The great land of Seichi, also known as the "Sacred Place." Forged from the success and perils of the once-proud Village of the Horizon, it now stands with multiple powers in the pursuit of peace and harmony. In this Sacred Place, it is here where your journey begins.
In the north of Seichi, separated by large mountainous borders is the territory of Safe Haven. Primarily desolate, untameable land, A large tunnel passes through the mountains to bring people into the territory, which is a neutral zone for all villages in Seichi. Safe Haven is known for the bustling city of Mei, and the mysterious Great Crater.
Seichi's center for learning, it is the location of the Shinobi Academy for all villages, the Esakanki Medical Hospital and the Special Training Facility. Dubbed as "TSU" by many, it the first step for any aspiring villager to become a Shinobi, and the first stage for any Shinobi to reach higher, more prestigious levels.
West of Seichi occurs this coastal country, confining within its shores and inner boundaries vast, dense and lofty jungles of various shapes of wildlife. Having little land for agriculture, most of the Fire's centers are trade lively cities.
From the center reaching towards the southern coasts of Seichi, this country shows vast pools of grass and a web of fast running rivers among isles of trees. Most of the Wind's inhabited clusters are quiet friendly villages.
Cutting the continent in two, a barrier of snowy mountains forms this country, allowing only for a small path in the middle to exist. Most of the Frost's inhabited areas take high altitude, or shelter amount the peaks, depending mainly on trade.
Terminating the world to the extreme south, this country is an aggregate of many connected islands with bamboo jungles, waterfalls and bays. The Water's most knowledgeable trait is its many vivid harbors and the ferries that connect it with close-by countries.
Dominating Seichi's entire east, an endless desert of sand dunes, orange plateaus and canyons. The Sun has many towns and cities located nearest to the ocean, majorly specialized in water desalination and planting. The desert also has many stops and oases.
Beyond the new countries lies lands that emit no sound but wind roars and distant beast howls. They're lands of ruin, mishap and death. Dark almost all day. For that, and for that it has no treasures to collect, no body steps in it. Past its shores by a reasonable distance lies islands that none know of and are yet undiscovered.