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Hello everyone, this patch is long so long that I can't list everything here.
Why this was done:
So most of you would have realized that a uniformity has been done across all offenses and elements. The reason for this is to bring everything to parity. While I understand that you will be saying there's no versatility, this is intended.
Before, a lot of offenses were better; some elements were lacking and everything was a bit of a mess. This reset, as I will call it, will allow us to plan better moving forward and to understand how people are fighting, and be more careful when introducing battle-defining effects like clear/cleanse.
Game plan going forward:
Going forward, we're gonna slowly introduce these tags again and make them more accessible to all. These tags will end up being non-elemental by nature, or maybe we will try to tag it on to other elemental jutsu in the future.
We have a lot of tags that we haven't introduced yet and we plan on doing so, and by bringing each element and offense in line with each other, it allows us to make each offense fair to play against, where one is not weaker than the other.
Bloodlines:
We will be overhauling the A Ranks soon. These are to give some of them more defining traits and to make their power spikes better. Some A Ranks right now have 3/4 jutsus available, and we're going to be looking at bringing this to the others so that there isn't a clear better bloodline because it just has more options.
Tactics and Strategy:
The combat for core 4 revolves around being able to think and react, not just spam city. At the moment, there's only the very basics of this implemented, and as time progresses, we will start releasing more tools for you to counter what your enemy is doing.
We're also planning a massive QoL overhaul of the combat page. Also Eyes of the found is getting ready for release, bye
@8/12/2024, 12:11:42 AM
@8/12/2024, 12:19:28 AM
@8/12/2024, 2:59:41 AM
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