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Item overhaul.

Neon AvatarImage

Item overhaul.

Neon
Lvl. 100JoninContent-admin

This is the last combat related mechanic to have not been fixed yet, so with this in mind please add your suggestions for cool item related tags.  Please follow this format:

Name of Tag:
Description: Describe what the tag does and how it should be applied. 

@11/19/2023, 7:57:39 PM

dEt0uR AvatarImage
dEt0uR
Lvl. 96Jonin

Name: Bleed 

Description: Chance to apply a DoT

 

Name: Bludgeon

Description: Chance to stun or daze enemy (Daze would lower damage)

 

Name: Crit 

Description: Chance to deal extra damage

 

Name: Lifesteal

Description: Restore HP Based on Damage dealt

 

Name: Penetration

Description: Ignore a portion of the target's defense

 

Name: Poisoned

Description: Damage over time and damage debuff

 

Name: Frost 

Description: Chance to slow the target skipping their turn (Thinking this could be unique for BBE)

 

Name: Blast 

Description: Ninja game so paper bomb. Consumable item that does damage and applies a burn or daze

 

Name: Disarm

Description: Prevents the target from using weapons

 

@11/20/2023, 7:39:16 AM

Mcdan93 AvatarImage
Mcdan93
Lvl. 1Student

There should be armor/equipment that increases stats or chakra consumption. While everyone can wear armor, adding some flair for Nin/Genjutsu users could be effective. 

@11/20/2023, 2:37:01 PM

dEt0uR AvatarImage
dEt0uR
Lvl. 96Jonin

Name: Crit Reduction 

Description: Reduces Crit Damage by a certain amount 

Name: Bleed Resist 

Description: Prevents Bleed Damage Name: Stun Resist 

Description: Decreases Chance to get stun // Chance to get unstanned earlier 

Name: Tough 

Description: Item Active that increases your defense by a certain amount for 1 round 

Name: Damage Reflect 

Description: Reflects a portion of damage to the attacker

@11/20/2023, 9:21:11 PM

Neon AvatarImage
Neon
Lvl. 100JoninContent-admin

Detour, crit will never be added into the game. Crit is a bad design philosophy. 

@11/21/2023, 1:26:23 AM

dEt0uR AvatarImage
dEt0uR
Lvl. 96Jonin

How so? I want to hear your take on it? Is it from a "fun" perspective? Or an "I think its bad" viewpoint?

 

Sure it doesn't feel "nice" when someone get a lucky crit, but doing the exact same damage each round with 0 variance is also bad design. Even if no crit, the damage formula currently needs some tweaking. Instead of doing 300 damage each round, I feel like damage should be a range of lets say 290-310, just as an example.

@11/21/2023, 6:52:53 AM

Neon AvatarImage
Neon
Lvl. 100JoninContent-admin

We have Flux in the game which damage changes between 5-10% so it won't be the same Crit is a luck based mechanic and we're trying to remove luck out of the game 

@11/22/2023, 10:11:06 PM

dEt0uR AvatarImage
dEt0uR
Lvl. 96Jonin

Understandable. I don't think flux is working. Been testing it with my friend and the damage stays the exact same every time

@11/23/2023, 2:31:13 AM

Neon AvatarImage
Neon
Lvl. 100JoninContent-admin

Then that's something we can look at Detour, if the flux isn't happening. 

@11/23/2023, 1:19:43 PM

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