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Neon AvatarImage
Neon
Lvl. 100JoninContent-admin

Bloodline Reworks:

Suragu:

Summoning updated to do only Lava Damage, base level of AI raised to give it more defense and offensive power.
Blow of Devastation Move Prevent 2 turns, Decrease Damage Taken

Infernal Stream Recoil added instead of Residual

Molten Manipulation removed as Bloodline jutsu >Normal

Tags available At end result:
Decrease damage taken 2 rounds
Increase damage given by target 2 rounds
Increase damage taken 2 rounds
Movement prevent
Recoil 2 Rounds

We believed the bloodline lacked defensive power but had offensive capabilities.

SK:
Summoning updated and Eternal Forrest damage modifier added along with movement prevent.

TM:

Silent Palm Strike
● Removed Stun
● Added Sealing
● Base EP unchanged
● Scaling unchanged
● Range unchanged

Removed stun for the more reliable sealing, since stillness lost sealing.

Silent Rift
● Added Movement
● Base unchanged
● Scaling unchanged
● Range 4 > New Range 5

Added movement and increased range to fit name and other movement jutsu.

Stillness
● Changed Name to Eternal Stillness
● Reworked into utility Jutsu
● Prevent Buff and Debuff for both users for 2 turns

This change will allow for them to dictate the flow of combat more by picking when to stop their opponents. This will be a nice way to interrupt the Buff + Buff meta.

We've also made some changes to all summoning with their base levels, some QoL updates, and parity updates across different offensive moves.

ACEie AvatarImage
ACEie
Lvl. 20Genin
What are these abbreviations?
charichu AvatarImage
charichu
Lvl. 20Genin
Looks like good changes
Rikumaru AvatarImage
Rikumaru
Lvl. 98Jonin
Aizen SK is Shinseina Ki I.E. Wood release. Also S.K need a healing jutsu q.q

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