
By Neon on 10/18/2026
We've removed the ability to create new Custom Titles as we move toward a more achievement-based system where players earn titles through gameplay.
Rather than simply creating a title, players will be able to earn them by completing achievements and participating in various in-game activities.
Important: All existing Custom Titles will be grandfathered in. If you already own a Custom Title, you will keep it and can continue displaying it on your profile.
We've also made some improvements to the Player AI Rules interface to make configuring your AI easier.
These changes are intended to make Player AI configuration more convenient while giving earned titles greater significance throughout the game.
By Neon on 10/17/2026
A new bond awaits at the Bondkeeper Sanctuary on Wake Island!
You can now adopt your very own pet, customize its appearance, train its stats, unlock new abilities, and raise a companion that can fight alongside you in Quest battles or assist with profession work.
Visit the Bondkeeper Sanctuary on Wake Island while you're awake and out of combat to begin your journey.
Your first pet adoption is completely free! Additional adoptions cost 30 Reputation Points or 50 Seichi Silver each.
When adopting a pet, you can customize several aspects of its appearance:
Once you've made your selections, you can generate your pet's appearance.
Players begin with one Pet Collection Slot, but additional slots can be unlocked to collect more companions.
You can own multiple pets, but only one companion can be active at a time.
The Bondkeeper Sanctuary offers a different selection of creatures and customization options every day.
Your available choices refresh at midnight UTC. Each player receives their own daily selection, which remains the same throughout the day. Refreshing the page will not change your options.
| Federal Status | Daily Choices Per Category |
|---|---|
| None | 3 |
| Normal | 5 |
| Silver | 6 |
| Gold | 8 |
These choices apply to Species, Colour Palettes, Characteristics, and Auras. You can mix and match the available options to create your preferred companion.
Pets come in five rarities: Common, Uncommon, Rare, Epic, and Legendary.
Each species choice first rolls a rarity and then selects an available species from that rarity. Federal supporters receive additional choices with improved rarity odds.
| Daily Choices | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| First 3 — Everyone | 70% | 22% | 6% | 1.7% | 0.3% |
| Choices 4–5 — Normal | 60% | 25% | 10% | 4% | 1% |
| Choice 6 — Silver | 50% | 28% | 15% | 5.5% | 1.5% |
| Choices 7–8 — Gold | 40% | 30% | 20% | 7.5% | 2.5% |
Important: These percentages represent the rarity odds for each individual choice, not a guarantee of receiving a particular pet.
The same species cannot appear twice in your daily selection. If a rarity runs out of available species, the remaining rarity odds will automatically adjust.
Your companion can grow stronger alongside you by earning Companion Experience (EXP).
Eligible active pets can earn unused EXP from supported character experience rewards, including training and Quests. However, to receive Battle EXP, your companion must actually participate in the battle.
For your pet to participate in battle, it must have a completed appearance, have battle participation enabled, and meet the appropriate rank requirements for your character.
You can also feed each pet one finished meal per UTC day to award additional Companion EXP.
| Meal Rarity | Companion EXP |
|---|---|
| Common | 500 |
| Rare | 750 |
| Epic | 1,000 |
| Legendary | 1,200 |
Meals must already be prepared and carried by your character before they can be fed to your companion.
Companion EXP can be assigned to six different stats:
Remember: Your pet's level increases based on its assigned EXP, not simply the amount it has earned. Make sure to spend its unused EXP to continue progressing.
Pets progress through 10 ranks, unlocking higher progression limits as they grow stronger.
Evolution requires enough assigned EXP and the appropriate character rank. Pet Rank-Ups are free and eventually allow your companion to reach Level 100.
After each Rank-Up, you'll need to generate your pet's evolved appearance before continuing its training.
Switching between companions will not cause them to lose their unused EXP.
Your companion can join you in supported Quest PvE battles, including:
You can customize your companion's combat behaviour by configuring its Jutsus, compatible activated Passive Skills, AI Rules, and preferred starting position.
Your pet's rarity determines how many abilities it can equip.
| Pet Rarity | Ability Slots |
|---|---|
| Common | 2 |
| Uncommon | 3 |
| Rare | 4 |
| Epic | 5 |
| Legendary | 6 |
Jutsus and Skills share the same ability slots and a Power Budget that increases with your pet's rank.
More powerful abilities consume more of this budget, so you'll need to carefully consider which abilities work best together.
Pets come in different combat roles, each offering opportunities to build around different strategies.
Examples include Raccoon, Falcon, Wolf, Tiger, Lion, Snow Leopard, and Dragon.
Examples include Sparrow, Fox, Panda, Kitsune, and Hawk.
Examples include Butterfly, Elk, Lynx, and Phoenix.
Your companion's actual combat abilities will depend on the Jutsus and Skills you equip, so pets within the same role can still have different loadouts.
Pets aren't limited to combat! They can also assist with profession work.
Once your companion reaches Hunter Rank (Rank 5), players with the Hunter or Gatherer occupation can send eligible pets on profession contracts.
Keep exploring beyond the Bondkeeper Sanctuary!
Selected Dungeons and overworld AI enemies can drop Pet Eggs when defeated, giving you another way to discover companions.
These drops are chance-based, so an egg is never guaranteed from a single victory.
Whether you're looking for a powerful battle companion, a supportive ally, or a pet to assist with your profession, the new Pet Companion System offers another way to develop your character and enjoy the world of Seichi.
Visit the Bondkeeper Sanctuary on Wake Island, claim your free first adoption, and begin raising your new companion!
By Neon on 10/17/2026
The Cooking System allows players to turn ingredients into meals that provide temporary bonuses. Whether you're looking to strengthen your Jutsus or improve your regeneration, cooking offers another way to prepare for your adventures.
Before you can start cooking, you'll need to collect the ingredients required for your chosen recipe.
Once you've gathered your ingredients, head to your Kitchen to begin cooking.
Successfully completing meals rewards you with Cooking Experience (EXP), allowing you to progress your Cooking skill.
Eating
By Neon on 10/16/2026
By Neon on 10/16/2026
By Neon on 10/14/2026
The Housing System has just been released! Well, a brand-new version of it!
With this update, you can now decorate your home and actually see a visual representation of your living space. You can arrange furniture and begin making your home feel like your own.
We're still expanding the Housing System, so there's more to come!
For players who own larger homes, additional rooms and decorating space will become available as we roll out further updates over the coming days.
This is just the beginning of the new Housing System, and we'll continue adding more ways for you to customize your home.
Happy decorating!
By dauntless on 10/12/2026
By dauntless on 10/12/2026
By Neon on 10/11/2026
We've released a major update introducing new PvP rewards, Elemental Mastery, Collective Village Missions, combat mechanics, and several quality-of-life improvements.
The old PvP Activity system has been replaced with PvP XP, rewarding players for participating in battles and staying active.
Important: Previous PvP Activity will not be converted into PvP XP. Everyone starts fresh under the new system.
Players can now train eligible basic elements up to 300,000 Mastery through timed training or by using unused XP.
Villages can now work together to complete Collective Village Missions, giving villagers a shared objective to contribute toward.
The Kage selects the Village Mission, with one opportunity to reroll it. Objectives can include:
Each of the initial Collective Village Missions rewards 100,000 Village Tokens upon completion.
Personal S-Rank Missions have been removed. However, S-Rank Outlaw Crimes remain available.
We've updated the cost of upgrading Village Structures and introduced monthly upkeep.
We've also improved the Town Hall
By Neon on 10/9/2026
We've made some adjustments to the Energy System to further reward players for actively participating in the game.
Players will now receive the following amounts of Energy for completing various activities:
These changes are intended to make active gameplay a more rewarding way to recover Energy and support your character's training progression.
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