So, here's a thread with the status of the new battle system - will be updated frequently.
1. PVP Battle System (~100% Done) 1.1.Basic Functions
1.1.1.Setup of main battle screen
1.1.2.Revamped turn system: everybody moves at once, execute moves, control battle
1.1.3.Call for help functionallity – implementation in scout area
1.1.4.Parsing of the battle log
1.1.5.Rewrite all jutsu effects
1.1.6.Rewrite all item&weapon effects
1.1.7.Rewrite all bloodline effects
1.1.8.Win / lose conditions, battle ending and battle control (throw away dead users)
1.1.9.Fleeing
1.2.New Functions
1.2.1.AOE-tag addition for all jutsus.
1.2.2.Summons (add an AI user to aid in battle)
1.3.PVP Specifics
1.3.1.Kage Challenges– 1on1 only
1.3.2.Spars
1.3.3.Bounty-hunters
1.3.4.ANBU-points
1.3.5.PvP Points
1.3.6.Village funds
1.4.AI system as an extention of the PVP system
1.4.1.Allow AI users to enter on either side of multibattle
1.4.2.Battle Arena: 1on1 only
1.4.3.Missions; specifically A missions where all opponents are faced at once
1.4.4.Crimes
1.4.5.AI traits
1.4.6.Events
1.4.7.AI jutsus etc
1.4.8.Travel Fights
1.4.8.AI Kage
1.5. Final Testing before closed testing on development domain
1.6. Closed testing
1.7. Code Optimization
1.8. Public Release
Green = 100% Done
Blue = 75-99% Done
Orange = 10-75% Done
Red = 0% Done