Stats in TNR cap after being trained to a certain amount. For example, once an academy student gets 100 intelligence, he/she can no longer train it. This lets you catch up to the stronger players and makes you start training other stats after you've raised one to the cap.
| Pools | HP | Offense/Defense | Generals | |
|---|---|---|---|---|
| Academy Student | 500 | 500 | 500 | 100 |
| Genin | 15,000 | 15,000 | 50,000 | 10,000 |
| Chunin/Lower Outlaw | 50,000 | 900,000 | 640,000 | 128,000 |
| Jounin/Higher Outlaw | 90,000 | 1,300,000 | 800,000 | 160,000 |
| Special Jounin/Special Outlaw | 140,000 | 1,900,000 | 1,000,000 | 200,000 |
| Commander/Warlord | 200,000 | 2,500,000 | 1,250,000 | 250,000 |
Players of all ranks can now level most jutsus to 100 via training.
Most non-summon jutsus have an absolute (hard) cap at level 200, which can only be reached by battling with them.
All summons hardcap at 110.