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Combat Update Pushed

Neon AvatarImage

Combat Update Pushed

Neon
Lvl. 100JoninContent-admin

New Combat Update was pushed today this is how it works taken from the github:

Instead of each combat round being just a single player's actions. Rounds instead would contain the actions of all players.
Eg. Combat begins and initiative is rolled. Player A wins the initiative and goes first.

Round 1.
Player A takes their turn.
Player B takes their turn.
Round ends.

Round 2.
Player A takes their turn.
Player B takes their turn.
Round ends.

And so on.

This would streamline the effects of tags, cooldowns, and ease of understanding combat for new players. A 1 round tag would begin the round after it is used and its effects would only last for that round.
A 2 round tag takes place in the following 2 rounds.
(Some tags naturally would have effects that activate on the round they are used, eg. Heal. And that doesn't change.)

Cooldowns would be much easier to track and parse because we wouldn't have to factor in both player's turns into calculating the rounds.
We would no longer have to track player round vs enemy rounds for some tag effects because rounds are streamlined into one cohesive thing.

And understanding combat for new players becomes much easier when you know that each round you have your chance to act and so does the opponent.

@9/10/2024, 4:33:51 PM

ZahKoo AvatarImage
ZahKoo
Lvl. 100Higher Outlaw
How will this affect blast shield?

@9/10/2024, 4:38:18 PM

DareDiver AvatarImage
DareDiver
Lvl. 52Jonin
Sounds like the end of the turn skip era.

@9/10/2024, 4:44:16 PM

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