Village War System Rework
We're reworking the Village War System to make wars more organized, strategic, and objective-driven.
Open-world PvP will remain an important part of wars, but villages will now compete over specific objectives that directly influence the outcome. Teamwork, coordination, and strategy will play a much bigger role in determining which village emerges victorious.
War Duration & Town Hall
- Village Wars will last a maximum of 7 days.
- Each village's Town Hall starts with 10,000 HP and loses 300 HP daily.
- If neither village achieves victory before the time limit, the village with the most remaining Town Hall HP wins.
- Declaring war will cost 500,000 Village Tokens.
War Declaration & Espionage
Once war is declared, villages will have a 24-hour preparation period to organize their forces, request allied support, or hire factions.
Two Shrines will be randomly selected as hidden War Objectives. Before attacking them, players must first discover their locations.
- Complete Espionage Missions or defeat enemy players to earn Espionage Points.
- Once your village's Espionage Counter reaches 100 points, an enemy War Shrine will be revealed.
- Once revealed, the Shrine becomes available for attack.
Sabotage & Shrine Battles
Players will be able to complete Sabotage Missions to weaken enemy War Shrines before launching an attack.
- Defeating Shrine Guardians or defending players removes 350 Shrine HP.
- Destroying a War Shrine deals 1,500 damage to the enemy Town Hall.
- The defending village will also lose control of the sector containing the destroyed Shrine.
- Only Shrines selected as War Objectives will contribute toward the war.
War Camps
A new War Camp objective will appear every 3 hours and remain active for 1 hour.
Both villages will compete to defeat War Camp Guardians and earn points.
- The village with the most points when the War Camp ends wins the objective.
- Winning a War Camp deals 300 damage to the enemy Town Hall.
- Participating players earn personal War Points for their contributions.
Open-World PvP
Open-world PvP will continue to play an important role in Village Wars.
Defeating enemy players will now both damage the enemy Town Hall and restore HP to your own Town Hall.
- Enemy Town Hall damage ranges from 10 to 40 HP per eligible kill.
- Your village's Town Hall recovers between 7 and 30 HP.
- These values depend on the player's role in the war.
We're also adjusting War Immunity to prevent players from remaining protected while actively participating in combat or other war activities.
Victory Rewards
Winning a Village War will reward participating villages with:
- +40% Regeneration for 3 days.
- +20% Training for 3 days.
- +3 Temporary Structure Levels for 5 days.
- 3,000,000 Village Tokens shared between participating allies.
Defeat Penalties
Losing a Village War will result in:
- −2 Structure Levels for 3 days.
- War Exhaustion lasting 2 days for attacking villages or 4 days for defending villages.
War Points & Prestige
Players who participate in Village Wars will accumulate War Points, which can be exchanged for Prestige after the war.
The conversion rate will be 1 War Point = 10 Prestige.
Important: War Points must be converted within 3 days after the war ends. Any unconverted War Points will expire.
What's the Goal?
The goal of this rework is to make Village Wars more engaging, rewarding, and strategic.
Rather than simply fighting to reduce the enemy Town Hall's HP, villages will have multiple ways to influence the outcome through Espionage, Sabotage, Shrine Battles, War Camps, and open-world PvP.
A well-organized village that coordinates its members and focuses on objectives will have a much greater opportunity to secure victory.
Prepare your village, coordinate your forces, and get ready for a new era of Village Warfare!













