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The Great Winter Snowball Tournament

By Zaruza on 1/21/2026

Snowball Tournament sign-ups are now open!


Events & Announcements

- Players can register by joining the tournament Discord and signing up under the tournament sign-up section.

- Tournament Sign-Ins
• Begin at 8:00 AM EST (13:00 game time) on Saturday, January 24.
• Close at 11:30 AM EST (16:30 game time) the same day.

- Tournament Start Time
• The tournament begins at 12:00 PM EST (17:00 game time) on Saturday, January 24.

- Discord Invite
• https://discord.gg/yqm6ZZWPc

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The Great Winter Snowball Tournament

By Zaruza on 1/21/2026

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Auction House Guidelines

By Neon on 1/20/2026

A new Auction House pricing guideline has been introduced to help stabilize the in-game economy.


Economy & Auction House Guidelines

To address rising and inconsistent prices in the Auction House, the following recommended pricing ranges have been established for materials:

Common Items – 25,000
Rare Items – 40,000
Epic Items – 50,000
Legendary Items – 100,000

These values are intended as a market guide for both buyers and sellers, helping prevent the Auction House from being flooded with severely overpriced listings.

Crafting & Player Trading Notes

For crafters, the value of a crafted item should be based on the total cost of materials, with a reasonable additional margin for profit.

These prices are not enforced limits. Players are free to:
• Price items above or below the recommended values
• Negotiate private deals
• Sell at premium prices or undercut the market if desired

Supply and demand still applies:
• Items in high supply should generally sell for less
• Scarce items may reasonably sell for more

Developer Note

The purpose of these guidelines is to reduce the number of extreme and unreasonable prices currently appearing in the Auction House, while still preserving player freedom and a dynamic economy.

These are recommendations, not restrictions — trade smart, negotiate freely, and help keep the market healthy.

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Crafting Update and Misc

By Neon on 1/20/2026

A new patch has been released with gameplay adjustments and important fixes.


Game Adjustments

- The Sell Item option now only appears when an item is inside a shop. Outside of shops, the option will correctly display as Drop.

- ITEM_7 has been reclassified as a THROWN item.
- THROWN has been added as a valid item slot for proper equipment handling.

- Stun jutsu are now limited to 1 per player in both Ranked PvP and Normal PvP.
- Players may now equip only one bloodline item at a time.

- Crafting materials now display guide prices to indicate expected market value.
• Prices reflect intended supply-and-demand expectations and are for guidance purposes only.

Bug Fixes

- Learning a jutsu no longer bypasses the jutsu tag limit through auto-equipping.
- Activity streaks no longer require forms to be marked as dirty to update reward chance or item quantity.
- The Clear action no longer removes unintended data.
- Fixed missing built-in damage reduction in Ranked PvP.
- Removed stealth and sensory checks from AI logic to prevent errors during AI creation or editing.

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New Feature Stealth/Sensory

By Neon on 1/19/2026

New Feature: Stealth & Sensory

Stealth and Sensory have been added as new systems to support scouting, ambushes, and safer movement through enemy territory.

Overview

  • Players can enter Stealth to move undetected in enemy territory.
  • Stealth breaks when performing actions like attacking, robbing, or healing, based on your Stealth stat.
  • Sensory allows players to detect stealthed enemies.

Stats & Training

  • Stealth and Sensory appear under the Covert option on the player profile.
  • Both stats can be trained manually.
  • Default value: 1,000
  • Stat cap: 20,000

Base Effects (Starting Values)

  • Stealth
    • Remain stealthed for 1 minute
    • 5% chance to perform an action without breaking stealth
  • Sensory
    • 5% chance to detect a stealthed player
    • Sensory button cooldown: 2 minutes

Scaling Effects

  • Stealth
    • +1 minute stealth duration per 1,000 points
    • +2.75% chance per 1,000 points to act without breaking stealth
  • Sensory
    • +2.75% detection chance per 1,000 points (caps at 60%)
    • -5 seconds cooldown per 1,000 points

UI Locations

  • Stealth toggle is available on the Travel page.
  • Sensory activation is available on the

3 Comments

Frostfall Gala Updates!

By Zayah on 1/19/2026

THE FROSTFALL GALA

Reminding everyone to turn in their submissions by the 23rd of January!
We also have an update on the rewards!


MECHANICS:
• Each Village may submit up to 5 participants.
• Each Faction may submit up to 3 participants.
• All groups must submit their final list of candidates by January 23.

VOTING CATEGORIES:
All approved candidates will be entered into the following categories. The highest votes in each category will claim the title.

• Frostfall’s Star
• Best Outfit
• Cutest
• Most Striking
• Best Pose

REWARDS:
Frostfall’s Star: 100 million ryo, 60 reps, badge
1st Place (per category): 50 million ryo, 25 reps
2nd Place (per category): 25 million ryo, 15 reps
Other Categories: 25 million ryo and 25 reps each


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The Great Snowball Tournament!!!

By Zayah on 1/19/2026

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THE GREAT WINTER SNOWBALL TOURNEY

Winter is here, and it’s choosing violence. Soft, powdery violence.


RULESET:
• RANKED Rules.
• No damage jutsu.
• No damaging weapons.
• Only source of damage: Snowball.

REWARDS:
1st Place: 75 reps, 100 million ryo, and a custom badge
2nd Place: 50 reps, 75 million ryo, and a custom badge
3rd Place: 25 reps, 50 million ryo, and a custom badge

Highest Damage: 25 reps and a custom badge
Lowest Damage: 25 reps and a custom badge

NOTES:
Any technique or weapon effect that deals damage is not permitted.
No poison. No drain.


Bring your aim. Bring your swagger. Leave your murder kit at home.

1 Comments

Professions Update

By Neon on 1/18/2026

Jobs Update

  • Fixed a bug where all gathering quests were showing, even if you weren’t at the required rank.
  • Copper Ore and Iron Ore have been made easier to grind.
  • The Repair Kit has been removed from the shop — crafters can now sell repair items through the Auction House.
  • A Minor Repair Kit has been added to the shop. This item repairs an item by 10 durability points.

Compensation is still planned — we’re just working through the finer details on that.


Activity Streak – Day 2

The Day 2 Activity Streak reward was boosted as a form of compensation related to the streak changes.

This reward will be adjusted again on Monday.

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More Updates

By Neon on 1/17/2026

Jobs

Job experience requirements per rank have been raised. The missions were released before this update was fully in place, and for that, I’m sorry.

We really appreciate how much people have been grinding, and we don’t want jobs to feel like you need to take on a part-time job just to keep up. We’ll continue fine-tuning progression, rewards, and recipes.

Because this wasn’t communicated ahead of time, we’ll be adding 60,000 EXP as compensation to each job type.


Rank Update

The ranked system has seen some updates:

  • You now gain 1 Silver for every 3 wins.
  • If you win 3 matches in a row, you gain 2 Silver instead.

Notifications

Notifications have been updated to allow you to hide them, and you will no longer be bombarded by Shrine attack notifications.


Shrine Wars

We’re currently fixing a bug where Shrine HP was not displaying correctly and damage dealt to Shrines was not being counted toward the Town Hall.

Banned players should also no longer appear on the map. We’re working on additional updates to prevent them from being able to scout.


New Feature Incoming: Stealth & Sensory

Stealth allows a player to remain hidden for a period of time until they take an action.

Sensory allows you to detect and locate stealthed players.


Help Us Build the New Streak System

A new Discord thread has been opened where you can suggest different types of streak rewards. We’d love your input.

1 Comments

Activity Streak

By Neon on 1/17/2026

Activity Streak:
Yes, we have changed how activity streak works. The reason for this change was that the original method was unsustainable from a game points of view and it was prone to breaking/bugging along with it being very punishing.

Why was it unsustainable?
It gave out too many reputation points because that was the only thing it had, which inflated the Black Market, as there was a higher supply even though the demand wasn't necessarily there. It was also not customizable so things that should or would be of greater benefit in the activity streak (Like silver), took coding changes to add.

Bugs/Breaking:
The previous activity streak had a tendency to break and not register players' streaks continuation, which meant that the Staff had to spend a lot of time restoring player's streaks.

Punishing:
The previous streak punished the player for missing a day, if you had any IRL emergency or just was busy you would have lost your streak.

The new Streak:
The new streak will still give out reputation points, we understand that many players used this as a way to get Gold federation each month, and that will be taken into consideration to ensure that the new streak will offer you more value than the previous one.

Added Value:
We are now able to offer much more than before, from simple things such as ryo and experience, to more complex things such as Bloodlines and items.

Less Punishing:
The New streak will not punish you for missing a day or being unable to login for one day and while I understand that for some this might be counterproductive, I don't believe it's a good design to have that if you miss a day your entire streak is removed.

There will be compensation in the form of 50 reps to everyone and more news posts after this

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