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TLDR: We are in a volatile state. I will be fine-tuning numbers across the game until we reach a state where you are rewarded for your investments, moving away from the "two M4 tanks throwing wet noodles" meta.
Damage reduction (DR) is currently the strongest it has ever been because it applies at the end of damage processing and is additive. Making it additive allows players to intuitively understand how calculations work, but it comes with trade-offs:
Over the last two years, many sources of DR have been added through various playstyles and builds. Moving forward, some of these will be reduced or removed. While we are still testing, this is why we are in beta; we are getting closer to a combat system that is easier to understand. Before the DR fix, players were being defeated with no effort; now, combat has shifted toward "wet noodles" for some.
This is the final big hurdle, and compensation will be provided.
Raids are currently paused. It is not ideal to have players fighting raid bosses while the "stuck bug" remains unfixed. A raid is ready, but internal fixes are the priority. Additionally, a team of players is being assembled to help with content, so expect new appointments soon.
P.S. We are testing if skill tree resets work; if your skill tree disappears, my bad!
P.S.S. Congratulations Phros. Praise Phros!
@3/15/2026, 5:38:39 PM
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