A new patch has been released introducing item leveling, item evolution, and several progression and imbuement improvements.
Item Leveling & Progression
- Items can now have their own independent levels, using the existing jutsu leveling framework where applicable.
- Items can now evolve, following the existing jutsu evolution system where applicable.
- Item power scaling will now scale based on the item's current level.
- Items can currently only gain experience through PvP battles.
- Item levels are now displayed in both the Inventory and Home Storage.
- Added a new Item Experience Multiplier.
- Fixed an issue with the Jutsu Experience Multiplier.
- As item scaling continues to be applied, players may notice some item tag values changing to properly reflect their new level-based scaling.
Item Evolution & Imbuements
- Added a warning when attempting to evolve an imbued item into an item that does not support imbuements.
- Imbuements that have already been disabled for an item will no longer incorrectly load into battle.
- If an item's imbuements are disabled, players can now return those imbuements to their inventory.
Market Opportunity
- Item levels stay with the item when it is sold or traded.
- This means leveled items can carry their progression and value into the player market, opening up new opportunities for players who want to train, collect, sell, or trade higher-level equipment.
Events & Announcements
- A 2x Item EXP boost has been enabled for the next 4 days to help everyone get started with the new item leveling system.
- More patch notes covering additional changes and updates will be coming later today.
Staff Transparency Note
- As a surprise to staff as well, the item leveling system supports custom experience requirements for individual items.
- Items are not locked to 1,000 EXP per level like jutsu.
- This gives us additional flexibility to control progression requirements for different items as the system expands.
In about a week or two, there will be a month-long Bloodline Event for the new H-Rank, Godstorm Eclipse.
This event will require you to complete certain objectives, craft certain materials, hunt and gather certain materials, and complete certain towers to gain the required materials to craft the Bloodline.
This event is designed to be a bit of a grind, but it will be completable over the course of the month by doing what you normally do.
Game Updates
Hopefully, by then, the map fixes are in and the optimization issues have been resolved.
Enjoy your weekends! Remember, SY goes away tomorrow, and the Pirate Ship and Co. will be back.
P.S. Some of the materials are already available to be gathered. :)
The game currently only has the following Forbidden Jutsus available: Ethereal Rebirth, Nexus, Momo, Dragon King, Fury of the white tiger. All other Forbidden Jutsus have been reclassified as normal.
Pending a code change, this is a PSA being annouced to everyone, You are only allowed to have one Forbidden Jutsu equipped this also counts towards Dragon King Impact and Fury of the White Tiger. The loadout rules will be updated to reflect this.
The archive opens Saturday: wear a mirrored S-rank bloodline free for the weekend, every jutsu at max level, with your swap reputation refunded both ways. More info available in the Discord thread.
We are aware of the general issues with the Map and Mobile optimization. These issues have been passed on to Terriator and are in the process of getting fixed. However their have been some server issues and general secruity issues that needed to be sorted out so work on the map was paused. On a side note as well, we are also aware of the avatar comprehension issue and are actively looking for better ways to improve the local/global experience.