Village Loyalty

There are new rewards to shinobis who remain loyal to their respective villages. These bonuses directly affect your character and the bonuses range in value and differ from village to village. The value of the bonus increases depending on the duration of your stay in your respective villages, that it how loyal you are to your village. The more your loyalty increases the bigger the reward.

To view the unlockable bonuses go to your town hall menu, you will see what is available in your village and what is specifically required (days) to unlock each bonus.

These bonuses will be removed should you leave your village via the preference menu. That is should you become an outlaw or join another village, you will have to start over to attain the bonuses in your new village and whatever bonuses you may have unlocked before will not carry over with your character. In other words these are not stackable.

There are three bonuses which are permanent these are:

  • 60 Days - A healing jutsu called Shometsu (Chuunin). (As long as it is trained and not deleted)
  • 90 Days - A loyalty achievement badge.
  • 300 Days - A purchasable Major Castle. (Permission to buy is not permanent, however the Major Castle is once bought.)

Bonuses which are not permanent:

  • 10 Days - Standard occupation gains increased by 40%
  • 20 Days - Village specific 1.2 / Syndicate 2.5% less damage sustained
  • 30 Days - Standard occupation gains increased by 80%
  • 90 Days - Standard occupation gains increased by 120%
  • 120 Days - Village specific 1.5 / Syndicate 2.5% more damage dealt
  • 140 Days - Standard occupation gains increased by 200%
  • 170 Days - Hospital bills decreased by 15%
  • 200 Days - +10% base village regeneration
  • 250 Days - Hospital bills decreased by 25%
  • 365 Days - 3 times more village funds per kill.

Village Specific and Outlaws

As stated above, each village gets a unique 20 day and 120 day bonus. They are as follows:

20 Days

  • Current - Kraken Amulet, -1.2% weapon damage sustained
  • Glacier - Yeti Pelt, -1.2% weapon damage sustained
  • Konoki - Phoenix Amulet, -1.2% taijutsu damage sustained
  • Shine - Desert Sand Cloak, -1.2% taijutsu damage sustained
  • Shroud - Dark Mist Cloud, -1.2% ninjutsu damage sustained
  • Silence - Mirror of Serenity, -1.2% genjutsu damage sustained
  • Syndicate - Rogue Mask, -2.5% TNGW damage sustained

120 Days

  • Current - Kraken's Might, +1.5% taijutsu damage dealt
  • Glacier - Amulet of the Yeti. +1.5% genjutsu damage dealt
  • Konoki - Burning Fury, +1.5% ninjutsu damage dealt
  • Shine - Sun Topaz, +1.5% weapon damage dealt
  • Shroud - Dark Pendent, +1.5% genjutsu damage dealt
  • Silence - Silent Power, +1.5% ninjutsu damage dealt
  • Syndicate - Might of the Wild, +2.5% damage dealt from all elements

Outlaw Bonuses

Outlaws get a slight change in some of their bonuses. Instead of an occupation stat gain, they get a bonus to their rob chances.

  • 10 Days - Rob success chance increased by 2%
  • 30 Days - Rob success chance increased by 4%
  • 90 Days - Rob success chance increased by 6%
  • 140 Days - Rob success chance increased by 8%
 
loyalty.txt · Last modified: 2013/09/17 04:18 (external edit)