A new patch has been released, bringing UI/UX improvements, PvP mission updates, War-Torn Sector incentives, new quest trackers, and more!
UI/UX Adjustments
- Items in the shop that you do not meet the level requirement for are now hidden.
- The buff/debuff tracker in combat now displays
heal-given increase/decrease effects, including accurate multiplicative stacking percentages.
Bug Fix
- Daily missions are now correctly assigned based on the user’s level.
PvP Missions
- Added a new
PvP Mission quest type.
- PvP missions (12 daily) have been added to the
Mission page.
- PvP mission kills only count when completed in the
War-Torn Sector (Sector 335).
War-Torn Sector
- You can attack or rob players of any level (Chunin+).
- Killing allies in the War-Torn Sector no longer reduces prestige.
- Kills in the War-Torn Sector do not affect wars.
Kill Bonuses in War-Torn Sector
-
1.6x EXP gained.
-
1.6x money gained.
-
0.5% chance of
Seichi Silver for each kill (reward scaling is applied to the chance).
Death Penalties in War-Torn Sector
- Lose the same amount of money the winner gained.
- Lose
50 durability on death.
PvP Adjustment
-
ANBU auto-attack no longer works outside the user’s own village.
New Quest Trackers
- Added new trackers for
EXP gained in each job: Crafting EXP gained, Gathering EXP gained, Hunter EXP gained.
- Added new trackers for
overall EXP in each job: total Crafting EXP, total Gathering EXP, total Hunter EXP.
- Added a
Spars Won tracker that can also be used in quests.
Additional Adjustments
- Durability is no longer lost during spars. (Ranked spars already use ranked loadouts and do not affect gear.)
- Users can now modify their
ranked loadout when there is no active season, allowing setup for off-season ranked spars.
Big thank you to Regicide for the following updates:
- Fixed kage hats not transferring on residual kills.
- Only one Kage challenge can exist at a time to prevent overwriting.
- The maximum number of capturable sectors is now displayed correctly in the village overview.