
By Phrosfire on 3/17/2026
By Neon on 3/16/2026
The key here is layering. You can still go to the extreme ends of the spectrum—full offense or full defense.
For those seeking balance, ensure that every other round you are putting up DR to avoid being caught off guard. If you don't have any DR running, you will be hit very hard; the values on DR are lower now, but they are more potent at reducing damage.
If you can manage to keep up your buffs and debuffs, you will find success. We are not done yet and are still testing and fine-tuning.
Enjoy your nights and hope this is slightly better now.
By Neon on 3/16/2026
The key here is layering. You can still go to the extreme ends of the spectrum—full offense or full defense.
For those seeking balance, ensure that every other round you are putting up DR to avoid being caught off guard. If you don't have any DR running, you will be hit very hard; the values on DR are lower now, but they are more potent at reducing damage.
If you can manage to keep up your buffs and debuffs, you will find success. We are not done yet and are still testing and fine-tuning.
Enjoy your nights and hope this is slightly better now.
By Neon on 3/15/2026
TLDR: We are in a volatile state. I will be fine-tuning numbers across the game until we reach a state where you are rewarded for your investments, moving away from the "two M4 tanks throwing wet noodles" meta.
Damage reduction (DR) is currently the strongest it has ever been because it applies at the end of damage processing and is additive. Making it additive allows players to intuitively understand how calculations work, but it comes with trade-offs:
Over the last two years, many sources of DR have been added through various playstyles and builds. Moving forward, some of these will be reduced or removed. While we are still testing, this is why we are in beta; we are getting closer to a combat system that is easier to understand. Before the DR fix, players were being defeated with no effort; now, combat has shifted toward "wet noodles" for some.
This is the final big hurdle, and compensation will be provided.
Raids are currently paused. It is not ideal to have players fighting raid bosses while the "stuck bug" remains unfixed. A raid is ready, but internal fixes are the priority. Additionally, a team of players is being assembled to help with content, so expect new appointments soon.
P.S. We are testing if skill tree resets work; if your skill tree disappears, my bad!
P.S.S. Congratulations Phros. Praise Phros!
By Neon on 3/14/2026
Following yesterday's update, DR has been lowered again to find a balanced medium. The goal is to ensure the damage processing flow remains fair while accounting for how buffs impact the final numbers.
Damage Processing Order: Stats+EP > Armor+Skill Tree > BL+In Combat Effects > DR
The skill tree is now live. Please note that effects are cumulative; you must have the previous tiers to receive the full boost. For example, if Tiers 1, 2, and 3 each provide 2%, you need all three to reach 6%. If you only have Tier 3 unlocked, you only receive 2%.
The system is settling in well. We are currently monitoring how each Bloodline performs after these updates before making further changes. Future plans include looking at removing weaknesses on A Ranks once the data is in.
By Neon on 3/14/2026
By Neon on 3/13/2026
By Neon on 3/13/2026
By Neon on 3/12/2026
By Neon on 3/12/2026
Elders have the authority to vote and remove a Kage if they are deemed unfit for the role.