| Division 4 |
Medical Division, this division hosts most of the medics that are in the Chaotic Knights. This division is in charge of the hospital wing. The head of this division is in charge of the hospital wing and is in charge of teaching squires that are interested in joining the division. The division is divided up into five branches, each identifiable by the colored arm bands worn on the the medics wrist or upper arm. Each armband is emblazoned with the Choatic Knights crest and must be visible at all times. Each division is granted access to either all or limited areas. Some members from other divisions are granted access, at the discretion of the Division Four Head Knight.
Division Entry Requirements
Extensive knowledge of the human body or the will to learn and devote ones life to the study off. Must have good teamwork skills and the ability take to take orders. Please be aware that the life of a doctor is not for the faint of heart, please do not apply if your RPC cannot handle highly stressful, bloody and/or gory situations. All aspiring young squires must take a medical test upon entry, to assure you are up to the task.
Closely Worked With Divisions
Division Six Current Permissions: Head Knight; All levels
"When Knights are Chaotic, someones always bound to get hurt!"
Branch One - Scrubs, can be any color, Blue armband, Ninja headband on person but hidden
Branch Two - Casual, Green arm band, Ninja headband always visible, advanced portable medical gear
Branch Three - Sterile White Doctor Scrubs, no Ninja equipment while on duty, Red arm band
Branch Four - Sterile robes, causal clothing underneath, Orange arm band
Branch Five - Casual with purple arm band, backpack filled with school supplies and basic medical gear
Branch One - On Base Medical Staff
Branch Two - Field Work And Study
Branch Three - Emergency Wing
Branch Four - Veterinary Staff
Branch Five - Medical Studies
The deployment of Division 4 Knights into the field to assist Knights from various other Divisions and take on missions of acceptable level. This branch is required to know extensive first aid and practice its use, as it will be required, and is part of the branch duties to treat injured Knights and anyone else who may need it in the general area. Knights of course, will always take highest priority. If a medic from this branch is chosen to accompany another Knight, its the medics duties to ensure that his or her charges are healthy and kept patched up to the best of there ability. This branch is also the first wave of medics that respond to a Knight in distress. Fast speed and decent combat skills are a must, to keep themselves out of the battle, and ready to heal when needed. This branch often consists of one or two standard medics Knights and several follower Intern Squires.
On site doctors designated to care for the bases Knights and Squires to the best of there ability. These medics have fully completed there studies and have become full blown medics. This ready and waiting staff tends to the everyday needs of the Knights on base. Weather it be a scraped knee to a concision, these Knights are standing by to assist. These medics are often trained to remove poison, relive pain, heal broken bones and/or just a simple check up, these Knights are ready for anyone to walk in should they need them. This staff usually consists of one medical specialist, several standard mednins, and the occasional gifted intern. Chakra skills must be honed and trained, this level of medic is not for the weak or low of chakra. Average pools or higher is preferred, no medic will be accepted into this branch is they have chakra control or pool as a weakness.
Emergency??? No worries! Our emergency medical team is ready to respond to any disaster. This team of the most highly trained medical Knights of the org are trained to adapt and treat almost any type of medical emergency. Limb reattachment, intensive healing, burn treatment, transplant, surgery, blood transfusions and disease quarantine are just some of the many real life situations Emergency Wing members face daily. The staff must always have a medical specialist on site at all times to over see a group consisting of strictly standard mednins and specialists. Yes, this branch is that important. Unless there is a lack of proper medics, no interns are aloud to be in the emergency rooms, but may view from the viewing deck located above the surgical rooms. A strength of good or better is required for either pool or control for this position, though in preferably both as apposed to one.
Let us not forget our furry friends. Members of this org are not always exclusively human. This branch caters to the health of the more furry variety. Good people skills, a gentle hand and a will to work with animals are the general requirements for this branch, but is open for anyone who may want to try. The veterinary staff consists of a mixture of various medics of ranging levels. Interns are assigned general check ups and minor first aid, needing a standard medic or higher to oversee if there patient requires anything more serious or requires any type of surgical procedure. Veterinary staff must not have any fear or allergies pertaining to animals or anything they may come in contact with while treating them. On occasion, a veterinary technician may be required to accompany a medic from the field team, to assist an injured animalistic Knight on the field.
The branch all new interns and any Knight who wishes to intern is assigned. No requirements are needed at this level, except for a willing to learn and the ability to follow orders. All new and aspiring medics will be required to take an exam, testing there current knowledge and there most compatible branch. Those who do not initially pass the exam, or have little to know medical training, are assigned a mentor to which they study under and learn.
Base Layout and Branch Locations
The intial Division location is located to the front of the base. Situated for easy access to any injured shinobi and Knight that may need assistance. The waiting room is the first room and only room any member is initially able to see. This room consists of a secretary desk, a few tables filed with pamphlets and various magazines and newspapers, and a few few comfortable couches.
Basement Floor One
Special chakra sensitive doors block the way to the basement. Any member of this division have entry, as well as the heads to every other division. The stairwell goes further deeper, but should you take this floor you will find yourself in a well lit hallway that splits into three paths. The path to the right will lead you to the Medical Wing. Here patients are diagnosed and treated, then sent on there way or taken down the hall to the left for extended stay. Should you take the path straight ahead, you will find yourself in the veterinary wing. The medical wing consists off a large sterile room, sectioned off with curtains. Each curtain surrounds a single bed and a table with various first aid supplies. The veterinary wing consists of a large examining room with a door in the back leading to a spacious indoor bio-dome. This area is constantly monitored, and is where all Knights of the animal, and insect variety stay for recovery. The humanoid recovery room down the hall is a room lined with beds. Various entertainment sources lay scattered about the room, possibly left by previous patients. What they are, are left tot he RPC's imagination.
Basement Floor Two
Go down yet another floor and you will find your self at a fork. Taking the left path will lead your directly to the surgical procedure room, where only Branch Three mednin and those from other branches who have special clearance may enter. This room hosts three large metal operating table and the best medical supplies the base has to offer. Taking the right path will lead you to the break room, that over looks the surgical room. This room is equipped with special glass one way panels that allow interns to watch the procedure from the safety of the lounge and keep from being a distraction to any of the medics on duty.
Basement Floor Three
A stairwell connects to the lounge, leading to a large spacious indoor training field. This field is open to any member who initially had entry form the main floor. However, this is the primary location of all branch two knights while waiting for deployment. This field has three sections. A grassy field, a wooded forest, and a snowy mountainous region. Each section is approximately a footballs field in length and two in width.