A new patch has been released with major War System updates, balance changes, and expanded alliance mechanics.
War System Changes
- The cost to declare war has been increased to
150,000 Tokens.
- Only
one active war may be present on a village at a time.
- Additional villages or factions must
request allyship with the initiating village to participate.
Sector & Townhall Mechanics
- Losing a sector during war now removes
300 Townhall HP.
- Recapturing a lost sector restores
150 Townhall HP.
- Townhall and raid target decay has been increased to
400 HP per day.
- Wars lasting longer than
14 days end automatically, awarding victory to the village with higher Townhall HP.
War Loss Penalties
- Losing a war reduces all structures by
3 levels.
- Structure upgrades are locked for
7 days before Kages may upgrade again.
- Losing villages are protected from war declarations for
10 days.
War Victory Rewards
- Winning a war grants
+3 bonus levels for
5 days to:
• Training Ground
• Ramen Shop
• Mission Hall
• Home
• Battle Arena
- Winning participants receive
500,000 Tokens.
- Winners cannot declare another war for
3 days.
War Exhaustion
- War Exhaustion now scales over time:
•
3% Tokens per day initially
•
6% after 5 days
•
10% after 8 days
- Applies to all wars and raids.
War Missions
- Players at war now receive
random War Missions throughout the day.
- Missions may be
PvE or PvP.
- Completing missions contributes to Townhall damage or restoration.
Shrine Points
- Minimum Shrine Points increased to
10.
- Maximum Shrine Points capped at
20.
Alliances & Factions
- Factions may now form alliances with
Villages.
- Factions may
request aid from Villages.
- Factions can now form alliances with
other Factions.