These values are intended as a market guide for both buyers and sellers, helping prevent the Auction House from being flooded with severely overpriced listings.
Crafting & Player Trading Notes
For crafters, the value of a crafted item should be based on the total cost of materials, with a reasonable additional margin for profit.
These prices are not enforced limits. Players are free to:
• Price items above or below the recommended values
• Negotiate private deals
• Sell at premium prices or undercut the market if desired
Supply and demand still applies:
• Items in high supply should generally sell for less
• Scarce items may reasonably sell for more
Developer Note
The purpose of these guidelines is to reduce the number of extreme and unreasonable prices currently appearing in the Auction House, while still preserving player freedom and a dynamic economy.
These are recommendations, not restrictions — trade smart, negotiate freely, and help keep the market healthy.
A new patch has been released with gameplay adjustments and important fixes.
Game Adjustments
- The Sell Item option now only appears when an item is inside a shop. Outside of shops, the option will correctly display as Drop.
- ITEM_7 has been reclassified as a THROWN item. - THROWN has been added as a valid item slot for proper equipment handling.
- Stun jutsu are now limited to 1 per player in both Ranked PvP and Normal PvP. - Players may now equip only one bloodline item at a time.
- Crafting materials now display guide prices to indicate expected market value. • Prices reflect intended supply-and-demand expectations and are for guidance purposes only.
Bug Fixes
- Learning a jutsu no longer bypasses the jutsu tag limit through auto-equipping. - Activity streaks no longer require forms to be marked as dirty to update reward chance or item quantity. - The Clear action no longer removes unintended data. - Fixed missing built-in damage reduction in Ranked PvP. - Removed stealth and sensory checks from AI logic to prevent errors during AI creation or editing.
Reminding everyone to turn in their submissions by the 23rd of January!
We also have an update on the rewards!
MECHANICS:
• Each Village may submit up to 5 participants.
• Each Faction may submit up to 3 participants.
• All groups must submit their final list of candidates by January 23.
VOTING CATEGORIES:
All approved candidates will be entered into the following categories. The highest votes in each category will claim the title.
• Frostfall’s Star
• Best Outfit
• Cutest
• Most Striking
• Best Pose
REWARDS:
• Frostfall’s Star: 100 million ryo, 60 reps, badge
• 1st Place (per category): 50 million ryo, 25 reps
• 2nd Place (per category): 25 million ryo, 15 reps
• Other Categories: 25 million ryo and 25 reps each
Winter is here, and it’s choosing violence. Soft, powdery violence.
RULESET:
• RANKED Rules.
• No damage jutsu.
• No damaging weapons.
• Only source of damage: Snowball.
REWARDS:
• 1st Place: 75 reps, 100 million ryo, and a custom badge
• 2nd Place: 50 reps, 75 million ryo, and a custom badge
• 3rd Place: 25 reps, 50 million ryo, and a custom badge
• Highest Damage: 25 reps and a custom badge
• Lowest Damage: 25 reps and a custom badge
NOTES:
Any technique or weapon effect that deals damage is not permitted.
No poison. No drain.
Bring your aim. Bring your swagger. Leave your murder kit at home.
Job experience requirements per rank have been raised. The missions were released before this update was fully in place, and for that, I’m sorry.
We really appreciate how much people have been grinding, and we don’t want jobs to feel like you need to take on a part-time job just to keep up.
We’ll continue fine-tuning progression, rewards, and recipes.
Because this wasn’t communicated ahead of time, we’ll be adding 60,000 EXP as compensation to each job type.
Rank Update
The ranked system has seen some updates:
You now gain 1 Silver for every 3 wins.
If you win 3 matches in a row, you gain 2 Silver instead.
Notifications
Notifications have been updated to allow you to hide them, and you will no longer be bombarded by Shrine attack notifications.
Shrine Wars
We’re currently fixing a bug where Shrine HP was not displaying correctly and damage dealt to Shrines was not being counted toward the Town Hall.
Banned players should also no longer appear on the map. We’re working on additional updates to prevent them from being able to scout.
New Feature Incoming: Stealth & Sensory
Stealth allows a player to remain hidden for a period of time until they take an action.
Sensory allows you to detect and locate stealthed players.
Help Us Build the New Streak System
A new Discord thread has been opened where you can suggest different types of streak rewards. We’d love your input.
Activity Streak: Yes, we have changed how activity streak works. The reason for this change was that the original method was unsustainable from a game points of view and it was prone to breaking/bugging along with it being very punishing.
Why was it unsustainable? It gave out too many reputation points because that was the only thing it had, which inflated the Black Market, as there was a higher supply even though the demand wasn't necessarily there. It was also not customizable so things that should or would be of greater benefit in the activity streak (Like silver), took coding changes to add.
Bugs/Breaking: The previous activity streak had a tendency to break and not register players' streaks continuation, which meant that the Staff had to spend a lot of time restoring player's streaks.
Punishing: The previous streak punished the player for missing a day, if you had any IRL emergency or just was busy you would have lost your streak.
The new Streak: The new streak will still give out reputation points, we understand that many players used this as a way to get Gold federation each month, and that will be taken into consideration to ensure that the new streak will offer you more value than the previous one.
Added Value: We are now able to offer much more than before, from simple things such as ryo and experience, to more complex things such as Bloodlines and items.
Less Punishing: The New streak will not punish you for missing a day or being unable to login for one day and while I understand that for some this might be counterproductive, I don't believe it's a good design to have that if you miss a day your entire streak is removed.
There will be compensation in the form of 50 reps to everyone and more news posts after this