Winter is here, and it’s choosing violence. Soft, powdery violence.
RULESET:
• RANKED Rules.
• No damage jutsu.
• No damaging weapons.
• Only source of damage: Snowball.
REWARDS:
• 1st Place: 75 reps, 100 million ryo, and a custom badge
• 2nd Place: 50 reps, 75 million ryo, and a custom badge
• 3rd Place: 25 reps, 50 million ryo, and a custom badge
• Highest Damage: 25 reps and a custom badge
• Lowest Damage: 25 reps and a custom badge
NOTES:
Any technique or weapon effect that deals damage is not permitted.
No poison. No drain.
Bring your aim. Bring your swagger. Leave your murder kit at home.
Job experience requirements per rank have been raised. The missions were released before this update was fully in place, and for that, I’m sorry.
We really appreciate how much people have been grinding, and we don’t want jobs to feel like you need to take on a part-time job just to keep up.
We’ll continue fine-tuning progression, rewards, and recipes.
Because this wasn’t communicated ahead of time, we’ll be adding 60,000 EXP as compensation to each job type.
Rank Update
The ranked system has seen some updates:
You now gain 1 Silver for every 3 wins.
If you win 3 matches in a row, you gain 2 Silver instead.
Notifications
Notifications have been updated to allow you to hide them, and you will no longer be bombarded by Shrine attack notifications.
Shrine Wars
We’re currently fixing a bug where Shrine HP was not displaying correctly and damage dealt to Shrines was not being counted toward the Town Hall.
Banned players should also no longer appear on the map. We’re working on additional updates to prevent them from being able to scout.
New Feature Incoming: Stealth & Sensory
Stealth allows a player to remain hidden for a period of time until they take an action.
Sensory allows you to detect and locate stealthed players.
Help Us Build the New Streak System
A new Discord thread has been opened where you can suggest different types of streak rewards. We’d love your input.
Activity Streak: Yes, we have changed how activity streak works. The reason for this change was that the original method was unsustainable from a game points of view and it was prone to breaking/bugging along with it being very punishing.
Why was it unsustainable? It gave out too many reputation points because that was the only thing it had, which inflated the Black Market, as there was a higher supply even though the demand wasn't necessarily there. It was also not customizable so things that should or would be of greater benefit in the activity streak (Like silver), took coding changes to add.
Bugs/Breaking: The previous activity streak had a tendency to break and not register players' streaks continuation, which meant that the Staff had to spend a lot of time restoring player's streaks.
Punishing: The previous streak punished the player for missing a day, if you had any IRL emergency or just was busy you would have lost your streak.
The new Streak: The new streak will still give out reputation points, we understand that many players used this as a way to get Gold federation each month, and that will be taken into consideration to ensure that the new streak will offer you more value than the previous one.
Added Value: We are now able to offer much more than before, from simple things such as ryo and experience, to more complex things such as Bloodlines and items.
Less Punishing: The New streak will not punish you for missing a day or being unable to login for one day and while I understand that for some this might be counterproductive, I don't believe it's a good design to have that if you miss a day your entire streak is removed.
There will be compensation in the form of 50 reps to everyone and more news posts after this
We're looking into making some new missions and objectives, would like for you guys to suggest new mission objectives or designs https://discord.com/channels/1080832341234159667/1461368015793950803
While there are still a few kinks to iron out, MPVP Shrine Wars are now live.
You need a minimum of 2 players to attack a Shrine. If there are no player defenders available, the new Shrine Guardians—which can be purchased by a Kage—will act as the defenders.
You can also attempt Shrine Wars solo. However, be warned: Shrine Guardians are designed with MPVP combat in mind and can be very challenging.
Over time, we’ll be releasing newer and stronger Shrine Guardians as we continue to improve and expand this feature.
Boost Scheduler
Rulers will now see a new calendar menu in the Boost section. This allows you to schedule the time and day of your boosts well in advance, so you no longer need to be present when the boost activates.
Hello everyone, just a short news post to talk about an upcoming feature: MPVP Shrine Wars.
Since Shrine Wars were introduced, they’ve been a bit all over the place—sometimes annoying, sometimes too hard, sometimes too easy. Because of that, we decided to repurpose Shrine Wars as a testing ground for MPVP combat.
How It Works
Up to 3 attackers can queue to challenge a Shrine against 3 defenders.
The minimum to start a Shrine War is 2 attackers.
If no players are available to defend, the fight becomes a 3v1 against the Shrine Defender.
Because of this, Shrine Defenders will receive a significant buff, and Kages will be able to purchase stronger and more advanced defenders to better protect their Shrines.
This system lets us test MPVP balance in a controlled environment while making Shrine Wars more engaging overall.
A new patch has been released with major War System updates, balance changes, and expanded alliance mechanics.
War System Changes
- The cost to declare war has been increased to 150,000 Tokens. - Only one active war may be present on a village at a time. - Additional villages or factions must request allyship with the initiating village to participate.
Sector & Townhall Mechanics
- Losing a sector during war now removes 300 Townhall HP. - Recapturing a lost sector restores 150 Townhall HP. - Townhall and raid target decay has been increased to 400 HP per day. - Wars lasting longer than 14 days end automatically, awarding victory to the village with higher Townhall HP.
War Loss Penalties
- Losing a war reduces all structures by 3 levels. - Structure upgrades are locked for 7 days before Kages may upgrade again. - Losing villages are protected from war declarations for 10 days.
War Victory Rewards
- Winning a war grants +3 bonus levels for 5 days to: • Training Ground • Ramen Shop • Mission Hall • Home • Battle Arena - Winning participants receive 500,000 Tokens. - Winners cannot declare another war for 3 days.
War Exhaustion
- War Exhaustion now scales over time: • 3% Tokens per day initially • 6% after 5 days • 10% after 8 days - Applies to all wars and raids.
War Missions
- Players at war now receive random War Missions throughout the day. - Missions may be PvE or PvP. - Completing missions contributes to Townhall damage or restoration.
Shrine Points
- Minimum Shrine Points increased to 10. - Maximum Shrine Points capped at 20.
Alliances & Factions
- Factions may now form alliances with Villages. - Factions may request aid from Villages. - Factions can now form alliances with other Factions.