- Introduced a new "Final Stand" tag that prevents a character from being reduced below 1 HP under certain conditions.
- Added support for configuring stat modification effects to target only offence, defence, or both.
Enhancements
- Stat increase and decrease effects now allow specifying their direction (offence, defence, or both).
- Cooldown counters on action icons are repositioned for improved visibility.
- Damage drain effects now independently affect health, stamina, and chakra pools with clearer messaging.
- Lifesteal effects now account for pierce-type damage dynamically.
- Global Cooldown tags expanded with new prevention-related tags: buff prevent, debuff prevent, clear prevent, cleanse prevent.
- Updated hideout and town upgrade costs to final values.
- The "Basic Attack" action now uses the highest stat for damage calculation instead of fixed stats.
Bug Fixes
- Experience progress calculation updated for more accurate level progression display.
- Fixed an issue where prevents didn't always work correctly.
Magnetic Assignment’s Magnet Damage Increase changed to 20+0.2% for a total of 25% at level 25 Morning Star’s Damage Amp increase from 20 to 25% Houkyu Dance Pierce changes to a static 125 damage per tick at lv25. Damage tag changed to 40EP with a 1.1 Damage mod at level 25. Cooldown reduced to 7.
I believe with these changes, Houkyuken should fulfill its role as a more damage focused bloodline and I believe these changes should address Houkyu Dance’s toxic round 1 damage. The jutsu now functions the same as a regular nuke jutsu, that while it doesn’t do as much damage upfront as those other nukes, the guaranteed 125 Damage per Tick should make up for it. I will closely monitor these changes and take feedback from Houkyuken players on how these changes feel.
I have made the decision to remove a recent news post which at this point I know many have seen. The post was an decision made by the individual about events that took place between him and another player. However out of respect of all the people that are involved I have decided to remove it and in transparency replace it with this statement instead. Information has been forwarded to myself and Terriator and decisions will be made once he has had time to review it. It saddens me to have to make a news post like this and I hope we can continue to move forward as a community.
However, in a shocking twist, it would seem our beloved Dr. Kim has been framed by an imposter with a similar name. The imposter seems to have had a grudge on Dr. Kim since he became famous with her name; why she didnt choose to go by Dr. Stein is beyond our understanding.
Research documents found on her person allowed the Global ANBU to reverse engineer an antidote that has been successfully delivered to Baby Komodo. We can only hope it works.
In more bizarre news, our beloved Dr. Kim announced a new product this morning. When asked why he didn't turn himself in, he answered that he didn't even know he was wanted. Apparently, he was stuck in his lab trying to develop this new serum and had not left it in weeks.
As such, his products have been returned to store shelves.
The biggest changes here occur in Jutsu, so let’s talk a bit and explain my thought process here.
Sustain vs Damage is a tricky thing to balance. I pride myself on creating a combat system that allows for skill, allows for skill expression, and allows for counterplay. I might not always hit the correct marks, but this core's premise was that the better player wins. Combat has been designed in a way that allows even low-level 80s to take down fully capped players. In previous Cores, this was never possible, as you just got stat checked.
The introduction of armors has increased damage, and I have made changes to lower sustain. So I am bringing some new stuff to the table to increase how effective sustain is with buffs to healing, reduction of heal decreases, and adding options for damage resistances.
Life steal has always been the black sheep of the healing tags, as it depends on your damage. Changes have been made to Lifesteal to allow for it to be used with people who want to do high damage but need a way to sustain themselves through fights while waiting on cooldown.
These buffs are also to ensure that Lifesteal can be an effective counter to play against residual builds.
Bloodline Updates
Lycanthropy: New passive Lifesteal. Healing over time is removed.
Shakunetsu Sakura: Pierce Residual modifier lowered from 1 to 0.8.
Megumi Kijo (shout out Kaz): Kijo’s Benevolence now has a ground AoE increase heal.
Jutsu
Added Void Pulse Barrage
Added Chakra Resistance
Ethereal Bloom: Decrease Damage Taken added
Semiyaku: Decrease Damage Taken added
Void Rend: Heal Reduction changed to Bloodline Seal
Severed Pulse: Increase Damage Taken added
Eclipse Drain: Increase Damage Given added
Jonin Life Steal Jutsu: 1.2 damage mod added
Fire Jonin Heal Reduce Jutsu: Updated to Increase Damage Given/Taken
Breaking news. There’s been an update on Dr. Kim’s whereabouts. All able bodied Ninja are being asked to take on this mission of confirming his location. Please remember, Dr. Kim might be old, but he’s still a highly skilled ninja.
“Seichi… I hope you’re paying attention. Because this? This is your moment.”
I’m Dusk, and this year, they put me center stage for Seichi’s Sweetheart. Which means the lights are brighter, the expectations are higher… and if we’re being honest, I’m here to make sure no one gets away with playing it safe.
You want to stand here and call yourself unforgettable? Then you’d better bring more than a nice outfit and a practiced smile. I’m talking about that moment—the one where everything stops, conversations fade, and every eye in the room finds you without even trying. That’s what I’m looking for.
But hey, don’t overthink it. Confidence doesn’t always walk in loud. Sometimes it leans against the wall with a quiet grin and waits for the world to catch up. Sometimes it steps into the light like it’s been there all along.
And let’s not forget—Madcrep’s still out there wearing that crown. Think it’s time for a new name at the top? Then step up and take it.
So ask yourself—when that spotlight hits, are you ready to own it? Or are you going to spend the rest of the night wondering why you didn’t try?
Submissions close May 23rd. After that, it’s all out of your hands. The stage opens, the votes come in, and I’ll be right here, calling it like I see it.
You don’t have to be perfect. You don’t even have to try to be. You just have to show up… and make it impossible for us to forget that you did.
I’ll be waiting. Don’t leave me standing here wondering who almost had it.
Hello Everyone! In case you guys missed the announcement on the Seichi magazine, I'd like to remind you again that we are holding the 2nd Seichi's Sweetheart competition! And this time it will be hosted by none other than our fiery prince DUSK!
Here are some of the rules and information to remember
1. Each village and the Syndicate can nominate up to a maximum of 5 people.
2. Only these selected players will have to pay the entrance fee (100,000 ryo). Talk with your village elders and Kage!
3. The image you provide of your character in the pageant outfit can be AI or hand drawn but please don’t use any animations. Don’t send a gif. Only an image (png, jpeg etc).
4. It is up to you all and the villages to determine how you select the candidates.
5. Once all contestants submit their photos, Dusk will open up a poll that everyone will be able to vote.
6. Deadline for submission is May 23rd! Voting will begin on May 26th and will go on for a week!
7. FINALLY AND MOST IMPORTANTLY, keep your pageant pictures decent-ish
You can reach out to Dusk or Monami for more information if needed! Send all your images to either Dusk or Monami
If you need an inspiration, here are the contestants from the previous pageant! Click on the image below
I decided I'd like to start something new. Generally when I have updates coming, I do a news post details what's coming. This time though I'll also be streaming the upcoming changes and things that are still being worked on. I'll be streaming it in the official discord tomorrow at 12:00 PM EST (16:00 Server time). Even if changes get pushed live before the stream, I'll still show off the changes. I look forward to seeing those of you who come to check it out! 🙂