For players who have SY, your update has been completed.
Here are some tips on how to actually use your bloodline:
Your bloodline uses a mechanic called Jutsu Inject. This means when you use one of your Bloodline jutsu, it will inject two jutsu for you.
These jutsu will last for 2 rounds. Use them before they go away.
You can only inject one set of jutsu at a time. So if you use Fire Release and it gives you two jutsu, don’t use Water Release right after —
it will overwrite the two jutsu you just injected.
If you get an error trying to use an injected jutsu, refresh.
Combo your Elemental 60 AP abilities with Elemental Jutsu afterwards. You’re trying to pull off elemental combos here —
so look at what elements you buff, then follow up with matching elemental moves.
Take some time to practice in the Battle Arena. This one is a bit complicated at first, but it gets better over time.
Developer Note
Before you raise your pitchforks and say "OMG SY HAS 11 JUTSU OP YADA YADA YADA", keep in mind that
SY has been locked out of using all non-elemental jutsu, which prevents it from accessing some of the
strongest jutsu in the game.
The only way to solve this without making existing elemental jutsu overpowered was to give SY its own unique jutsu,
allowing the intended elemental power fantasy to be realized while still keeping overall balance intact.
Ravena has taken a break(I have to go so can't monitor the raid to unstuck), she'll make a return later this week when things are fixed(stuck queue still broken). She's back however as an event, that offers the highest amount of silver reward for an event. Use this event to figure out how to beat her for later on. Enjoy, yes there's a badge for beating her and no telling anyone the secrets.
All A-Rank Bloodlines have been overhauled following the recent stat increase/decrease formula changes.
The only A-Rank not included in this pass is Vaporia, as it is currently undergoing a separate rework.
Overhaul Design Philosophy
Each A-Rank Bloodline now follows a consistent structure:
One jutsu with 3 tags
All remaining jutsu with 2 tags
At a glance, you should now be able to identify:
Where your Bloodline is strong
Where your Bloodline is weak
Use your elements to shore up weaknesses and lean harder into your strengths.
Bloodlines are meant to define your core identity, while elements help complete your build.
Following up with more changes, Stat increase and Decrease has been removed from the game. Stat increase will stay on armor and we'll think about stat decrease later. As of such some bloodlines might be weaker some might be stronger. For the duration of this week into next week, we'll be looking at each bloodline and giving the compensation buffs where needed
Hello guys, your friendly (tired, very tired) content admin here — let’s talk formula changes and updates.
TL;DR
Stats are now significantly more impactful.
For optimal results, combine stat increases/decreases with damage tags.
Formula Changes – Why?
The combat formula was updated so we can balance the game around HP and stats rather than experience scaling.
This allows stat increases and decreases to matter much more in fights.
The goal is to make combat clearer and more controlled long-term.
Another change currently on the table is potentially removing all stat increase/decrease effects from jutsu — including bloodline jutsu.
Skill Tree
The Skill Tree has been temporarily disabled while we rework it into something more meaningful and impactful for different playstyles.
Armor Changes
Increase Damage Given has been removed from all armor pieces.
If you see armor that still has Increase Damage Given, please report it.
Going forward, armor will focus more on stat increases and other controlled effects.
All armor now has a 30-round expiration to help speed up combat and prevent extremely long fights.
We’ll monitor the 30-round duration and adjust if necessary.
What We’re Monitoring
Round 1 and Round 2 damage output.
Overall burst potential and early combat pacing.
Pierce values — these will be updated soon to prevent them from feeling underwhelming.
Final Notes
Please continue providing solid feedback so we can see where adjustments are needed.
Once we achieve a stable combat environment, we’ll revisit and potentially reintroduce certain items that were previously removed.