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Looking back at September, we didn't manage to wrap up combat system as I had hoped - primarily because some errors had to be fixed, some minor QoL things took up time, a few minor new systems like news and ramen shop were added, etc.
Going in to October, we have decided on another major change for the battle system; we will move from the semi-round/live system we have now, and instead move towards a fully turn-based system, a little bit more akin to DnD-style combat. The hope for this change is to keep the potential for a very strategic system, while also eliminating the "faster connection wins due to faster movement"-component of the game.
I don't expect this change to take super long to implement, so hopefully during next week this should be live 😄 Thanks for everybody for their support, both in terms of time spent playing the game and supporting it, as well as those helping out moderating and working with content
@9/29/2023, 6:35:33 AM
Keep up the good work. I currently like the battle system you have but, if you have something better I'm down to give it a shot. I personally liked this new system but, I'm not sure if I want to go back to the old one. NInjutsu was kinda busted and when it initially started Taijutsu was overpowered.
@9/29/2023, 8:06:50 PM
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