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It’s been a while since I last made a post, so I will do this now. This is a series of posts that I will be making, but I am doing this now to shed some light on what we’re working on at the moment. My other posts will talk about changes to the rules and the future of the game.
Work in Progress Features:
These features have had initial work done and are all close to completion. Some of them will require extensive testing.
Hideout: The ability of our syndicate factions to purchase a sector and have it become their hideout. A nifty feature was also added into the code that will allow a clan to go rogue and become a faction.
War System: The initial work is done, and we have changed stuff to allow this to come out sooner rather than later. The town hall will have HP, and the first town hall to reach 0 HP loses the war. You can also hire a faction to join you in your war. Tons of rewards for the victors.
Kage Changes: Bringing back PVP Kage, adding some stricter requirements.
Highest Specialization: Pick what offense and generals will count as your highest offense.
New Tags:
Elemental Seal: The ability to prevent a player from using a certain elemental jutsu.
Copy Tag: The ability to copy all positive effects from one player to yourself.
Shield: Add a shield in the form of extra HP to yourself.
On top of that, some bug fixes and quality-of-life stuff will be added to filters.
@1/28/2025, 3:40:11 PM
@1/28/2025, 6:16:47 PM
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