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War System Changes

Neon AvatarImage

War System Changes

Neon
Lvl. 100JoninContent-admin

A new patch has been released with major War System updates, balance changes, and expanded alliance mechanics.


War System Changes

- The cost to declare war has been increased to 150,000 Tokens.
- Only one active war may be present on a village at a time.
- Additional villages or factions must request allyship with the initiating village to participate.

Sector & Townhall Mechanics

- Losing a sector during war now removes 300 Townhall HP.
- Recapturing a lost sector restores 150 Townhall HP.
- Townhall and raid target decay has been increased to 400 HP per day.
- Wars lasting longer than 14 days end automatically, awarding victory to the village with higher Townhall HP.

War Loss Penalties

- Losing a war reduces all structures by 3 levels.
- Structure upgrades are locked for 7 days before Kages may upgrade again.
- Losing villages are protected from war declarations for 10 days.

War Victory Rewards

- Winning a war grants +3 bonus levels for 5 days to:
• Training Ground
• Ramen Shop
• Mission Hall
• Home
• Battle Arena
- Winning participants receive 500,000 Tokens.
- Winners cannot declare another war for 3 days.

War Exhaustion

- War Exhaustion now scales over time:
• 3% Tokens per day initially
• 6% after 5 days
• 10% after 8 days
- Applies to all wars and raids.

War Missions

- Players at war now receive random War Missions throughout the day.
- Missions may be PvE or PvP.
- Completing missions contributes to Townhall damage or restoration.

Shrine Points

- Minimum Shrine Points increased to 10.
- Maximum Shrine Points capped at 20.

Alliances & Factions

- Factions may now form alliances with Villages.
- Factions may request aid from Villages.
- Factions can now form alliances with other Factions.

@1/10/2026, 1:38:40 PM

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