We have given out all of tonight's awards. For those of you who won silver or an item, please unequip your chest slot items to find the appropriate consumables. I hope you all enjoyed trivia tonight! We will have more at 12:00 server time!
There is not much to report currently, as several features are in development and awaiting a merge to the live server. We’ll announce those as they go live.
Jutsu Adjustments
Subaku Palace: Given its dominance among event jutsus, we are toning it down. Decreased damage given from 10 to 5. Power per level lowered from 0.4 to 0.2.
Echoing Rift: Currently the strongest jutsu in the game. Replacing self-recoil with afterburn and lowering base recoil to 20.
Netherblight: EP base reduced from 30 to 25; rounds reduced from 3 to 2.
Inferno Leach: EP reduced from 30 to 25.
Bloodline Balances
Blue Blade Eyes: Arctic Frost Push removed. Sapphire Command Prevent Buff reduced from 2 rounds to 1.
EM: Pierce reduced from 70 to 62. "Increase Damage Taken" added while "Movement" was removed. Founder’s Wrath now has "Movement" added.
Hyouga Yui: Glacial Descent Cocytus Ground instance and movement removed; converted to a full self-buff.
Kyuko-seo: Abysmal End "Increase Damage Taken" EP reduced from 25 to 20. Temporal Erosion "Increase Taken" EP reduced from 25 to 20.
Shiroi Youso Overhaul
Great Vacuum Bullet: Lifesteal removed.
Rising Water Slicer: DR lowered from 17 to 10.
Wind Release: Shield removed.
Water Release: Heal reduced to 300; Absorb reduced from 30 to 25.
Element Divine: All elemental tags and Reflect removed. Added "Increase Damage Taken" and Afterburn.
Item & Crystal Updates
Chakra Disrupting Needles: EP reduced from 200 to 150.
Whispering Dawnblade: EP reduced from 30 to 27.
Hemorrhage Crystal: Rounds reduced from 3 to 2; EP reduced from 50 to 40.
Stonefall Kunai: Required materials have been changed.
New Item: Added Robber’s Friend.
Developer Note: See you at the end of the month for follow-up changes if needed.
As Larry's PR manager, I've just spoken to him. In an effort to not disappoint his loyal fans, he will also be in the Tavern tomorrow at 12:00 server time to ensure his fans on the other side of the world get a chance to obtain some goodies.
BBE: While not statistically "busted," we recognize the frustration it causes. We are implementing tag shifts to make it easier to fight.
EM: Movement is being removed from the Pierce jutsu and added to Reflect. Additionally, the "increased damage taken" effect is being moved to the Pierce tag.
Kings: No immediate changes. The AP Decrease tag fix is still pending. We are exploring ways to make gameplay more engaging for Kings users in the near future.
SY: Reducing the strength of its base and injection jutsu to break up tag synergy.
KS: Applying small numerical adjustments to slightly reduce overall damage output.
HY: Removing some movement and instant DR to allow players to lock down this bloodline more effectively.
A-Rank Updates
We are removing all elemental weaknesses from A-Ranks. We are aware that some A-Ranks still don't feel quite right in combat, so we will continue to bring their power levels up to where they need to be.
Jutsu Balances
Echoing Rift (Nerf): Adding afterburn and reducing recoil. This jutsu is currently a "must-run" due to its high value, so we are reducing its overall strength.
Subaku Palace: Reducing its total DR potential to balance its current dominance in the meta.
Items and Crystals
Dawn Blade: Lowering base damage.
Healing Decrease Crystal: Toning down its values as it currently provides too much utility for its cost.
System Standardization and DR
Instant DR: We are looking at reducing the total amount of "Instant DR" available in the game and adjusting overall DR values.
Long-term Goals: We are working on standardizing numbers across the game to close the gap between S and A Ranks. This is a long-term project; we want to keep the game stable through next month before undertaking massive changes in June Heading into July.
Regarding the new PVP gear, I understand that many players may feel disheartened. Previously, obtaining gear was as simple as visiting a shop and equipping an item.
We are moving away from that model to allow players to earn their gear through active content. The raids and pyramids were designed as systems where you fight to get what you want. However, these are not meant to be solo efforts. The entire ecosystem is designed for players to work together—you do not need to farm or buy everything yourself.
Work with your fellow players: if you aren't comfortable with PVE, ask someone to help with the Pyramid while you gather other necessary items. Trade what you don't have, buy what you can, and collaborate within your villages and factions. If you try to do everything solo, you will be left behind.
I also understand the frustration regarding the crystals. I should have provided more foresight so resources weren't wasted when you could have aimed for the strongest tier. Please keep in mind that the crystal system is primarily a PVE implementation and isn't strictly meant for PVP.
Regardless, I will do better in the future.
Adjustments
Battle Pyramid: Adjustments made to the Kaeruun Pyramid to provide more materials and make it slightly easier to complete.
PVP Missions: Updated to drop more Bloodcore Ores.
Future Updates
Future updates are planned to continue standardizing ranks and addressing specific mechanics that players have found frustrating. A news post will be released when these changes are ready to be implemented.
PVP Wartorn Objective: We have identified players fleeing combat to cheese this objective. These missions were created for genuine PVP interaction; attempting to exploit this mechanic will lead to a ban. Some players have already been banned for this behavior.
Weekend Raid: This weekend's raid boss is Toto. Reaching Tier 4 will reward you with 10 stacks of Kaeruun Hearts.