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So some of you might already notice but we have introduced an offense
passive system. Each offense will be doing something unique based on
what we believe is their strong point. This should make combat more fun
for everyone.
Bloodline jutsu are excluded, 40AP are excluded as well. They are some
major changes come to S Ranks as well so we can make none elemental
jutsu without making S Ranks even stronger.
Taijutsu – All taijutsu specific jutsu get a 1.1 modifier. In cases where they already get a
modifier, that modifier is increased. (Bloodline jutsu are excluded)
Genjutsu – All Genjutsu specific Jutsu are now 5 range. All Genjutsu
decrease all stats by 10%, for 2 rounds. (Bloodline jutsu are excluded)
Ninjutsu – All Ninjutsu specific jutsu are range 4. All Ninjutsu gain 5%
dmg reduction buff, 2 rounds. (Bloodline jutsu are excluded)
Buki – All buki gain range 4, -All buki apply 5% damage taken debuff, 2 rounds.
Highest – Range 4, 10% stat increase buff for 2 rounds. (Bloodline jutsu are excluded)
THESE VALUES ARE NOT FINAL AND ARE SUBJECT TO CHANGE.
This is the first step to offense diversity. Your feedback is required to expand on this.
@11/21/2024, 8:51:08 PM
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