You are reading Launch of Hideouts and Paschar's First Event, a discussion on the TheNinja-RPG community forums. Players use these boards to share builds, ask questions and follow announcements. Create a free account to reply, or start with the getting-started guide.
A faction is a home, a home for those who believe that the laws of the land don't apply to them. A place where they can freely wage war and set their own rules as they see fit.
But a faction without a location to call home is nothing but a bunch of mercenaries. To give life to the Dirt, I introduce to you Hideouts.
Hideouts, a first in TNR history, allow factions to purchase a sector, construct a place they call home, and eventually turn this sector into their very own village.
As of this moment, Hideouts are released. Please report any bugs that we might have missed in internal testing, and please play nice.
Also, Paschar has launched his first event: "Echoes of Turmoil: The Spirits' Frenzy". You can find it at Wake Island!
@2/6/2025, 4:02:12 AM
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