wallpaper
logo

News

Announcements, contests, and important updates.

threads-image

Ghost Ship Has Vanished

By dauntless on 5/13/2026

PRAISE SASUKE !!! FOREVER MAY HE REIGN! HIS INFINITE TSUKIYOMI HAS BROUGHT PEACE THROUGHOUT SEICHI!

5 Comments

Ghost Ship Has Vanished

By dauntless on 5/13/2026

The Ghost Ship suddenly dematerialized today, witnesses reported spooky laughter lingering in the area for a period of time afterward.

3 Comments

Mother's Day 2026

By Kaz on 5/10/2026

Happy Mother's Day to all of our moms and to those that are mothers that play the game. Thank you for doing all that you do we literally wouldn't be here without you. From the Staff and me Happy Mother's Day.

2 Comments

May Content Thoughts Part 1

By Neon on 5/7/2026

May's Content Thoughts

Hello, it's me again. We've been silent and there hasn't been much movement from content or anyone really for the past couple of weeks. You will be happy to hear we have not given up on the game, instead we have been working intensely in the background on resolving some major combat pain points.

Formula Change: Back to multiplicative

The main premise for initially changing the formula from multiplicative to additive to begin with was to simplify the game and improve on end user experience - e.g. to aide in understanding how the numbers in combat work together, which was obfuscated previously with multiplicative processing, stat tags alike, etc.

Whilst this change was to the benefit of userbase convenience, it introduced a very difficult balance act from a developer perspective. This is largely because going full additive made DR very weak initially, which resulted in a meta of who has the best dmg buffs wins, or who clear + smacks first wins (giving T1 advantage) - we haven't forgotten the era of seeing players hit for 1k+ damage through smoke bombs. As a result, we investigated changing DR back to multiplicative processing without diminishing returns (so multiple DR tags were added first prior to processing).

DR going back to multiplicative resolved this issue, but introduced a new one. We had to balance a linear/additive function on damage increases vs a non-linear/multiplicative function on damage reduction. The end result? End output was HEAVILY sensitive to the smallest tweaks to DR changes; e.g. a 2.5-5% increase or decrease to average DR values on DR made DR either too weak or too strong. Finding a healthy ratio between static damage increases vs multiplicative DR has made putting effort into damage scaling very unrewarding and has pushed everyone towards a defense-heavy rat meta - spamming DR, heals and pierces to maintain damage.

Due to the above, we will be reverting the additive change and going back to a multiplicative damage formula. This will not be entirely like the old multiplicative formula, which was entirely sequential/multiplicative on each out of combat/in combat damage modifier, resulting in the crazy damage ceiling we had before. Instead, we are "bucketing" out of combat damage modifiers (dmg increases and DR), bloodline boosts, in combat damage modifiers (dmg increases and DR) as individual systems prior to processing them multiplicatively. For example:

  • Bucket 1: Out of combat modifiers like skill tree and armor boosts will be additive with each other and then processed multiplicatively on raw dmg
  • Bucket 2: bloodline boosts
  • Bucket 3: multiplicative in combat damage increase and damage reduction tags

This yields a formula that gives you: end damage = raw damage x bucket 1 x bucket 2 x bucket 3

The above allows for better control and maintains a healthy damage floor/ceiling, without running the risk of going to excessive damage scaling that we had previously in the original multiplicative system.

We appreciate your patience and support while we have been navigating these issues and limit testing the combat system. Out coders are hard at work implementing this change, a news post will be made when it goes live.

1 Comments

You can now claim your achievements

By Neon on 5/6/2026

You can now claim your achievements

1 Comments

Raid is Over, Prizes are out

By Neon on 4/28/2026

The raid is over, the prizes have been distributed to each player, please unequip your chest armor and you will see it there. As promise Top 3 Gets Sands of Time, and the others get 50 extra silver . We're working on a PVP focused set of tournaments coming up with First place getting The ability to Pick what H Rank they want and 2nd and 3rd will get Tengoku. and 4th and 5th will get silver. There will be two rounds of PVP tournaments. The rewards stated above is for the single player one and there will be another tournament for 3v3 Random PVP fights.

2 Comments

PVP Tournament Middle May to End of May

By Neon on 4/26/2026

They are plans todo a PVP tournament in the middle of may or at the end of may, maybe both. One of them is a 1V1 while the other one is a random 3v3. We're holding off on that while we work on the formula and fixing some issues that have been plaguing us for awhile. We would have loved to have get this resolved sooner but alas it's out of our hands.

0 Comments

Pyrrakai: The Two Tails Raiding Competition

By Neon on 4/25/2026

Pyrrakai: The Two Tails Raiding Competition

The competition is now live! The top 3 participants will earn the right to pick Sands of Time.

Additional Rewards

  • Ranks 4–10: Will receive 50 additional Silver on top of their standard raid earnings.

The raid closes Monday at reset. Please note that if the raid is defeated before the deadline, it will be brought back to allow for continued competition.

Happy raiding!

0 Comments

Raid Competition

By Neon on 4/23/2026

This weekend the raid will be the Two tails. To make it extra special bonus rewards will be given out to the top 10 at the end of the weekend.

1 Comments

Day 2 of trivia is completed

By Phrosfire on 4/18/2026

A big thank you to Larry, our favorite fish for hosting trivia this morning. We tossed out more silver, tentacles, and once again Sands of Time. I hope you all enjoyed the trivia! Those of you that won silver, a tentacle, or the Scroll of Time please unequip your chest slot items so you can get your consumable!

0 Comments

ToS - Privacy - Cookie Policy / Consent - Rules - Staff

TheNinja-RPG © by Studie-Tech ApS - 2005-2026

Rådhusstræde 15 - 1466 København K - Denmark - Contact