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TLDR: New Battle Pyramid is live; new PVP game modes are in development; Raids have been a success; Damage Reduction is within expectations. New PVP-only materials are coming, and while silver costs will increase, silver will be easier to gain through PVP.
The last month has seen significant upheaval in the combat formula and damage reduction. We are finally in a stable place where changes should become less frequent. I apologize for the headaches caused during this adaptation period.
Recent bug fixes have stabilized the raid experience. We are walking back the previous policy regarding material trading between alternate accounts in favor of a better system:
While TNR is a PVP game at its core, the recent influx of PVE content fulfills long-promised systems essential to the game's identity. We aim to balance both sides so every player can enjoy a complete experience.
We recognize that the current "travel and attack" PVP philosophy can feel outdated and like a chore. To revitalize this, our future plans include:
Developer Note: I apologize for any impulsive or unprofessional moments during the recent stressful updates. This month looks promising, and I want to thank the coding, event, and content teams for their hard work.
@4/6/2026, 11:43:54 PM
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