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Hello fellow Ninjas, Patch B1.1 is ready and this one brings one of the most comprehensive changes to all Jutsu in the game that we've ever done or will attempt to do.
Over the past month, we have been trying to diversify the jutsu options and make elements more unique, removing duplicates and expanding the range of tags and playstyles in the game. We believe we came to a reasonable compromise with this and will be rolling out this update starting today and going into the weekend.
The aim of this update is to not give everyone access to everything and ensure that you must play around the strengths of your element and bloodline. This is a tricky thing and might require further tweaks going forward. Due to the nature of these changes, we'll be making adjustments as needed for the month of April and won’t be waiting until the end-of-month patch cycle.
Some bloodlines will be affected by this, some might be too weak, some might end up being too strong.
We've changed how we want residual damage to work; they will now contain upfront damage along with their residual counterpart. This change will be pushed to all residual damage, both bloodline and non-bloodline.
Bloodline jutsu, as always, are exempt from most of these changes.
We've used highest to somewhat bridge the gap between what is element-restricted and what is lacking from an element. Please note, however, that we are unlikely to create something because your element is lacking it. So please, keep the "Why does my element lack X and that element has Y" complaints to a minimum.
Changes are coming to Blue Blade Eyes and Oblivion Seal, which are being shipped in this patch. The changes will be published later for these bloodlines.
Weapons have fallen out of the meta and while we are planning for crafting to fill this void, we do feel that some of the weapons could do with some upgrades. This is our next project and we will be looking at getting some weapons shipped this month.
@3/27/2025, 2:03:40 PM
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