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AI Updates and Titles going away

By Neon on 10/18/2026

Custom Titles & Player AI Updates

Changes to Custom Titles

We've removed the ability to create new Custom Titles as we move toward a more achievement-based system where players earn titles through gameplay.

Rather than simply creating a title, players will be able to earn them by completing achievements and participating in various in-game activities.

Important: All existing Custom Titles will be grandfathered in. If you already own a Custom Title, you will keep it and can continue displaying it on your profile.

Player AI Improvements

We've also made some improvements to the Player AI Rules interface to make configuring your AI easier.

  • Improved Jutsu and Item Selection: Player AI settings will now only display Jutsus and Items that you have tagged, reducing unnecessary clutter.
  • Jutsu Search: Added the ability to search for specific Jutsus when configuring your AI Rules, making it easier to find the abilities you're looking for.

These changes are intended to make Player AI configuration more convenient while giving earned titles greater significance throughout the game.

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Meet Your New Companion!

By Neon on 10/17/2026

Introducing the Pet Companion System!

A new bond awaits at the Bondkeeper Sanctuary on Wake Island!

You can now adopt your very own pet, customize its appearance, train its stats, unlock new abilities, and raise a companion that can fight alongside you in Quest battles or assist with profession work.

Adopting Your First Pet

Visit the Bondkeeper Sanctuary on Wake Island while you're awake and out of combat to begin your journey.

Your first pet adoption is completely free! Additional adoptions cost 30 Reputation Points or 50 Seichi Silver each.

When adopting a pet, you can customize several aspects of its appearance:

  • Species: Choose the type of creature you want.
  • Colour Palette: Select its colours.
  • Characteristics: Give your companion a distinguishing feature.
  • Aura: Choose an aura to complement its appearance.
  • Name: Give your companion its own name.

Once you've made your selections, you can generate your pet's appearance.

Pet Collection Slots

Players begin with one Pet Collection Slot, but additional slots can be unlocked to collect more companions.

  • Additional permanent slots cost 20 Reputation Points or 50 Seichi Silver each.
  • You can unlock up to 6 permanent collection slots.
  • Normal Federal: +1 additional slot.
  • Silver Federal: +2 additional slots.
  • Gold Federal: +3 additional slots.

You can own multiple pets, but only one companion can be active at a time.

A New Selection Every Day

The Bondkeeper Sanctuary offers a different selection of creatures and customization options every day.

Your available choices refresh at midnight UTC. Each player receives their own daily selection, which remains the same throughout the day. Refreshing the page will not change your options.

Federal StatusDaily Choices Per Category
None3
Normal5
Silver6
Gold8

These choices apply to Species, Colour Palettes, Characteristics, and Auras. You can mix and match the available options to create your preferred companion.

Pet Rarity & Adoption Chances

Pets come in five rarities: Common, Uncommon, Rare, Epic, and Legendary.

Each species choice first rolls a rarity and then selects an available species from that rarity. Federal supporters receive additional choices with improved rarity odds.

Daily ChoicesCommonUncommonRareEpicLegendary
First 3 — Everyone70%22%6%1.7%0.3%
Choices 4–5 — Normal60%25%10%4%1%
Choice 6 — Silver50%28%15%5.5%1.5%
Choices 7–8 — Gold40%30%20%7.5%2.5%

Important: These percentages represent the rarity odds for each individual choice, not a guarantee of receiving a particular pet.

The same species cannot appear twice in your daily selection. If a rarity runs out of available species, the remaining rarity odds will automatically adjust.

Training Your Companion

Your companion can grow stronger alongside you by earning Companion Experience (EXP).

Eligible active pets can earn unused EXP from supported character experience rewards, including training and Quests. However, to receive Battle EXP, your companion must actually participate in the battle.

For your pet to participate in battle, it must have a completed appearance, have battle participation enabled, and meet the appropriate rank requirements for your character.

Feeding Your Pet

You can also feed each pet one finished meal per UTC day to award additional Companion EXP.

Meal RarityCompanion EXP
Common500
Rare750
Epic1,000
Legendary1,200

Meals must already be prepared and carried by your character before they can be fed to your companion.

Training Pet Stats

Companion EXP can be assigned to six different stats:

  • Offense
  • Defense
  • Strength
  • Speed
  • Intelligence
  • Willpower

Remember: Your pet's level increases based on its assigned EXP, not simply the amount it has earned. Make sure to spend its unused EXP to continue progressing.

Pet Ranks & Evolution

Pets progress through 10 ranks, unlocking higher progression limits as they grow stronger.

  1. Companion
  2. Scout
  3. Tracker
  4. Guardian
  5. Hunter
  6. Warden
  7. Sentinel
  8. Mythic
  9. Sovereign
  10. Celestial

Evolution requires enough assigned EXP and the appropriate character rank. Pet Rank-Ups are free and eventually allow your companion to reach Level 100.

After each Rank-Up, you'll need to generate your pet's evolved appearance before continuing its training.

Switching between companions will not cause them to lose their unused EXP.

Pet Combat & Abilities

Your companion can join you in supported Quest PvE battles, including:

  • Missions
  • Story Quests
  • Event Quests
  • Battle Pyramids
  • Dungeons

You can customize your companion's combat behaviour by configuring its Jutsus, compatible activated Passive Skills, AI Rules, and preferred starting position.

Ability Slots

Your pet's rarity determines how many abilities it can equip.

Pet RarityAbility Slots
Common2
Uncommon3
Rare4
Epic5
Legendary6

Jutsus and Skills share the same ability slots and a Power Budget that increases with your pet's rank.

More powerful abilities consume more of this budget, so you'll need to carefully consider which abilities work best together.

Available Pet Types

Pets come in different combat roles, each offering opportunities to build around different strategies.

Assault Pets

Examples include Raccoon, Falcon, Wolf, Tiger, Lion, Snow Leopard, and Dragon.

Support Pets

Examples include Sparrow, Fox, Panda, Kitsune, and Hawk.

Healer Pets

Examples include Butterfly, Elk, Lynx, and Phoenix.

Your companion's actual combat abilities will depend on the Jutsus and Skills you equip, so pets within the same role can still have different loadouts.

Pet Profession Jobs

Pets aren't limited to combat! They can also assist with profession work.

Once your companion reaches Hunter Rank (Rank 5), players with the Hunter or Gatherer occupation can send eligible pets on profession contracts.

  • Only one companion profession job can run at a time.
  • Your companion will be unavailable while away on a job.
  • You must collect the job results or cancel the job before using or changing that companion.

Discover Pet Eggs Through Exploration

Keep exploring beyond the Bondkeeper Sanctuary!

Selected Dungeons and overworld AI enemies can drop Pet Eggs when defeated, giving you another way to discover companions.

These drops are chance-based, so an egg is never guaranteed from a single victory.

Begin Your Journey!

Whether you're looking for a powerful battle companion, a supportive ally, or a pet to assist with your profession, the new Pet Companion System offers another way to develop your character and enjoy the world of Seichi.

Visit the Bondkeeper Sanctuary on Wake Island, claim your free first adoption, and begin raising your new companion!

1 Comments

Let's Get Cooking

By Neon on 10/17/2026

Cooking Guide

The Cooking System allows players to turn ingredients into meals that provide temporary bonuses. Whether you're looking to strengthen your Jutsus or improve your regeneration, cooking offers another way to prepare for your adventures.

Gathering Ingredients

Before you can start cooking, you'll need to collect the ingredients required for your chosen recipe.

  • Item Shop: Common cooking ingredients can be purchased directly from the Item Shop.
  • Farming: Additional ingredients can be obtained through the Farming System.

Preparing Meals

Once you've gathered your ingredients, head to your Kitchen to begin cooking.

  1. Open your Kitchen.
  2. Select the meal you want to prepare.
  3. Check the recipe and gather the required ingredients.
  4. Start cooking your meal.

Successfully completing meals rewards you with Cooking Experience (EXP), allowing you to progress your Cooking skill.

Meal Bonuses

Eating

2 Comments

Genin and War

By Neon on 10/16/2026

Any genin caught doing war missions will be placed in jail.

5 Comments

Occupation Exp has been updated

By Neon on 10/16/2026

Occupation exp has been updated so you will find that you are at a lower rank now with the changes. This is to facilitate further updates to the Occupation system. The items will be tuned so that you can complete them at the lowest rank shortly.

2 Comments

Late Night Feature Drop

By Neon on 10/14/2026

Housing Update: Decorate Your Home!

The Housing System has just been released! Well, a brand-new version of it!

With this update, you can now decorate your home and actually see a visual representation of your living space. You can arrange furniture and begin making your home feel like your own.

What's Available Now?

  • Visual Housing: You can now see and interact with a visual representation of your home.
  • Home Decoration: Customize your living space by placing and arranging furniture.
  • Furniture Shop: A basic selection of furniture is currently available for purchase in the Item Shop.

What's Coming Next?

We're still expanding the Housing System, so there's more to come!

For players who own larger homes, additional rooms and decorating space will become available as we roll out further updates over the coming days.

This is just the beginning of the new Housing System, and we'll continue adding more ways for you to customize your home.

Happy decorating!

5 Comments

Ghost Ship: Skyglass Project

By dauntless on 10/12/2026

The Ghost Ship is live with a brand-new look, updated combat, and expanded quest routes. Discover new areas, challenge the Sealwright, and uncover a secret sixth ending with exclusive Skyglass rewards.

4 Comments

Ghost Ship: Skyglass Project

By dauntless on 10/12/2026

The Ghost Ship is live with a brand-new look, updated combat, and expanded quest routes. Discover new areas, challenge the Sealwright, and uncover a secret sixth ending with exclusive Skyglass rewards.

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Big UPDATES

By Neon on 10/11/2026

Game Update: PvP, Villages, Combat & More

We've released a major update introducing new PvP rewards, Elemental Mastery, Collective Village Missions, combat mechanics, and several quality-of-life improvements.

PvP XP & Bonuses

The old PvP Activity system has been replaced with PvP XP, rewarding players for participating in battles and staying active.

  • Earn 100 PvP XP for participating in PvP and an additional 150 XP for winning.
  • Repeated fights against the same opponent award reduced XP.
  • PvP XP decreases by 10% daily.
  • Earn bonuses ranging from 2% to 15%, based on your PvP XP compared to the player population average.
  • Weekly PvP kills can provide up to an additional 20 percentage points in bonuses.
  • These bonuses improve training, regeneration, and various in-game rewards.

Important: Previous PvP Activity will not be converted into PvP XP. Everyone starts fresh under the new system.

Elemental Mastery

Players can now train eligible basic elements up to 300,000 Mastery through timed training or by using unused XP.

  • Master an additional element and select it to receive 15% bonus damage when using that element.
  • Elemental Mastery has its own training queue.
  • Elemental training progress can be tracked directly from your Profile.
  • Mastery training sessions now complete automatically, including while you're offline.

Collective Village Missions

Villages can now work together to complete Collective Village Missions, giving villagers a shared objective to contribute toward.

The Kage selects the Village Mission, with one opportunity to reroll it. Objectives can include:

  • Defeating other players in PvP.
  • Dealing damage to enemy Shrines.
  • Completing Missions.

Each of the initial Collective Village Missions rewards 100,000 Village Tokens upon completion.

Personal S-Rank Missions have been removed. However, S-Rank Outlaw Crimes remain available.

Village Structure Costs & Upkeep

We've updated the cost of upgrading Village Structures and introduced monthly upkeep.

  • Upgrade Cost: 100,000 Village Tokens plus an additional 50,000 Tokens for each existing structure level.
  • Monthly Upkeep: 100,000 Village Tokens per built structure.
  • Applicable discounts and taxes continue to affect upgrade costs.
  • Unpaid upkeep accumulates and prevents additional upgrades until the outstanding amount is paid.

We've also improved the Town Hall

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Update to Energy Activity Points Reward

By Neon on 10/9/2026

Energy System Updates

We've made some adjustments to the Energy System to further reward players for actively participating in the game.

Players will now receive the following amounts of Energy for completing various activities:

PvE Activities

  • Completed Mission: 20 Energy
  • Completed Battle Pyramid Quest: 100 Energy
  • Completed Story Quest: 20 Energy
  • Completed Starter Quest: 20 Energy
  • Completed Event Quest: 100 Energy

PvP Activities

  • Eligible PvP Win: 250 Energy
  • Eligible PvP Loss: 200 Energy

These changes are intended to make active gameplay a more rewarding way to recover Energy and support your character's training progression.

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