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BEE Nerfs:
These were a little bit overdue. I understand what BEE players are gonna say – heal cut, etc., etc. – but even with heal cut, healing two rounds of damage in one round is a bit too much.
HP is probably the most important stat in the game, and negating two rounds of damage is just too much. So here are the nerfs to tone down the healing on BEE.
Hemocure:
Scaling reduced from 0.35 to 0.2
Base healing reduced from 12 to 5. This should mean you cap out at 10% healing.
Blood Release: Thousand Strike:
Scaling reduced from 0.4 to 0.2
Base Healing reduced to 2 from 3.
Reaper's Embrace:
Damage increased to 30 from 28.
Blood Release: Crimson Impact:
Damage increased from 26 to 28.
Decrease stat added.
@11/27/2024, 2:28:07 PM
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