You are reading Patch B1.6, a discussion on the TheNinja-RPG community forums. Players use these boards to share builds, ask questions and follow announcements. Create a free account to reply, or start with the getting-started guide.
This patch notes post is different from the others due to the comprehensive nature of the changes. Feel free to skip to the TL;DR if you're just looking for the summary.
Damage modifiers were introduced at a time when roughly 70% of the game’s features weren’t implemented. They were a temporary measure—intended as a stopgap—but unfortunately evolved into a core mechanic.
As more features were added, the game’s meta shifted. Players were regularly being taken out within 3-4 turns, with some even being one-shot. This was never the design intent.
In a healthy combat system, the average fight should last between 10–15 turns. Some builds and playstyles may finish faster or slower, but the current burst-heavy meta was unsustainable.
To regain control and create transparency in combat mechanics, we've made a major change: damage modifiers have been removed. This affects all jutsu, both bloodline and non-bloodline. This means no more "this has 33 EP so it’s obviously a nuke."
We expect some unexpected side effects and will monitor them over time.
This change prevents residual effects from scaling uncontrollably due to increased stat importance.
The game will now move away from percentage-based effects (outside of jutsu and bloodlines) and embrace static scaling.
Why? Because percentages are calculated multiplicatively—i.e., 5% x 5% x 5%—which introduces artificial ceilings that cause balance issues.
By using static values instead, we gain control and flexibility. Expect upcoming changes to include:
These changes are significant and may take time to get used to. Some things may feel too weak or too strong—but our goal is long-term game health and sustainable balance. We’re learning from past mistakes to build a better future for the game.
Thank you.
@7/31/2025, 2:25:03 AM
Terms of Service - Privacy Policy - Cookie Policy - Cookie Consent - Guide - Rules - Staff
TheNinja-RPG © by Studie-Tech ApS - 2005-2026
Rådhusstræde 15 - 1466 København K - Denmark - Contact