Jutsu Balance Update
All effects below last 2 rounds. Percentage effects scale by +0.4 per level; flat potency modifiers have no level scaling.
Combat Buffs and Debuffs
- Chakra Edge: Increases your Damage Given by 20% and decreases the opponent’s Damage Given by 20%.
- Cyclone Palm Strike: Increases the opponent’s Damage Taken by 20% and decreases their Damage Given by 20%.
- First Chakra Gate: Increases your Damage Given by 20% and decreases your Damage Taken by 20%.
- Limit Breaker: Increases your Damage Given by 20% and grants +10 Damage potency. Removed Decrease Damage Given.
- Divine Pulse: Increases your Damage Given by 20% and grants +5 potency to Increase Damage Given and +5 potency to Decrease Damage Taken.
- Chakra Resistance: Decreases your Damage Taken by 20% and reduces Damage potency by 10.
- Mental Fortress: Increases the opponent’s Damage Taken by 20% and grants +10 potency to Decrease Damage Given.
Elemental Empowerment
These jutsu now increase your Damage Given by 20% and grant +10 potency for their respective element:
Raijin’s Judgement — renamed from Lightning Ward
Gust Armor
Enjin
Earth Armor
Choha









