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The long-awaited combat formula update has arrived.
The game has returned to a multiplicative calculation system instead of additive scaling. This means that bonuses now multiply together rather than simply being added.
For example, two separate 40% damage increases will now calculate as:
1.4 × 1.4 instead of 40% + 40%.
The new formula also includes built-in baseline combat values:
These values are applied to all players automatically, ensuring everyone has a baseline level of offense and defense without relying on external systems such as the Skill Tree.
This change is intended to keep early-round damage under control and prevent extreme burst damage regardless of build choices.
The armor system has been simplified significantly. Going forward, the primary armor sets will be:
The team will continue testing armor values, imbuements, and future progression systems to ensure they fit within the new combat framework.
Current Bloodline adjustments are temporary. The balance team will be conducting a broader review, with additional Bloodline updates planned in future patches.
Keystones have returned to the shop. Their role in character progression is changing, with future updates introducing new Keystones and making them less mandatory for overall power.
Players are encouraged to experiment, as Keystones can now be swapped more freely.
These changes are designed to provide more meaningful specialization choices while reducing mandatory power picks.
@5/30/2026, 2:05:17 AM
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