You can go war now. Please be warned you will encounter some weird things in comba, just think of it as you taking an accident while fighting if you lose. Also remember to submit your world cup brackets!
The following A-Rank Bloodlines will be receiving updates next week:
Suragu
Bakuhatsu
Taiyo Kami
Vaporia
Shinrai Oui
We're still investigating the combat bugs and working toward permanent fixes for the issues currently being reported.
World Cup Reminder
Remember to submit your brackets for the World Cup. Bracket submissions close tomorrow, June 11, 2026, at 14:00 GMT-5 (right as the first game begins).
For those who have signed up but have not submitted a team yet, please do so before the deadline.
Residuals (all of them) will be temporarily changed to hp drain as we are investigating a bug regarding the residual tag. ANYONE caught using them until they are changed, in pvp will receive a warning as first offense and further punishment for repeat offenders
Come join our World Cup bracket competition, the person with the highest score gets a released bloodline of there choice and 2nd and 3rd will recieve a 100 silver each. Join here: https://bracket26.com/leagues/join/VR2QDJ9Z
I have been seeing some degen behaviour with healing, Just so you know I am watching and I will come for those heals. Don't make me come for the heals.
- Standard DI / DR values have been outlined for future balancing: • 20% on normal 60 AP abilities. • 25% on Bloodline 60 AP abilities. • 30% on normal 40 AP abilities. • 35% on Bloodline 40 AP abilities. • 40% on event and some Forbidden 40 AP abilities.
Bloodline Changes
- Kings has received several balance adjustments: • Illuminance - no longer applies Decrease Damage Given. • Illuminance - now applies Time Dilation to Light, Lightning, Fire, and Wind. • Shattered Reflection - no longer applies Stun. • Imperial Swords - now applies Increase Damage Taken. • Imperial Swords -Afterburn has been reduced from 30% base EP to 20% base EP. • Lux - Base damage EP has been reduced from 40 to 35. • Lux -Wound has been reduced from 20% base EP to 10% base EP.
Events & Announcements
- Two new events have been added.
Formula Demands Blood
- A new 3-part Relic quest has been introduced. - Completing this quest will reward the new one-of-a-kind Relic weapon: Tempered Shūren no Yaiba. - This quest is designed to be a long-term grind, so prepare for a challenge before claiming the final reward.
Known Issues / Work in Progress
- Variety Armors are still being worked on. - There is currently a slight 10 EP RNG issue occurring on round 11.
Black Belt will stay hidden for a bit longer, pending an update where you can't equip items with the same imbueable. This is to help control how strong DR is.
Utility Armors will soon be restored as well.
Skill Tree
The Skill Tree will be reset as well, removing elemental paths and Special Element Boost (bye bye, farewell).
In the future, we'll be adding a new effect to the Skill Tree that will contribute toward increasing the EP of special tags instead of just a damage boost.
The removal here is to ensure that damage and DR are kept in check.
The long-awaited combat formula update has arrived.
The game has returned to a multiplicative calculation system instead of additive scaling. This means that bonuses now multiply together rather than simply being added.
For example, two separate 40% damage increases will now calculate as:
1.4 × 1.4 instead of 40% + 40%.
The new formula also includes built-in baseline combat values:
50% Damage Reduction
60% Damage Increase
These values are applied to all players automatically, ensuring everyone has a baseline level of offense and defense without relying on external systems such as the Skill Tree.
This change is intended to keep early-round damage under control and prevent extreme burst damage regardless of build choices.
What This Means for Combat
Damage Reduction now experiences diminishing returns when stacked.
Loadout building becomes more important, as players will need to combine multiple jutsu effects to maximize effectiveness.
Damage increase and reduction values have been standardized across jutsu, making combat easier to understand and balance.
Armor Changes
The armor system has been simplified significantly. Going forward, the primary armor sets will be:
Genin Armor Set (Starter Set)
Flak Jacket Family (Standard Progression Set)
Kaeruun Armor Set
The team will continue testing armor values, imbuements, and future progression systems to ensure they fit within the new combat framework.
Bloodlines
Current Bloodline adjustments are temporary. The balance team will be conducting a broader review, with additional Bloodline updates planned in future patches.
Keystones
Keystones have returned to the shop. Their role in character progression is changing, with future updates introducing new Keystones and making them less mandatory for overall power.
Players are encouraged to experiment, as Keystones can now be swapped more freely.
Skill Tree Updates
Offense Path Removed
Damage Reduction Path Removed
Elemental Paths Unlocked with additional progression options
Additional tiers added for:
Absorb
Reflect
Lifesteal
These changes are designed to provide more meaningful specialization choices while reducing mandatory power picks.