would need more then just one lulzwreckhavoc kage to declare war upon a village. =/ And this isn't a suggestion, just curious to what others think.
KamuiSeph
26-08-2009, 05:57
The only thing about this new war system that sorta makes me wonder would be random kage's who don't care about the village. Shroud for example has a kage who is only on to claim regen and just to be kage for lulz. But it isn't just in Shroud, TNR experiences a lot of instances where random people take kage just to wreck havoc, deleting anbu's etc, and war system would be no exception. This strictly just me commenting and voicing my thoughts, would a council feature make sense? Where you would need more then just one lulzwreckhavoc kage to declare war upon a village. =/ And this isn't a suggestion, just curious to what others think.
Well then if your kage position can be taken by a random nab,then how good is your current kage? Anyone who is strong enough to hold kage for a long period of time is smart enough not to do stupid stuff like that.
Umm yeah. You couldent take the heat. Let terr do his thing give the man some slack. He is gonna be famous!!!!
~___~;;
I wasn't aware I was taking any slack, I was simply saying your statement is illogical and false.
Terr is doing a good job, I never denied that.
Well then if your kage position can be taken by a random nab,then how good is your current kage? Anyone who is strong enough to hold kage for a long period of time is smart enough not to do stupid stuff like that.
These same people are also smart enough to try and rationalize any obviously inappropriate activities, and occasionally come up with some way to get away with it. Some people don't really care about the consequence (due to being "lol so rebellious" or using alts).
From my standpoint, the kage position has always been a massive liability, due to people abusing pretty much every ability available to it. Also, considering that there's no rigorous admission procedure for a kage other than simply defeating the previous kage or having excellent timing, pretty much anyone can and will get access to its features. Hence previous instances of mass ANBU and tavern post deletions. I don't really like the idea of just tacking on more things for them to potentially abuse unless something else is changed.
KamuiSeph
26-08-2009, 06:28
These same people are also smart enough to try and rationalize any obviously inappropriate activities, and occasionally come up with some way to get away with it. Some people don't really care about the consequence (due to being "lol so rebellious" or using alts).
From my standpoint, the kage position has always been a massive liability, due to people abusing pretty much every ability available to it. Also, considering that there's no rigorous admission procedure for a kage other than simply defeating the previous kage or having excellent timing, pretty much anyone can and will get access to its features. Hence previous instances of mass ANBU and tavern post deletions. I don't really like the idea of just tacking on more things for them to potentially abuse unless something else is changed.
Well that's the beauty of it. If your village is getting screwed by a moron kage,beat him and do a better job. If a village full of 5k+ people can't take down 1 simple guy,then they deserve to lose their anbu squads.
Although I think there should be a time limit before a kage gets his privileges. Say 1-3 days when a kage is just a title and the person can be beaten in that time if people know that he'll cause trouble.
There's... plenty of ways to check a Kage's power. I personally think, if anything, the war system has huge potential to improve the Kage position. But... xD I don't think relying on the cooperation and organization of a village to bring a corrupt leader down is a very good method on TNR. >.>
cloudvoid
26-08-2009, 06:44
Question: didnt you used to lose reputation in the village for challenging the kage or am i thinking or something else.
KamuiSeph
26-08-2009, 06:48
Question: didnt you used to lose reputation in the village for challenging the kage or am i thinking or something else.
Why would you? I understand if you lose. But a challenge shouldn't lose you rep o.O;
maybe this have been asked but what consequences does Surrender has?
lets say 2 villages are in war
then the kage of one of this villages is challenged and defeated for some idiot that wait until he was weak or something and surrenders the village on war while is kage
is there something to prevent that?
Terriator
26-08-2009, 12:33
Umm yeah. You couldent take the heat. Let terr do his thing give the man some slack. He is gonna be famous!!!!
Nothing of what I'm doing would have been possible if it was not for Aet, and anything I am doing could have been done much better by Aet. Aet is basically my mentor, as all my current PHP knowledge comes from Core 2 codes ^_^;
Also, the war system isn't that impressive: something similar might not have been seen in other online text games, however, it's not a highly complex, revolutionary system =) ...
Anyways, of course I do hope it'll make the game even more popular. But as aet said, there is such a thing as a limit. I certainly hope people are more attracted to the MPvP system and other features of TNR than the war system. It's just a game medium-sized update afterall..
blacksamurai0021
26-08-2009, 14:15
So you want to make the game more popular? What about trying to improve/expand the game instead of making it popular? There are so many possible things that could be done (not that I'm complaining or anything). The thing is people play for a little bit then quit because they get bored, so adding popularity may bring in more people but alot will just leave anyway.
(sorry for getting off topic)
Terriator
26-08-2009, 16:07
What exactly are you rabbling about? What do you mean by "expanding" - adding MPvP and War isn't considered expansions?
It's not like I'm talking about the kind of popularity where we attract more users to get "popular". I mean popularity in the sense that we improve the game to make it more enjoyable and hopefully encourage people to stay longer =)
The only thing about this new war system that sorta makes me wonder would be random kage's who don't care about the village. Shroud for example has a kage who is only on to claim regen and just to be kage for lulz. But it isn't just in Shroud, TNR experiences a lot of instances where random people take kage just to wreck havoc, deleting anbu's etc, and war system would be no exception. This strictly just me commenting and voicing my thoughts, would a council feature make sense? Where you would need more then just one lulzwreckhavoc kage to declare war upon a village. =/ And this isn't a suggestion, just curious to what others think.
well i think you kind have a point but then again of the villagers don't like the kage then someone will just challenge he/she for the position that's all
Fallen_Fury
26-08-2009, 17:13
Iv said it in a previous thread, but I think the best way to fix the kage problem is to fully heal the kage (and challenger?) before they enter the match, this will stop chaining (the main reason why kages stay asleep) since if you know you cant win in 1 match theres no point trying again.
This leaves a problem of having an ass of a kage though, if the guy is strong but wont do his job properly then that village is screwed...
But with wars, alliences and breaking these things off, having a kage that is constantly changing could be havoc.
cloudvoid
27-08-2009, 01:16
Iv said it in a previous thread, but I think the best way to fix the kage problem is to fully heal the kage (and challenger?) before they enter the match, this will stop chaining (the main reason why kages stay asleep) since if you know you cant win in 1 match theres no point trying again.
This leaves a problem of having an ass of a kage though, if the guy is strong but wont do his job properly then that village is screwed...
But with wars, alliences and breaking these things off, having a kage that is constantly changing could be havoc.
there should be a timer on how long you can challenge the kage after you lose against him
Konoha777
27-08-2009, 01:40
there should be a timer on how long you can challenge the kage after you lose against him
Let's see the percentage of that suggestion actually being implemented.
0%
Why is it Zero? It's been suggested many times before, and it's been shot down. PHP can't handle timers, since it's timestamping and those tend to go out of whack with the servers.
AnimeMexicano
27-08-2009, 03:49
New war system + noob/idiot kages = mod harassment~
I can't wait~ I'm going to PM every mod everyday and ask them for a funny. xDD
Fallen_Fury
27-08-2009, 09:22
How about Kages cant be challenged in times of war? O.o
GrandSensei
27-08-2009, 13:59
How about Kages cant be challenged in times of war? O.o
Well, then a loliwanthavocforthisvillage-user could take kage, go into war with all the villages, refuse to surrender, and then he would be stuck kage forever. That wouldn't be good would it?
chouji_torrealba
27-08-2009, 21:59
The only villages that will actually participate in this War system is mostly Current, Glacier, Shroud. Since other villages suck in terms of strong people
nope ur wrong GoW, silence, konoki and shine dont suck in terms of strong ppl, they suck in terms of not-lazy ppl, ppl in those villages(silence at least) r just too lazy and a majority of not lazy ppl are training to help our village, i am, but it takes time but with the war system and MPvP, plus us going back at the same time, silence could get some regen, not reach shroud, but at least be better than syndicate xDD
kakashixxx12
27-08-2009, 23:34
people in silence arent all lazy i my self work my but off raiding while we have people who just go to silence to chat in tavy cause it is the best tavy
any way about the war system silence and konoki may be starting an alliance and then we will attack current or glacier maybe even shroud depends what the high council in silence decides
JoakimMos
28-08-2009, 10:28
Meh, seeing what's "going to be implemented" in this system, I hope Terr will re-consider "rewards" during war.. As I've seen it, going into war, would only hurt the villages, as of such, the wars would be a contest about "Which village will lose the most".. It's a good thing..
If rewards will be given out, it can fast enough turn out to be beneficial to go to War against the weaker villages, such as Shine, Konoki and Silence.. Because they would -earn- regen by continously killing off the weaker villages..
If that's the case, these three villages already mentioned will get spammed with wars as soon as they got something another village would earn.. =/
If there would be no reward, wars against the weakest villages would most likely not occur that frequently, since most people wouldn't care about a village with low regen, which will let the weaker villages build themself up, while the stronger villages who wanna fight for the #1 spot, tear eachother down..
Why would high-regen villages risk to lose their regen to a village that's not even competetive..?
The weaker villages would get a chance to improve, the stronger villages will have to fight to maintain their position.. Proper strategy would be a huge asset, instead of just spamming weak villages for easy regen.. People would think twice before making wars, and it would benefit weaker villages more than the stronger villages..
I don't see a reason why An weaker village(s) wouldn't be the main target of the stronger ones, its only natural that they pick a fight with the weaker one rather than another village who's close to their strength, tho you forget that Weaker villages can also ally with stronger villages and take advantage of the situation. War is a 50/50 thing, A "strong" village has the chance of being obliterated depending on who its enemies are.
people in silence arent all lazy i my self work my but off raiding while we have people who just go to silence to chat in tavy cause it is the best tavy
any way about the war system silence and konoki may be starting an alliance and then we will attack current or glacier maybe even shroud depends what the high council in silence decides
i know terr doesnt like ppl suggesting stuff but just a little one might go through
now that kakashi mentioned this thing about silence, well is not just silence fault
current, glacier and shroud mostly dont raid silence, leaving it with low def points cause, is too far
one had to move alot to the north and alot to the east and might not get anyone to kill, on the contrary case, silence ninjas have to move alot to the south and alot to the west and might just get killed just entering the village
so Terriator
can you make something to enable move diagonal on the map?
is not a big thing and will cut the ride in half on most cases
less moving = more ppl raiding = more ppl using the war system = more ppl happy =)
kakashixxx12
29-08-2009, 13:14
that isnt that bad a thing i mean being far away we dont get alot of raiders but when raiding it isnt that hard you just use the void and you can get to shroud then from shroud to current or glacier but it sometimes can be a hassle because when we get killed it is a long way back
so i propose no diagonal movement but instead a proposal to all silencers who ever read this
kill without mercy and especially slicer from konoki he mean and chainkill in groups by the time you know it we'll have 200+ regen and kill shroud alot they are all(mostly) noobs
chouji_torrealba
29-08-2009, 15:17
zaney is right in one thing: they would engage us, "weaker villages" just because they're better and because they can. BUT, shine and silence(cant speak for konoki) aren't that "weak" just, as i said before, lazy, silence has 9000 villager n i bet only a rough 1000 raid same with shine, they have 5000 and a rough 500 raid, BUT, the ones that raid are stronge and good raiders, maybe better than raiders from shroud or glacier, what makes the difference is that the "strong" villages have lots of weak raiders that can get 20 kills in a week, and in this case qualitu equals quantity, so in terms of wars villages would be equals, except konoki maybe, and maybe, and only maybe, if a village looses a, ppl get motivated, also, ppl may get motivated just for fun, but one thing is sure, if u tell a lazy "only-tavy-player", better called leechers, that he will loose ryo just because he does nothing, he/she may be forced to fight and stop leeching.
I always thought TNR was based on principle that you pick on the weak since they give the best return for the least effort
For example if raiding and you see a SJ ryo alt with 10M XP and maybe 5k HP and a uber SJ with 200M XP that includes capped off, generals and HP considering fact they both give 1 VF they will obviously attack ryo alt
Same principle applies with villages, so unless substantial risk of failure is more than adequately compensated by a proportionally large reward people will pick on weaker targets. For example in example given above even if SJ uber gave 2x more VF I would probably still target ryo alt on basis I can kill ryo alt 100 times without getting a scratch while uber might even DKO me or beat me on first attack
kakashixxx12
03-09-2009, 23:20
but say you want to stop another village going past you regen wise you would go to war with them to stop them or slow them down meaning shroud and glacier will be at war with each other alot
Terriator
04-09-2009, 07:08
Please note that, as I plan to code it right now, the amount of structure points for each village will depend on the amount of villagers (of course different ranks will be weighted differently), however this give Konoki an advantage.
AnimeMexicano
04-09-2009, 15:14
Please note that, as I plan to code it right now, the amount of structure points for each village will depend on the amount of villagers (of course different ranks will be weighted differently), however this give Konoki an advantage.
Does this mean the 10k AS and genin won't be holding us back like they have been?
kakashixxx12
04-09-2009, 19:52
cool people training mob back to silence now
Oh,this is moving slower than I expected,but oh well,it doesn't really affect me due to having school now,as for Konoki having advantage.Sounds great,I dislike seeing 2villages dominating over all TNR,it's boring and annoying at some point.
so "yay" for another good update for konoki and silence etc.
Terriator
05-09-2009, 05:47
It's moving slow because I also have school now, and I keep fixing other things on TNR. And most recently I've been working with the server admins to improve TNR server security.. Which takes priority over that war system.
On the top of my todo list right now, I have to fix all the bugs currently in the bug report section - and some of them are quite hard to find.
Note: I only have school ~14 hours / week, so don't worry, it's not because I'll be as swamped as when I wrote my thesis. Back then it was 65+ hours / week.
It's moving slow because I also have school now, and I keep fixing other things on TNR. And most recently I've been working with the server admins to improve TNR server security.. Which takes priority over that war system.
On the top of my todo list right now, I have to fix all the bugs currently in the bug report section - and some of them are quite hard to find.
Note: I only have school ~14 hours / week, so don't worry, it's not because I'll be as swamped as when I wrote my thesis. Back then it was 65+ hours / week.
That explains it.So you,increasing security and fixing bugs is probably the best thing todo now,since it's gonna be "lolomfg how many bugs" if War System gets released before all other bugs are fixed,eh.
And -lol-,good to hear that you won't be as busy as you were o_o
anyway,good luck Terr.
chouji_torrealba
06-09-2009, 20:08
Please note that, as I plan to code it right now, the amount of structure points for each village will depend on the amount of villagers (of course different ranks will be weighted differently), however this give Konoki an advantage.
wouldn't that give shine a HUGE disadvantage?
Shine is the little backwater fishing village where 3 hermits and a sheepdog live. Last I checked.
I haven't looked into this thread in-depth yet, but I have to assume winning against shine does not equal winning against one of the bigger villages in terms of rewards. And since you are going to be killing enemy villagers as part of war, I'd imagine shine will be very boring indeed.
edit: It's already empty when I pop by every few months, imagine what would happen if people try to camp the place.
blacksamurai0021
08-09-2009, 02:52
So, I am just wondering if you (Ter. or the TNR staff) think the war system will be done by Christmas. Just asking because I think it will be super awesome mega sexy and would like to know if it will be done in the near future.
Terriator
08-09-2009, 18:59
It will definitely be done by Christmas. Sorry for not updating everybody all the time. I found an inherent glitch in the war system, which meant I had to recode most of what had already been coded the last few days.
Also, I'm working on another "moderate" update, which will potentially save up to 10% of our server resources.. And make the game even more enjoyable.. You will all see what it is when I upload it tomorrow (hopefully) or the day after =)
sebihp2007
08-09-2009, 19:04
So, I am just wondering if you (Ter. or the TNR staff) think the war system will be done by Christmas. Just asking because I think it will be super awesome mega sexy and would like to know if it will be done in the near future.
Why do you people rush it so much? The MPvP system took just as much time as the War system will...
Also, it wqould be nice if it were introduced right on Christmas, but that would take too much time, I guess... X-mas War !!
super awesome mega sexy? watched Yugioh Abridged lately? e__e
Why do you people rush it so much? The MPvP system took just as much time as the War system will...
Also, it wqould be nice if it were introduced right on Christmas, but that would take too much time, I guess... X-mas War !!
super awesome mega sexy? watched Yugioh Abridged lately? e__e
@lolmod, No ones rushing anything, the only reason why people didn't bombard the MPVP thread with these same questions is because we hand an news update every 1-2 days >_>;
Tigerfire
08-09-2009, 22:03
Why do you people rush it so much? The MPvP system took just as much time as the War system will...
Also, it wqould be nice if it were introduced right on Christmas, but that would take too much time, I guess... X-mas War !!
super awesome mega sexy? watched Yugioh Abridged lately? e__e
Lolz @ Fail
MPvP took like exactly a week to code and War system was announced like 1-2 weeks ago now.
Terriator
09-09-2009, 07:00
I refuse to work as intensely on the war system as I did on MPvP system.. In my eyes, the war system isn't nearly as important, nor complex as the MPvP system. But don't worry, we're still working on it, and it will be released as some point.
Also, I'm working on another "moderate" update, which will potentially save up to 10% of our server resources.. And make the game even more enjoyable.. You will all see what it is when I upload it tomorrow (hopefully) or the day after =)
You implemented countdown timer for jutsus,surgeries and etc., right? Although I expected to see hyperlink in battles,so I could check enemy's profile just by one click,but it's still cool o_o making it easier..sorta,now we don't have to hit refresh each few seconds ^^
Terr,maybe you gave a thought on hyperlinks in battles? Does it take much of resources or what? e.e
Terriator
09-09-2009, 19:51
Links in battles to user-profiles or what? Should be a fairly easy and quick implementation.
no, as in when your in a battle with an user.
have their names be clickable so that you can check out their profiles easier.
it makes raiding better so you can know which bloodline they have.
blacksamurai0021
09-09-2009, 20:27
also, when everyone has submitted there action, the page automatically refreshes, so you don't have to keep hitting refresh
I heard rumors that the clan page will be back with the war system is it true?
a link to profiles during battles would be very helpful, it would enable us to get some valuable info without worrying about the timer running out.
If both parties are clicking fast you can easily miss a turn, Mexicano.
AnimeMexicano
09-09-2009, 21:28
Book the "Find Person" link, copy/paste the name, you have a profile. 20-30sec at the most.
Tigerfire
09-09-2009, 21:47
Book the "Find Person" link, copy/paste the name, you have a profile. 20-30sec at the most.
GTFO, That's too much work e____e
first of all happy 09/09/09 to all =D
now Terriator
would getting a link to move on diagonal on travel would be hard to make or implement?
i seriously think i would make way easier to play and would give silence a better position to raid since the most important villages are south-west from it
kakashixxx12
10-09-2009, 00:26
we dont want it leave silence we like to keep our awesomeness to our selfs
Book the "Find Person" link, copy/paste the name, you have a profile. 20-30sec at the most.
Timers runs out if you're in multi-battle. e.e
Book the "Find Person" link, copy/paste the name, you have a profile. 20-30sec at the most.
Not to mention some are on dial up/or might get major lag.A link on the name would be better
Terriator
11-09-2009, 08:13
Well, now the link is there.. yay.
Well, now the link is there.. yay.
^^ thanks
how about a link to move southeast, southwest, northeast and northwest?
^^ thanks
how about a link to move southeast, southwest, northeast and northwest?
I don't think it's really important.It's quite easy to move as it is.
I don't think it's really important.It's quite easy to move as it is.
yes it is and no is not
try moving from silence to shroud
thats 32 moves
with a diagonal direction would be 21 and thats just the most extreme case
from current to konoki would be 8 moves instead of 13
13 from silence to current just instead of 21
14 from shine to konoki instead of 22
8 from shroud to current instead of 11
10 from glacier to shine instead of 14
14 from silence to glacier instead of 26! thats 12 less
now some are small but you have to admit that is alot of less spam
you have to admit that the distance is influential to the amount of raiding
glacier and current are 5 moves away, 4 if you ad diagonals
silence closest village is shine and is 12 moves away and is almost always empty so you would have to use the second closest which is konoki and is 18 moves away
I can see where your coming from with your line of thought, my question is for Terr. Which is easier to put in place ravager's suggestion or re-align the map by moving silence, shine and konoki closer to the center of the map? Lol i'm waiting on the chorus of boos.
kakashixxx12
11-09-2009, 19:47
leave silence alone being far away is good we get lees raiders attacking us making it a safe haeven
I understand Rava,but if it takes some server resources ,well,then it's just not worth it,but if it takes really nothing,Terr could implement it,since it really would make raiding easier.
Let's bug Terr to check [/Bloodline Thread?/] lol e.e someone should actually bug TD to check it or something Dx
I can see where your coming from with your line of thought, my question is for Terr. Which is easier to put in place ravager's suggestion or re-align the map by moving silence, shine and konoki closer to the center of the map? Lol i'm waiting on the chorus of boos.
i think thats a little extreme and also it would have to change the map
leave silence alone being far away is good we get lees raiders attacking us making it a safe haeven
first NO i wont leave it alone
second less raiders also equal less ppl defending the village equal less points not just for us but for the other villages
i think the word is haven and silence isnt that cause it still gets attacked everyday
also moving faster to other villages can make ppl that regulary dont raid to raid more
I understand Rava,but if it takes some server resources ,well,then it's just not worth it,but if it takes really nothing,Terr could implement it,since it really would make raiding easier.
i dont get how that would take server resources as i see it is just a link that move 1 east and 1 north at the same time to make northeast and it would make raiding easier for everyone
JoakimMos
11-09-2009, 20:23
Instead of moving diagonally, why can't we all have a teleportation-device inside of the village that lets us move wherever we want? D= /sarcasm
Instead of moving diagonally, why can't we all have a teleportation-device inside of the village that lets us move wherever we want? D= /sarcasm
well for the distance between shroud, glacier and current i would say they already have one
sebihp2007
11-09-2009, 21:11
well for the distance between shroud, glacier and current i would say they already have one
Current isn't that close, but Glacier is... As for the other villages, they are all alone ... But this is off-topic ...
of course is on-topic
this kind of things influence a lot the war system
how close is everybody and now difficult it is to reach another village
you can probably not see an AI going from current to glacier but you can get 4 or more if you go from shroud to silence
of course is on-topic
this kind of things influence a lot the war system
how close is everybody and now difficult it is to reach another village
you can probably not see an AI going from current to glacier but you can get 4 or more if you go from shroud to silence
Well not to get completely offtopic but...
1.14 to 0.14, then to 0.0, then to 22.0 and then to 22.3 so maximum of 2 ai's if you are really unlucky.
No boos from me.It actually makes sense.I wouldnt move them closer to the center,but moving them to be an equal distance from each other would be nice..Since current and glaicer are so close move shroud and konoki the same distance from each other,then do the same for shine and silence.But being able to move diagonally wouldnt be bad either.
However in all honesty spacing is really not a big deal for me,though i had an alt in silence.I would just hit the void and ride it all the way to shroud,konoki,or current using F5 it doesnt take too long,using the void seems to be an advantage of being so far away anyway.
It's something we could live without and it's big issue anyhow,whatsoever.
Also,why does it take TD to do things so long? Yeah he's busy,but not buy to watch football?[soccer] Or whatever,he isn't president..or is he? Anyway,I mean,there are quite big issue around jutsus and bloodlines and half of weapon jutsus aren't updated yet,though it doesn't really matter.None of my business I guess,but Terr should chat with Td and get him to work Dx
As for War system,how's it going Terr? Got back to coding or fixing bugs is holding you back? ;-;
sebihp2007
12-09-2009, 20:01
It's something we could live without and it's big issue anyhow,whatsoever
1.14 to 0.14, then to 0.0, then to 22.0 and then to 22.3 so maximum of 2 ai's if you are really unlucky.
In addition, villages could never be at an equal distance from each other ... 2 villages will always be closer between each other than other villages ... And for Current being in the center of the map, it also has a disadvantage: Current can't use the Void, so there are advantages and disadvantages ... No need for any "village move" right now ...
maybe implement a train to get to Villages faster ,and it could cost you ryo to travel
like buying a horse for 10-20 mill that allows you to travel 3 squares instead of one(optional obviusly), that kind of thing
Fallen_Fury
13-09-2009, 12:38
Suggestion: Teleportation / space skipping on the map
reason: Not listing the excessive reasons.
Honestly...I cant think of one of these 'excessive' reasons, but there you have it =/
does moving on diagonal count as space skipping?
Well having read about structure points I will note that while it will favour "larger" villages like konoki some care needs to be taken to ensure it does not end up giving an extreme disadvantage to smaller villages like horizon that means even one square root term gives them a disadvantage in the region 1000-2000% more
I'll also note that while horse is ok as an idea dismounting horse might take a similar amount of clicks. Maybe single use teleportation scrolls sold for a few thousand each might work where you enter location you want to go to and are summoned there in same way sometimes find themselves at 250,250
AnimeMexicano
15-09-2009, 01:10
lmao. xDD........I HATE THOSE DAMN AI >___>
Every effing time I travel to current, every square after the void that I travel gives me a AI >__> and now that I have to click like 5 times to get out of the battle log and actually be able to move, the AI have already angered me but the 5 times is e.e
Make the horse or train. Dx I wouldn't mind paying ryo to use that train but don 't make it like they all you can eat ryo v.v 15k for full hell or F5 spam SLOWLY and pay a lot less, is a very tough choice. Dx
This whole post makes no sense. Dx deleted it. Dx
Well not to get completely offtopic but...
1.14 to 0.14, then to 0.0, then to 22.0 and then to 22.3 so maximum of 2 ai's if you are really unlucky.
Perhaps if your going from shroud to slience or vice versa.But what if they wanna go to current or shine?A.I's pops alot more going that way.I have run into 11 going from silence to current one time
Deva_Pein
15-09-2009, 18:28
lol AnimeMexicano i havent been attacked yet
:/ i think the village placements okay- the villages are supposed to be at randomish intervals- however if its true that AI appear more frequently in that area of the map, with the latest "Cosmetic" updates making the game slightly more appealing i think there's a lot of other things that could be done some of which as already been listed like Diagonal movement.
I think it'd be nice for the Map to be remade too...and possibly edit the areas so its a tad bit more realistic like add some "grassy plains" "Quiet forests" and "Rocky Mountains" instead of barren wasteland everywhere you go, you could make/add new enemies to match the areas (Of coarse they'd still be scaled)
Seeing just how much people really appreciate the small stuff i think minuscule updates on a weekly/bi-weekly or even monthly basis would be a good thing (though its been even more frequent lately)
Of coarse the War system is above all the first and forth most priority i think there's plenty of small things and other adjustments that can be easily made that would make the game more enjoyable for all :/ i got a bunch of small easy ideas in my head...
Anyway i just wanted to say Good job Terr, you've been doing great as of late, and i hope the war system is coming along well, but take your time most people are still pretty satisfied with MPvP.
well to be honest an equally viable alternative could be just to make AI encounters less likely, since for example when I go from current to horizon and back that is 12 spaces I often meet 4 or 5 AI that deal zero dmg and are pretty annoying
GrandSensei
17-09-2009, 19:05
Guys, this is the War System discussion thread, not a Map Discussion thread. I know that traveling, AIs, ect. have to do with raiding but this stuff doesn't belong here. As a mod would say, the Suggestion forum is still closed. So I doubt any of the admins are even listening to our complaints/suggestions. Plus, Terr said himself that he isn't going to pay attention to these suggestions unless ZaneLegend or Chipotle recommend it to him. So let's just talk about the War System because I highly doubt Chip or Zane can care less about our suggestions.
So (in an effort to bring the thread back on topic) can someone answer this? When the War System comes out, how many extra village funds will we get when we kill someone from a village that is in war with ours?
Tsunadde
17-09-2009, 19:43
maybe nothing more. you'll get the same as now
Guys, this is the War System discussion thread, not a Map Discussion thread. I know that traveling, AIs, ect. have to do with raiding but this stuff doesn't belong here. As a mod would say, the Suggestion forum is still closed. So I doubt any of the admins are even listening to our complaints/suggestions. Plus, Terr said himself that he isn't going to pay attention to these suggestions unless ZaneLegend or Chipotle recommend it to him. So let's just talk about the War System because I highly doubt Chip or Zane can care less about our suggestions.
So (in an effort to bring the thread back on topic) can someone answer this? When the War System comes out, how many extra village funds will we get when we kill someone from a village that is in war with ours?
Lol, because Zane and Chipotle suggested to add A timer for Chakra pools :/ and an Click able profile Link in battle.
GrandSensei
17-09-2009, 22:07
Lol, because Zane and Chipotle suggested to add A timer for Chakra pools :/ and an Click able profile Link in battle.
The profile link was suggested by someone else, the timer I think was Terr's idea.
no, as in when your in a battle with an user.
have their names be clickable so that you can check out their profiles easier.
it makes raiding better so you can know which bloodline they have.
a link to profiles during battles would be very helpful, it would enable us to get some valuable info without worrying about the timer running out.
If both parties are clicking fast you can easily miss a turn, Mexicano.
Terr,maybe you gave a thought on hyperlinks in battles? Does it take much of resources or what? e.e
and Lol, I was being sarcastic because obviously Zane and Chipotle didn't make those suggestions.
do you want me to quote the Chakra timer too?
YuoruHatake
17-09-2009, 23:29
I think that when fighting someone who your village is enemies with, call for help should be automatic throughout the whole fight.
I think that when fighting someone who your village is enemies with, call for help should be automatic throughout the whole fight.
No,it would put raiders in obvious disadvantage.
As for map traveling,I think I made it clear that's it's not something urgent or really necessary and I think Terr thinks same.If he decides to do that,he will,if not then no.
zaney,nice xD
As for War System itself,it's moving really slow..slower than I expected D: but fixing current bugs is top priority I guess.
well to be honest an equally viable alternative could be just to make AI encounters less likely, since for example when I go from current to horizon and back that is 12 spaces I often meet 4 or 5 AI that deal zero dmg and are pretty annoying
Tshh~ don't push it Dx or TD will decide to put %damage on those AIs and raiding will become pain >>; but you're right.AI dealing zero is annoying,whatsoever.
No,it would put raiders in obvious disadvantage.
As for map traveling,I think I made it clear that's it's not something urgent or really necessary and I think Terr thinks same.If he decides to do that,he will,if not then no.
zaney,nice xD
As for War System itself,it's moving really slow..slower than I expected D: but fixing current bugs is top priority I guess.
Tshh~ don't push it Dx or TD will decide to put %damage on those AIs and raiding will become pain >>; but you're right.AI dealing zero is annoying,whatsoever.
i can take that but he havent said anything at all
the username link wasnt urgent but it is usefull
the new timers werent urgent
if he just pop up and said
¨this is to complicated to deal with right¨ now i and pretty much everyone would stop this discussion but he havent commented on the matter and so the matter continues
i think fixing the jutsus and the BLs should take priority over that
Im patient on the war system
the more it takes the better might come
GrandSensei
18-09-2009, 19:00
Well, Terr says the total completion is 5% which I highly doubt. It's been 5% for over a month and Terr has made some progress with it in the past month.
probably the bugs dont count as completed
so without bugs he most be like 20-30% maybe more
he also is probably not paying attention to this thread =P
YuoruHatake
18-09-2009, 22:41
No,it would put raiders in obvious disadvantage.
Well, it would make sense if it only worked when you were at war with eachother. if people are at war, then people will raid more often in that village hopefully, so raiders will team together.
it definitely would not be a priority.
deep_blue
19-09-2009, 06:30
How if someone(newbie) register in TNR in a "weak" village and then the "strong" village declare war with the "weak" one?
I think it will be mooore hard to develop even from scratch to Genin.....
Sorry, I'm a little pessimistic bout this (or maybe just thinking too far)
Maybe coz I'm weak LOL
Its true but I'm not very weak......
How if someone(newbie) register in TNR in a "weak" village and then the "strong" village declare war with the "weak" one?
I think it will be mooore hard to develop even from scratch to Genin.....
Where is the problem... Isn't that you would want to focus on doing? Try to make the village weaker and prevent from them getting stronger faster.
deep_blue
20-09-2009, 07:00
Where is the problem... Isn't that you would want to focus on doing? Try to make the village weaker and prevent from them getting stronger faster.
The problem?
Hm....
Maybe it is low regen, high hosp bill, and the other........
But(actually), I'm not really mind......
coz:
1. I'm lucky to start this game some years ago.
Where there's no war in Current or Silence...........
But of course raider and lockdown exist.
But it doesn't deal anything exc. get killed and the other maybe?
2. I have experienced getting(having) 10 regen when I am a Jounin(Higher Outlaw).
The problem?
Hm....
Maybe it is low regen, high hosp bill, and the other........
But(actually), I'm not really mind......
coz:
1. I'm lucky to start this game some years ago.
Where there's no war in Current or Silence...........
But of course raider and lockdown exist.
But it doesn't deal anything exc. get killed and the other maybe?
2. I have experienced getting(having) 10 regen when I am a Jounin(Higher Outlaw).
Thats not a problem.. War is about tearing down each others recourses and power.... If you have a war where nothing gets accomplished and you just build each other up, it's not war, thats more like an alliance.
deep_blue
21-09-2009, 13:28
Thats not a problem.. War is about tearing down each others recourses and power.... If you have a war where nothing gets accomplished and you just build each other up, it's not war, thats more like an alliance.
I hope so.........
Anyway, I hope my village get a wise Kage........
.............*silence*.............
OH!! How cn I bcome so stupid?
I'm an outlaw! How can I forgot it?
Ah............
Never mind!!
(I must rest to recover my mind)*go home*.
tenkaichi500
22-09-2009, 20:34
.... I think that this War System will be Really fun to use :)
War system is naturally part of the game. It was supposed to have been created with the start of the game. The fact that we have been delayed up to now is due to- what is it due to? I mean I'd rather have easier access to raiding than a war system that destroys my regen when it is already hard enough with the drop from 290 glacier regen to around 260.
Aside that the war system should of been here from the start, what I'm wondering, and will always wonder "Will the war penalty make it harder to play?".
I'd rather have the more convenient system of visiting other taverns than a war system I'll have no say say in or use personally. I won't have a say in this system because I won't ever get a chance for kage with all the competition around me.
As for the kage Abusers- If I ever get a chance to get my hands on a good seat again then- well, you'll see. You'll gain alot and loose alot.
*Edit* One regen does count for 50k pools in a week. I'd rather have a village "bank" where members donate to- if that option existed I'd gladly donate just so that "Village funds" didn't have to be the alternative. If this war system requires tearing down village funds then it simply in my prejudiced opinion "fails"
VincentF
26-09-2009, 19:12
Hopefully its up soon terr -.-
taking long enough
if the bug fixing taking so much of terr time... and he could not find time for war system... why not searching for some Volunteers to help fixing the bugs.... i think he can find some players who may help in coding... :)
Terr said,he won't take any of players to code.He might hire someone but form his country and whom he knows but he probably doesn't have money to do that.
XxemoboyxX
30-09-2009, 04:43
man,..I wish it would be updated soon! :D..i want to have war with all the villages
>:/ damn its taking too long!!! *melts away*
GrandSensei
14-10-2009, 20:19
lol this thread died...
sebihp2007
15-10-2009, 12:43
lol this thread died...
Soo ... why revive it with a pointless post? >__>
If you have something on-topic to say, say it ...
And if some mod considers the thread should be locked, he/she is going to lock it ...
GrandSensei
15-10-2009, 18:46
Soo ... why revive it with a pointless post? >__>
If you have something on-topic to say, say it ...
And if some mod considers the thread should be locked, he/she is going to lock it ...
Because... the thread has a purpose, that's why it wasnt locked by now. The purpose? To discuss the status of the war system. But the thread being dead doesn't help fullfill the purpose. And plus, it just discourages more people from posting.
ok lets put some life on the thread by asking some questions to Terr
Hey Terr!
will the wpn jutsus be updated before the system is finished or implemented?
sebihp2007
18-10-2009, 10:44
ok lets put some life on the thread by asking some questions to Terr
Hey Terr!
will the wpn jutsus be updated before the system is finished or implemented?
That was the correct way of reviving a thread xD
And Jutsus, Bloodlines (and events) are TD's job... War system is Terr's... So, I'm not sure if anyone could tell us which gets updated first
Hey Terr, will you amuse us and increase the completion thing by 0.1% every now and then? Just for lulz O.O
chouji_torrealba
22-10-2009, 01:40
i dont really care when we get to go to war...i just wanna begin new year with silence against konoki xD
This is the almighty Shado. War system fails. It is all-hallows-eve tommorrow I think? Or soon enough. I can understand you have life, at least update us on it, make an excuse to have us wait.
sebihp2007
31-10-2009, 08:37
Oh Em Freaking Gee-Yikes !! Just stop complaining ... I can't understand why you people can't wait patiently! Lots of work is required for this system! Just wait there! This thread wasn't created for people to complain !!
Oh Em Freaking Gee-Yikes !! Just stop complaining ... I can't understand why you people can't wait patiently! Lots of work is required for this system! Just wait there! This thread wasn't created for people to complain !!
I see your trying hard to get those browny points from the staff and the big thumbs up, lol. Keep mawding man.
Anyway on topic:
Will there be any changes to the war system as it pertains to raiding and values derived from each kill? Why do i ask, well to be frank i think the mpvp has killed raiding as from my experience the majority of raiders stopped raiding.
Defending is so much easier additionally (correct me if i am wrong but i do recall) that when defending in a group each defender gets one kill for the victory even if it is a 3 vs 1 battle. Now some of these things need to be addressed before the war system comes out.
Further more if raiding is as tedious as it is why would people involve themselves in the hassle of going into another village when it would be wiser to stay home and abuse cfh.
If villages are in alliance could we talk in each other's tavern? That'll be cool ^.^
Yes it would be Cool and will reduce alot of illegal chat alts.
I see your trying hard to get those browny points from the staff and the big thumbs up, lol. Keep mawding man.
Anyway on topic:
Will there be any changes to the war system as it pertains to raiding and values derived from each kill? Why do i ask, well to be frank i think the mpvp has killed raiding as from my experience the majority of raiders stopped raiding.
Defending is so much easier additionally (correct me if i am wrong but i do recall) that when defending in a group each defender gets one kill for the victory even if it is a 3 vs 1 battle. Now some of these things need to be addressed before the war system comes out.
Further more if raiding is as tedious as it is why would people involve themselves in the hassle of going into another village when it would be wiser to stay home and abuse cfh.
He,you got it right.I'm also curious,is Terr going to improve and make raiding easier?
Well..who knows.
To add: If someone thinks that it's easy to gather group for raiding,think again.Gather group,attack Shroud and tell me how do you end up.
Fallen_Fury
01-11-2009, 00:23
For me its quite the opposite.
As a current defender, there are less then 10 people I can count on and current is under attack almost constantly and most of the time its being raided by groups of people.
Shroud and glacier are heavily populated, so there are always several defenders online so I see why it would be hard to gather group raids to attack those places, but Im guessing its no problem getting group raids on current or the 3 small villages.
You're right.That's why we're curious...will values change with War System? Maybe it will count number of chunnin/jounin/sj in particular village and give VF for them.
Example: in Current I gain 1VF,due to the low raidable/defendable people.
in Shroud I gain 3VF,because there is big amount of chunnins/jounins/SJ.
Theory,whatsoever.
kakashixxx12
01-11-2009, 12:24
i dont think it is that hard to group raid when im in silence i gather a group of around 5 people then go to sine or konoki or even current glacier and shroud of course shroud is the hardest but we still got like 30 vf there once
Well, you have to see that Marshal is in Horizon (last I checked), so gathering a group there is probably much harder than in villages with more than ~300 members overall.
Though you won't necessarily need a group to raid, if you're strong enough. I can raid Silence, Shine and Konoki just fine alone, unless certain people are online and defending, which is rare.
Current is under siege 24/7 anyway, so you'll often find people of your own village there, answering your calls for help. To me, it seems to be the point where the raiders of Glacier, Shroud, Horizon and Shine meet to farm VF. Though, I wouldn't even think about going to Glacier or Shroud without a group of at least 3 strong people, preferably more.
However, I learned the hard way that "calling for help" in your own village can terribly backfire...
I'm anxious to see which role MPVP will play in the war system. "War" sounds like mass slaughter, so...maybe we can have some 10on10 battles? Points on the map where you automatically join your fellow people's battle? How will the population/regeneration be balanced? And will it put solo-raiders at an even greater disadvantage?
This and more will be revealed in the next stunning episode of: TNR-coding.
It was already stated. O.o Something about "Players with lower SJ population getting more benefits."
What is the next vacation/holiday thing? its November now.
Love ShadoClone from tnr.
kakashixxx12
06-11-2009, 11:57
thanksgiving so maybe well get it then if not it will be in christmas
sebihp2007
07-11-2009, 13:40
IMO, it would be great if it were launched on Christmas ... Anyway, there's only two more months until then, so I would rather like the system launched later than not getting any "TNR Christmas Present" xD
Berserkit
10-11-2009, 17:25
think there will be a reset after thw war system is up?
Fallen_Fury
10-11-2009, 17:53
think there will be a reset after thw war system is up?
What? no, what reason would they have to do that
~_~ There won't be a reset it has been stated by an admin well by terr to be more specific
Berserkit
13-11-2009, 03:21
i like that i still caping my pools iwould hate o start over
think there will be a reset after thw war system is up?
Naw , I'm a 100% sure there not going to do that ... basically the whole point having the war system would be gone
i read a lot in here...
the one reset its COULD be but not in 100% that when new core will be created (core3 or more)
but it will be in over 3 years? xDD
or maybe... never reset will be here;)
i have no idea whats the war system is all about? is it just alliances or stuff?
Read the first page... In fact first post.
ShadoClone from TNR.
If you post about how long it takes what makes you think doing that will make it come any quicker? Annoying the staff wont necessarily make them more inclined to work on it neither will they be so inclined to work on other stuff if this is what they get for their efforts. Have some patience and let them be, badgering them wont help.
If you post about how long it takes what makes you think doing that will make it come any quicker? Annoying the staff wont necessarily make them more inclined to work on it neither will they be so inclined to work on other stuff if this is what they get for their efforts. Have some patience and let them be, badgering them wont help.
o_o agreed, but then terr did say around Dec =/
it's already Dec D;
LordTwelve
03-12-2009, 23:16
Yes december 2010 :-)
Kumatora
05-12-2009, 12:09
well
the system must be contained with bugs
0.0
There's no such thing as a system without bugs.
At least if your system has any complexity at all.
Which means, if it does more than simply echo hello world.
therealnaruto
06-12-2009, 12:51
There's no such thing as a system without bugs.
At least if your system has any complexity at all.
Which means, if it does more than simply echo hello world.
xD, what a reply.
Masakatsu_Agatsu
11-12-2009, 01:24
after many many months terr finally made it!!! :
tnrwarsystem ()
{
printf("War system!\n");
return 0;
}
*/ hell yeah! took me months!/terr comment /*
(who didn't get it its heavy sarcasm :/ just let him work, any comments about progress are just waste of time)
With wasted time, I don't mind commenting, since I have alot to use.
Sarcasm or verbal irony is a very good tool.
lh1rroda
15-12-2009, 22:53
is there an estemated time when the war system might be done?
is there an estemated time when the war system might be done?
From what I've learned from getting my hopes up around deadlines for several games is that they are usually broken. The best and really only way to get it over with is to wait patiently.
lh1rroda
16-12-2009, 14:47
From what I've learned from getting my hopes up around deadlines for several games is that they are usually broken. The best and really only way to get it over with is to wait patiently.
bummer i was hoping it would be done by Christmas....... bummer
axel1212
19-12-2009, 10:54
I have one question about the war system...will players be able to change villages if they are in war or alliance?
O.o It will probably be done when I join the navy. -_-" Like yea right... So summer time is the best time to hope for your answer.
As for a different side of thingss. I'd be more than happy to wait if Terrator opened up his new rank he was testing today. "Commander" it said and available at level 30. Hopefully he decided to do it for our own sake. And also hopefully the test is enough for a weapon user like me to pass. Basically I don't complain when something suits me.
From what I've learned from getting my hopes up around deadlines for several games is that they are usually broken. The best and really only way to get it over with is to wait patiently.
for example, stacraft 2 >.>
HiroPetrelli
31-01-2010, 23:15
for example, stacraft 2 >.>
It might come out this year! =o
*crosses fingers*
silenizumi
31-01-2010, 23:19
It might come out this year! =o
*crosses fingers*
How about useful posts in this thread .-. not lolspam?
I think, that its at least, somewhat done xD
If he has Peace/war settings.
Those posts are so dead my sister Compulsion couldn't kill them any better.
Yes the war alliance system makes me happy at least. Peace/war should have been a basic function for TNR from the start.
The true system will come out in two years.
argel999
14-02-2010, 18:03
The War makes a good shinobis in the game, now with the AI of Vallentine's Day is some hard to raid in the village because this AI attack u. But the AI are good for train urs Jutsu...good
Camilmonster
19-02-2010, 20:41
Oh how interesting.
i was anticipating war system to come quick but now you guys are sayin it will take years
im confused
I really hope it doesnt take years i hope its done by some time in the summer
chouji_torrealba
01-04-2010, 02:02
i was anticipating war system to come quick but now you guys are sayin it will take years
im confused
O_O okay whoever said that is lolwtf crazy, i heard some1 said that terr was expecting it to get done in summer, that meanwhile he would just do other updates..
I heard that the war system was supposed to come out the summer after when C2 came out.
Its been years. I'm not crazy.
chouji_torrealba
02-04-2010, 13:27
no shado i mean, in the past few weeks i saw a news post i think in wich terr said he was going to complete war system in summer, so if that guy is active enough to post here, he should be active enough to have readethe same i did...i mean u said that before commanders and i didn read that okay, but he read that april's 30th so well, he should have read it not u..
o.o Chouji, I don't really get what you mean. But I agreed with Shado, You won't know when the real War system will come out...
I mean... Terr promised last year Summer, Idk about years before. But from what I saw and noticed. Only when you complain something, the admins will be like "oh... I still have this pending", then they will rush the project for awhile. But if you don't complain, they might not notice.
We are still hoping admins will remember about War system and Clan system.
Meanwhile what we can do is just wait and wait and wait...... and maybe sometimes remind them the existence of these "systems"
rain of horizon
20-04-2010, 16:49
its all propaganda its not gonna happen silly people or is it?
We are still hoping admins will remember about War system and Clan system.
Meanwhile what we can do is just wait and wait and wait...... and maybe sometimes remind them the existence of these "systems"
You're dealing with extremely complicated systems here, which is incredibly prone to asynchronous page calls, so it's not as if Terr can just shake his sleeve a couple of times and have it roll out.
On top of that all the mechanics would have to be defined. So it's not as simple as it seems. Even if that is mostly due to the technical constraints on this type of setup.
KyoRuedrig
22-04-2010, 02:03
I was pretty sure that Aet had himself blocked from the TNR sections of the forums... o-o; Or was that TNR specific? Anyways..
This should have gone without saying. Oto, if you were paying attention, then you could have just read the news post a while ago that had stated that a problem had come up with the coding that was going to take quite some time to get around.
This isn't a TNR specific section >_>
Maybe I didn't notice that. I don't really go to News page often and I thought Aet quitted? :/
I did, but since when does quitting (for over a year now) mean that I can't actually actively peruse the forum? >_> which I do.
Terriator
22-04-2010, 18:38
We haven't forgotten about the systems.. but as Aet said, it's not easy-kill.. And I have lots of courses in school etc, so I'm swamped all the time..
However, I am working on it. And I plan to have finished botht he war system and the clan system before the end of summer vacation.. Afterall, none of them are nearly as complicated to code as the MPvP system was..
silenizumi
23-04-2010, 03:42
We haven't forgotten about the systems.. but as Aet said, it's not easy-kill.. And I have lots of courses in school etc, so I'm swamped all the time..
However, I am working on it. And I plan to have finished botht he war system and the clan system before the end of summer vacation.. Afterall, none of them are nearly as complicated to code as the MPvP system was..
I think that we've all waited since the begining of core 2, can't we all just wait a few months longer?
I mean, right there he's given himself a deadline, just sit back relax and rob people or something >.>
Well... I guess I'll play bleach rpg a little while to pass extra time :/
but TNR is still better imo. So I'll wait patiently for the whole w/e systems to come out XD
I heard from people who still go to school that spring break was a few weeks back? Who knew? Anyways if spring break passed then that means also summer vacation is not too far.
Like I said originally. The systems are going to be here when I go to the navy. That was around LAST summer too? July 6 btw is when I leave.
Soo... July 6 is the expected day that Terr just may be able to start his coding. Its a good laugh for me to know I jusdt may be right.
What makes me regret things is the fact I won't be around to kick people around when the good stuff comes out. At least the original war system was finally put up. Which is what I've been harassing about but anything past that point about the advanced war system I really don't care.
Next system should probably be clans feature installed but not fully created as planned. Just so we at least have something to taste test.
It'll just a buzz of news for a month or two giving you guys a chance to relax.
silenizumi
24-04-2010, 21:52
I heard from people who still go to school that spring break was a few weeks back? Who knew? Anyways if spring break passed then that means also summer vacation is not too far.
Like I said originally. The systems are going to be here when I go to the navy. That was around LAST summer too? July 6 btw is when I leave.
Soo... July 6 is the expected day that Terr just may be able to start his coding. Its a good laugh for me to know I jusdt may be right.
What makes me regret things is the fact I won't be around to kick people around when the good stuff comes out. At least the original war system was finally put up. Which is what I've been harassing about but anything past that point about the advanced war system I really don't care.
Next system should probably be clans feature installed but not fully created as planned. Just so we at least have something to taste test.
It'll just a buzz of news for a month or two giving you guys a chance to relax.
Lets see, Summer break should start at the begining of June.
Lets see, Summer break should start at the begining of June.
>__> International differences do apply.
idunnowho1
26-04-2010, 00:14
so what about all those suggestions that have been accepted assuming there are some.
what will be your order of operation?
also do you actually have a list of the suggestions, and an idea of how you want to implement them?
or will the war system as well as the other major thing be the only 2 things that will change this summer?
you see i would just like to have more information about the changes that will be made along with a sudo timeline if you dont mind.
so what about all those suggestions that have been accepted assuming there are some.
what will be your order of operation?
also do you actually have a list of the suggestions, and an idea of how you want to implement them?
or will the war system as well as the other major thing be the only 2 things that will change this summer?
you see i would just like to have more information about the changes that will be made along with a sudo timeline if you dont mind.
there are some accepted suggestions..you may find them here (http://www.theninja-forum.com/Vbulletin/showthread.php?t=38337)
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