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Offense Passive

Neon AvatarImage

Offense Passive

Neon
Lvl. 100JoninContent-admin

So some of you might already notice but we have introduced an offense
passive system. Each offense will be doing something unique based on
what we believe is their strong point. This should make combat more fun
for everyone.

Bloodline jutsu are excluded, 40AP are excluded as well. They are some
major changes come to S Ranks as well so we can make none elemental
jutsu without making S Ranks even stronger.

Taijutsu – All taijutsu specific jutsu (including bloodlines limited to
taijutsu ) get a 1.1 modifier. In cases where they already get a
modifier, that modifier is increased. Dot’s get nothing.

Genjutsu – All Genjutsus specific Jutsu are now 5 range. All Genjutsu
decrease all stats by 10%, for 2 rounds.

Ninjutsu – All Ninjutsu specific jutsu are range 4. All Ninjutsu gain 5%
dmg reduction buff, 2 rounds.

Buki – All buki gain range 4, - all buki specific jutsus gain 0.3
residual, 1 round.
Highest - Range 4, 10% stat increase buff for 3 rounds.

@11/21/2024, 8:02:10 PM

Neon AvatarImage
Neon
Lvl. 100JoninContent-admin
Typo, Major changes are coming to S Ranks it's not out yet.

@11/21/2024, 8:04:42 PM

Wack_Penguin AvatarImage
Wack_Penguin
Lvl. 100Jonin
in regards to genjutsu, im assuming the decrease is to the OPPONENT and not to yourself? also do these debuffs stack per jutsu use?

@11/21/2024, 8:13:39 PM

Gemino AvatarImage
Gemino
Lvl. 100Jonin
I don't feel like the Ninjutsu change properly reflects the identity of "ninjutsu". In Naruto, Ninjutsu is typically long range and offensive where as this change makes it a closer range, tanky playstyle. In real life, ninjutsu was like, stealthy guerilla warfare. Thanks for all your hard work. :)

@11/21/2024, 8:50:15 PM

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