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Bloodline sweep

Neon AvatarImage

Bloodline sweep

Neon
Lvl. 100JoninContent-admin

Balance Sweep - Patch v1.01

Overview

As promised folks, here is the first round of the balance sweep changes.

Before we get into the changes, we would like to give you all a high-level summary of some of the design philosophy behind the upcoming A-Rank balance sweep:

  • All A-Ranks will have a 3-tag jutsu.
  • All A-Ranks will have some form of tech/utility available and not be purely damage-focused.
  • All A-Ranks will have a combination of both low-commitment options (e.g. DR, utility, heals) and high-commitment options (e.g. DI, Lifesteal, Afterburn, Wounds, etc.).
  • Bloodlines may receive instant effects if their kit synergy and tag interactions allow for it without pushing the Bloodline too far over the edge.
  • Most importantly, we want all A-Ranks to be fun to pilot.

A-Rank Updates

Vaporia

Summary: The aim here is to focus on sustain, counter-sustain ability, movement, moderate damage ramp/control, and healing.

  • Liquid Ember Shell (40AP):
    40% Absorb, 35% Increase Damage Given (Fire and Water), and 30% Increase Damage Given (Steam) removed → 40% Lifesteal, 35% Increase Damage Given, and 30% Afterburn added.
  • Drowning Strike (60AP):
    Spiral Shoot added to enable instant DI with weapon combinations.
  • Surging Strike (60AP):
    Jutsu changed from 40AP to 60AP → 45EP Damage, 30% Decrease Damage Taken, and Movement added.
  • Scorch Break (60AP):
    30% Increase Damage Given and Movement removed → 30% Reflect added.
  • Azure Dragon Palm (60AP):
    30% Wound removed → 220 HP Heal (2 Turns) added.
Bakuhatsu

Summary: Focus on the explosive theme and damage while retaining aspects of its core design.

  • Charge 4 Explosion (40AP):
    Recoil and Movement removed → 25% Increase Damage Taken (Elements + None) and 30% Afterburn added.
  • Blast Shield (40AP):
    Shield removed → Circular Barrier duration increased to 2 turns.
  • Inferno Cataclysm (60AP):
    Damage lowered by 5EP and 30% Increase Damage Taken removed → 35% Recoil (Spiral Shoot) added.
  • Howitzer Crash (60AP):
    30% Increase Damage Taken changed to Increase Damage Given.
  • Kinetic Nova (60AP):
    Damage increased from 40EP to 50EP. 35% Afterburn removed → 20% Wound added.
Taiyo Kami

Summary: Retain its damage potential while ensuring it's not all-in on high-commitment pressure, allowing it to play through stall builds.

  • Solar Reverb (60AP):
    30% Decrease Damage Taken and Cleanse Prevent removed → 30% Afterburn (Spiral Shoot) added.
  • Incandescent Nova (60AP):
    Wound reduced from 30% to 20%.
  • Celestial Ignition (40AP):
    None Element added to 25% Increase Damage Given. 35% Decrease Damage Taken added.
  • Radiant Embers (40AP):
    Jutsu changed from 60AP to 40AP → 35% Decrease Damage Given and 500 HP Shield added.
  • Stellar Inferno (60AP):
    30% Afterburn removed → 30% Increase Damage Taken added.
Suragu

Summary: Some larger changes here. The summon is being removed in favor of a heavier focus on the lava playstyle, centered around poison (volcanic sulphur theme), Afterburn, Recoil, and Movement. The Bloodline will primarily focus on sustain, utility, disruption, and moderate damage ramp/control.

  • Lava Wave (40AP):
    None Element added to 35% Increase Damage Given. Movement added. 35% Decrease Damage Taken set to inherit for instant DR access.
  • Blow of Devastation (40AP):
    Bind removed → 35% Recoil added. 35% Increase Damage Taken changed from Elements to Highest.
  • Eruption Strike (60AP):
    30% Increase Damage Given removed and jutsu changed to a Pierce → 56EP Pierce and 30% Afterburn added.
  • Magma Slayer (60AP):
    Summon removed → 45EP Damage and 30% Wound added.
  • Infernal Stream (60AP):
    35% Wound and 30% Wound removed → 40% Lifesteal and 70EP Poison added.
Shinra Ou

Summary: Moderate changes here, mostly smoothing out synergy issues and plugging gaps in combo potential.

  • Izanagi's Hammer (60AP):
    None Element added to 30% Increase Damage Taken.
  • Indra's Stormcloak (40AP):
    None Element added to 25% Increase Damage Given.
  • Storm Style: Divine Railgun (60AP):
    30% Increase Damage Taken removed → Stun added and damage increased to 45EP.

@6/14/2026, 5:52:18 PM

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