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Events and their Difficulty

Neon AvatarImage

Events and their Difficulty

Neon
Lvl. 100JoninContent-admin

Events and Difficulties of Events

While I await my clean install of Windows (sorry again 😞), let’s talk about events and their difficulty.

In general, we want events to be fun for everyone. We are working on a better event system that will be more akin to a visual novel — but that takes time. The issue we face is that events that are fun at low levels are boring at high levels and vice versa.

We've seen the complaints about the dragon, and we can see the win rate. It's safe to say that while most players who are near cap had fun, those who are mid to bottom of the progression ladder didn't have fun and only faced frustration in trying to beat the event.

Now, the scaling system that we have at the moment doesn’t really help with difficulty. A level 100 AI is more akin to a level 60 player than an actual level 100 player. As such, we use different modifiers to scale the AI up to higher standards.

The problem with that is: lower levels get left behind. And it's really unfair to ask event members to create two or even three separate events to account for every bracket of player that we have.

That said, while we finish up the war system, we’re going to be adding a new system to the event codebase that allows us to clone events. This should make it possible to have two different events that are level locked.

Hopefully, this will allow us to make events easier for those who are lower levels and more challenging for those near cap.

@4/15/2025, 7:29:14 PM

XSephirothX AvatarImage
XSephirothX
Lvl. 100Jonin
Weiny hut events 🤧😂

@4/15/2025, 7:31:11 PM

Alistair AvatarImage
Alistair
Lvl. 100Jonin
We could get a little help with small training boosts during weekends

@4/15/2025, 7:32:20 PM

Hazelnyan AvatarImage
Hazelnyan
Lvl. 100Higher Outlaw
nya

@4/15/2025, 7:34:37 PM

Nyssa AvatarImage
Nyssa
Lvl. 100Higher Outlaw
We don’t really need events for the lower levels as much as we need extra XP weekends. It’s so simple. Lv 100’s won’t benefit from that so they can have the hard events. I don’t really care about a badge more than the exp itself

@4/15/2025, 7:36:56 PM

Orpheus AvatarImage
Orpheus
Lvl. 100Higher Outlaw
where's the fun getting beaten over 60 times by 10.defeat Ai , once passed i had to be beaten by the last Ai nothing works with him too absorbs/reflects/barrier/weaken damage taken or given/items consummable also changed all jutsus both genj and bukij still nothing worked.

@4/15/2025, 8:14:41 PM

Phrosfire AvatarImage
Phrosfire
Lvl. 100JoninCoding-admin
Are you reading the battle log?

@4/15/2025, 8:28:23 PM

Yellow AvatarImage
Yellow
Lvl. 10Genin
Just make multiples AI lvls. Lvl 10 30 50 80 100. And each player choose what they think they can win against. With different rewards. Based on AI lvl... 😉

@4/15/2025, 8:28:26 PM

Phrosfire AvatarImage
Phrosfire
Lvl. 100JoninCoding-admin
@yellow that requires a different quest for each AI. I'm adding a clone option so he can make multiple of the same event.

@4/15/2025, 8:30:28 PM

Orpheus AvatarImage
Orpheus
Lvl. 100Higher Outlaw
i did Phrose , it marks ground with damage beside causing increase damage given for 2 rounds and lower my damage for 2 rounds , i can't get closer and when i try to remain away it still causes high damage , used clear or cleanse didn 't work , used jutsus that can increase my stats and damage and used jutsus that can lower his but still was beaten over and over.

@4/15/2025, 9:06:53 PM

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