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Patch B1.2-Updates to Bloodlines and Tag changes

By Neon on 4/28/2025

General Updates

War System was released in the previous patch. So far, we’re happy with where it is and we’re still fixing a few weird bugs.

Gameplay Updates

Highest has been brought back into the fold and will be added to A and C Ranks. Non-elementals will now be boosted by Bloodline effects. We will also be raising the resistances on Bloodlines to actually mean something. S Rank will also be gaining resistances as well.

We’ve paused the absorb changes for this immediate patch. It will still go through, but we’re monitoring DR with the armor sets and have instead pivoted to reducing the amounts of recoil and reflect while monitoring how the damage is playing out.

The Bloodline changes in this patch are to remove certain frustrations (Teno Yuki) and control bursting (SY). For KS and EM, their changes are made to allow them more consistent damage.

S-Ranks 40 AP Changes: These changes are meant to make them on par with Elemental Aura, instead of nerfing Aura (which still got a small nerf).

Bloodlines

  • Kyuko-sei: Temporal Erosion 40% Dust damage removed. Singularity elemental damage increased from 15% to 30%.
  • Ethereal Particle Storm 1.4 mod applied.
  • Shiroi Youso: Elemental Aura 40% decrease stat changed to 35%. EC damage mod reduced from 1.5 to 1.4.
  • Teno Yuki: Imperial Freeze 2-turn stun changed to 1-turn stun, 60AP, 90% base. Cryostorm Aegis Heal is now a static 30 base with .4PPL (600 Heals over 2 turns).
  • Ethereal Monarch: Celestial Seal now supports Yin-Yang, Fire, Wind, and Water. Starlight Veil Decrease Damage Given effect removed; Increase Stat effect added.

3 Comments

Patch Weekend

By Neon on 4/26/2025

Patch Weekend Begins!

Armor:
A LOT of new armor has made its way into the game, each offering something at different price points with different effects to suit each offense and element.
The Flak Jacket has been nerfed to comply with new standards and to make way for future evolutions of armor.
Some items have seen their slot assignments changed (e.g., Other → Hand). We will be asking Terr to do a mass unequip so that players obey these changes.

Upcoming Changes to Bloodlines:

  • Kyuko-Sei - Buffs
  • Teno Yuki - Nerfs
  • Ethereal Monarch - Buffs
  • Shiroi Youso - Nerfs

System Changes - Absorb:
We believe that the game is in a good state, with multiple different playstyles being possible. However, there are concerns around players no longer being able to burst and the current state of absorb.
While we're investigating Burst, we'll be making general changes to Absorb and lowering its value across the board to reduce the amount of sustain and healing that players can pull off.

More updates will be posted once they are ready!

10 Comments

Following QoL Updates went out today

By Neon on 4/24/2025

Quality of Life Updates

The following QoL updates were released today:

  • Jutsu EXP is now granted for Shrine fights.
  • Villages under War Exhaustion can now take neutral sectors.
  • Kage change is now allowed during Sector Wars.
  • The map now shows how many sectors a village owns.
  • Faction sector limits: Factions can claim up to 6 sectors, Villages up to 12 sectors. (Reserve sectors affect this count — temporary rule.)
  • On Sector AI win screen, "Return to Profile" has been replaced with "Return to Map".

2 Comments

Our final event of the day

By Neon on 4/23/2025

Our final event of the day Skill Issue: Anbu Chief has been released

2 Comments

Current your Event is Fixed

By Neon on 4/23/2025

Current your Event is Fixed

2 Comments

Events, War Cancellation

By Neon on 4/23/2025

New Events & Quests Update

New Set of Events are now live at Wake Island for all to take on:

  • The Snow Amulet: This event is hard. It grants a powerful item, along with tons of EXP, Ryo, and tokens.
  • The Snow Tower: A weaker version of the Snow Amulet event. Rewards are toned down and there are no item drops.

Village Jutsu Quest

New Village Jutsu has dropped for the 5 villages. Completing them will grant you a totem to praise your village deities. The name of the quest are called Totem Of

Syndicate Quest

A special quest has dropped for the Syndicate. A new ANBU Chief is in town—and he wants the smoke!

Ended Wars

I ended wars between Glacier and Tsukimori due to incorrect calculations and a bug that appeared with the event AIs granting points! So lets hold off until we get these fixed

Enjoy!

4 Comments

Pending Updates and Bugs for War System

By Neon on 4/23/2025

War System Fixes & Updates

  • Allow Medical Ninjas to heal in their own village Shrines.
  • Regen Issue: Regen isn't being calculated per second. (e.g., a regen stat of 130 ticks up by 1 instead of 130. Known but unrelated bug.)
  • Enable Jutsu EXP gain for Shrine fights.
  • If a village is under War Exhaustion, allow them to take neutral sectors.
  • Ramen Shop added to Shrines.
  • Allow Kage change during Sector Wars.
  • Display sector count: Show how many sectors a village owns.
  • Sector claim limits:
    • Factions can only claim up to 6 sectors.
    • Villages can claim up to 12 sectors.
    • Reserve sectors will affect the total count. (Temporary measure)
  • On Sector AI win screen, change "Return to Profile" to "Return to Map".
  • Rebuilding Shrine bug: Players are unable to rebuild shrines despite having enough tokens. Investigation shows the token counter for Factions is bugged and not updating correctly.
  • Allied Factions are showing up as enemies again. This might be linked to them not receiving bonuses as they are counted incorrectly.
  • Loser penalties did not apply (Regen reduction and -1 to all village structures).

3 Comments

Ending all Current wars

By Neon on 4/20/2025

Ending All Current Wars

Due to a bug with supporting forces not deducting Townhall Points, all current wars will be reset to allow for the update and to reset supporting forces, as they are currently bugged.

All Town Halls will be reset to 5000 HP.

4 Comments

War System Release

By Neon on 4/20/2025

War System Live!

Today, the War System has been pushed to the live server. This system is a bit different from previous versions so listen up you war mongers so you don't run your village into ruin.

How to Declare War

You can declare war by going to the War Room in the Town Hall or Rumors for Villages and Factions alike.

You will see the Globe, and you can select a village or a sector to declare war on.

Outlaws can't declare war on a village but you can Raid a village and capture sectors. To raid a village, select a village and then select the structure you want to target.

War Exhaustion

This is to prevent people from waging wars endlessly. War Exhaustion kicks in after 3 days and ramps up after 7 days.

War Scoring

Each Town Hall will have 5000 HP. Each kill depending on who was killed will reduce or restore HP:

  • Regular kills: -5 / +2 HP
  • ANBU kills: -10 / +5 HP
  • Elder kills: -15 / +10 HP
  • Kage kills: -20 / +15 HP
  • Kage deaths: -50 HP penalty

You will also lose 100 HP on your Town Hall each day.

Alliances

Kages can invite Factions at a price to be an ally during the war. They can also request their allies to join the war effort.

Sector Wars

Each sector will have a Shrine (Get your priestess ready!).

When capturing a sector, you will first fight AIs (if the sector is empty), followed by players from the village that owns the sector.

Once the Shrine HP hits 0, you can claim it as your own.

Elders

The Elders system is ready. As such, I will be speaking with each Kage to appoint 3 elders as they see fit for now.

The reason: I want Elders to have some power, but being able to overrule a Kage wouldn't be right.

Admin Notes

In case of bugs, cheating, or abuse, wars can be stopped by an admin at any time.

TNR operates on a "might makes right" system, so unless there is a major issue, players are free to wage wars as needed.

War System Discord Thread: Join the discussion

Happy Hunting.

2 Comments

Bakuhatsu TIME

By Madcrep on 4/20/2025

Bakuhatsu facelift

Blast Shield

Changed to aoe circle shoot - make their wall aoe around them giving them the true crater building explody boys - lasts 1 turn, reduced 60% of damage, 1000 hp Decrease damage taken tag - reduced to 30% base , scaling 0.4 per level, capping at 40%. 2 rounds

Charge 4 Explosion

Recoil base changed from 15 to 25, capping at 35%

Kinetic Nova Tag change to Shield - 600 value , 2 rounds

Cataclysm - Modifier goes up from 0.7 to 0.85

3 Comments

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