
By Neon on 1/11/2026
Hello everyone, just a short news post to talk about an upcoming feature: MPVP Shrine Wars.
Since Shrine Wars were introduced, they’ve been a bit all over the place—sometimes annoying, sometimes too hard, sometimes too easy. Because of that, we decided to repurpose Shrine Wars as a testing ground for MPVP combat.
Up to 3 attackers can queue to challenge a Shrine against 3 defenders.
Because of this, Shrine Defenders will receive a significant buff, and Kages will be able to purchase stronger and more advanced defenders to better protect their Shrines.
This system lets us test MPVP balance in a controlled environment while making Shrine Wars more engaging overall.
By Neon on 1/10/2026
A new patch has been released with major War System updates, balance changes, and expanded alliance mechanics.
By Neon on 1/10/2026
By Neon on 1/9/2026
Gathering and Hunting missions are now live for anyone who wants to get a head start on the Gathering and Hunting jobs.
We’re actively looking for feedback while this rolls out. You can drop your thoughts here:
https://discord.com/channels/1080832341234159667/1459292274335678548
Alongside this, a Jutsu update to ground DoTs has also been completed.
By Neon on 1/7/2026
By Marshadow on 1/5/2026
By Neon on 1/4/2026
The following event items will be leaving the game and will not be available for purchase on Monday:
Please unequip these items. They will return at a later time.
By Neon on 12/26/2025
Chunin Jutsu Update:
We'll be making fundamental changes to the ranks and how they play out in the game to give a sense of separation and belonging.
Chunin will be the designated learn-to-PVP rank. As such, the decision has been made to take the current batch of Jonin Jutsu and lower them to Chunin, pending some level locks.
The current batch of Chunin Jutsu, with some exceptions, will be hidden and converted into other content. They will not be removed.
We'll be branching the game out for those who like PvP and PvE, and the current crop of Chunin Jutsu does not have a place in the game, as they are seen as fillers.
By replacing them, it reduces the number of Jutsu in the game and provides players with tools they will be using long-term, which should help nurture and guide players more as they become comfortable with the tools at their disposal.
Certain Jutsu will not change ranks (Forbidden Jutsu, Bloodline Jutsu), and level locks will be implemented to keep certain Jutsu out of reach of lower levels.
This is the first step in a series of changes that will be made to alter the fundamentals of how the game plays out in the early, mid, and late game.
While these changes were scheduled for January, they will be made now, as going forward there will not be time to implement them.
BEE: Aim here is to reduce the overall damage output while preserving the Bloodline’s ability to layer additional sources of damage (poison, wound, drain, cleanse prevention).
Crimson Impact:
Decrease stat from 25% to 15% (both ways).
Unholy:
Decrease damage given from 30% to 20%.
Elemental Damage Increase:
Decrease from 20% to 15%.
SY: Aim here is to restore a bit of power to Aura and Guard.
Aura:
Increase stat from 15% to 25%.
Guard:
Range increased from 1 to 3.
BBE: The aim is to remove some of the synergy and overall ability to answer every situation. However, BBE suffers from a fundamental flaw in the game, and these changes may be walked back if the Bloodline is unable to function properly.
Blade Resonance:
Debuff prevention removed → Shield added (350).
Quintessential Flake:
Decrease stat from 30% to 20%.
Eyes: Has fallen behind and should remain at the top of the damage ladder.
Chrono Stasis:
Increase stat from 20% to 35%.
Increase damage from 30% to 35%.
Imperial Swords:
Light damage increase from 15% to 20%.
EM: Unlike its other counterparts and similar to Aura, Veil suffers from being the weakest of the 40 APs, so it is receiving a pure numbers boost instead of an additional tag.
Starlight:
Increase stat from 20% to 30%.
Increase damage from 30% to 35%.
Cosmic Ascendant: Adding one 60 AP option here to help the Bloodline be more rounded.
Cosmic Heal → Cosmic Explosion.
A notification will be given once these changes take effect.
By Neon on 12/25/2025
It’s been quite a year for all of us. While we may not have always agreed — and honestly, fought quite a bit along the way — I just want to start by saying thank you.
Thank you for being a part of TNR, and thank you for sticking with us through everything this year brought.
We didn’t quite hit every goal we set out to achieve, and I truly wish this post was about announcing release. Unfortunately, things don’t always go exactly as planned.
That said, when we look back, we’ve accomplished a lot together. Some decisions weren’t perfect, and some moments were rough — but many of you stayed, shared your thoughts, and continued to give feedback. Even when it wasn’t always friendly, it still mattered, and it helped shape the game.
Right now, we’re hard at work on a secret project. Some of you have already been part of those discussions, and we’re preparing to announce it in the new year. It’s a complete reimagining of TNR, and it’s something a lot of people — myself included — are genuinely excited to finally reveal.
So from everyone on staff, and from me personally: thank you and merry christmas. Thank you for being here, and thank you for riding this journey with us.
P.S. The customary yearly S-Rank roll is now open and will be available until the 26th.
By teni on 12/21/2025
Hey everyone!
I hope everyone is enjoying the holiday season.
I would like to congratulate Luminous on becoming our second head moderator! She has put a lot of steady and thoughtful work behind the scenes, and we are glad to have her stepping into this role. Make sure to shower her with plenty of pizza.
And now back to your regularly scheduled TNR.
-teni