Bloodline Reworks:
Suragu:
Summoning updated to do only Lava Damage, base level of AI raised to give it more defense and offensive power.
Blow of Devastation Move Prevent 2 turns, Decrease Damage Taken
Infernal Stream Recoil added instead of Residual
Molten Manipulation removed as Bloodline jutsu >Normal
Tags available At end result:
Decrease damage taken 2 rounds
Increase damage given by target 2 rounds
Increase damage taken 2 rounds
Movement prevent
Recoil 2 Rounds
We believed the bloodline lacked defensive power but had offensive capabilities.
SK:
Summoning updated and Eternal Forrest damage modifier added along with movement prevent.
TM:
Silent Palm Strike
● Removed Stun
● Added Sealing
● Base EP unchanged
● Scaling unchanged
● Range unchanged
Removed stun for the more reliable sealing, since stillness lost sealing.
Silent Rift
● Added Movement
● Base unchanged
● Scaling unchanged
● Range 4 > New Range 5
Added movement and increased range to fit name and other movement jutsu.
Stillness
● Changed Name to Eternal Stillness
● Reworked into utility Jutsu
● Prevent Buff and Debuff for both users for 2 turns
This change will allow for them to dictate the flow of combat more by picking when to stop their opponents. This will be a nice way to interrupt the Buff + Buff meta.
We've also made some changes to all summoning with their base levels, some QoL updates, and parity updates across different offensive moves.















