All A-Rank Bloodlines have been overhauled following the recent stat increase/decrease formula changes.
The only A-Rank not included in this pass is Vaporia, as it is currently undergoing a separate rework.
Overhaul Design Philosophy
Each A-Rank Bloodline now follows a consistent structure:
One jutsu with 3 tags
All remaining jutsu with 2 tags
At a glance, you should now be able to identify:
Where your Bloodline is strong
Where your Bloodline is weak
Use your elements to shore up weaknesses and lean harder into your strengths.
Bloodlines are meant to define your core identity, while elements help complete your build.
Following up with more changes, Stat increase and Decrease has been removed from the game. Stat increase will stay on armor and we'll think about stat decrease later. As of such some bloodlines might be weaker some might be stronger. For the duration of this week into next week, we'll be looking at each bloodline and giving the compensation buffs where needed
Hello guys, your friendly (tired, very tired) content admin here — let’s talk formula changes and updates.
TL;DR
Stats are now significantly more impactful.
For optimal results, combine stat increases/decreases with damage tags.
Formula Changes – Why?
The combat formula was updated so we can balance the game around HP and stats rather than experience scaling.
This allows stat increases and decreases to matter much more in fights.
The goal is to make combat clearer and more controlled long-term.
Another change currently on the table is potentially removing all stat increase/decrease effects from jutsu — including bloodline jutsu.
Skill Tree
The Skill Tree has been temporarily disabled while we rework it into something more meaningful and impactful for different playstyles.
Armor Changes
Increase Damage Given has been removed from all armor pieces.
If you see armor that still has Increase Damage Given, please report it.
Going forward, armor will focus more on stat increases and other controlled effects.
All armor now has a 30-round expiration to help speed up combat and prevent extremely long fights.
We’ll monitor the 30-round duration and adjust if necessary.
What We’re Monitoring
Round 1 and Round 2 damage output.
Overall burst potential and early combat pacing.
Pierce values — these will be updated soon to prevent them from feeling underwhelming.
Final Notes
Please continue providing solid feedback so we can see where adjustments are needed.
Once we achieve a stable combat environment, we’ll revisit and potentially reintroduce certain items that were previously removed.
The new combat formula has been pushed to live, for the next couple of days you'll be seeing alot of changes to your damage numbers, skill tree, armors as the game will be adjusted to work within the new formula.
Updated the drops for both Gathering and Hunting. Hunting saw the biggest change you can hunt each creature separately and each hunt will take place in a central location.
The final snowflake has fallen from the sky. The dancefloor is empty, and the stage has been removed. All that’s left now is the cool winter breeze and the announcement of the winners.
We’ve added up all of the votes!
The winner of The Frostfall Gala Best Pose is Jazu! Congratulations! Their pose was so good that they won by a landslide.
Next we have The Frostfall Gala Most Striking that goes to Zayah! Congratulations! She was so striking that she won by 40 votes!
Now the winner of The Frostfall Gala Best Outfit .. Congratulations to Kazu! His outfit just shone on stage and dazzled everyone!
Up next we have The Frostfall Gala Cutest award. That goes unmistakably to Sanalex! Congratulations!
And finally.. Our Frostfall Star.. The voting was very close!
Our Second Runner up is.. Serene! The radiant star of Konoki!
Our first runner up is.. AngelSaber! The shining sun of Shine!
And our winner of the Frostfall Star is.. Zayah! The sparkling beauty of FatedReunion!
Thank you to everyone who entered and voted! And a big congratulations to our winners! Your prizes will be distributed soon.