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This is the last combat related mechanic to have not been fixed yet, so with this in mind please add your suggestions for cool item related tags. Please follow this format:
Name of Tag:
Description: Describe what the tag does and how it should be applied.
@11/19/2023, 7:57:39 PM
Name: Bleed
Description: Chance to apply a DoT
Name: Bludgeon
Description: Chance to stun or daze enemy (Daze would lower damage)
Name: Crit
Description: Chance to deal extra damage
Name: Lifesteal
Description: Restore HP Based on Damage dealt
Name: Penetration
Description: Ignore a portion of the target's defense
Name: Poisoned
Description: Damage over time and damage debuff
Name: Frost
Description: Chance to slow the target skipping their turn (Thinking this could be unique for BBE)
Name: Blast
Description: Ninja game so paper bomb. Consumable item that does damage and applies a burn or daze
Name: Disarm
Description: Prevents the target from using weapons
@11/20/2023, 7:39:16 AM
Name: Crit Reduction
Description: Reduces Crit Damage by a certain amount
Name: Bleed Resist
Description: Prevents Bleed Damage Name: Stun Resist
Description: Decreases Chance to get stun // Chance to get unstanned earlier
Name: Tough
Description: Item Active that increases your defense by a certain amount for 1 round
Name: Damage Reflect
Description: Reflects a portion of damage to the attacker
@11/20/2023, 9:21:11 PM
How so? I want to hear your take on it? Is it from a "fun" perspective? Or an "I think its bad" viewpoint?
Sure it doesn't feel "nice" when someone get a lucky crit, but doing the exact same damage each round with 0 variance is also bad design. Even if no crit, the damage formula currently needs some tweaking. Instead of doing 300 damage each round, I feel like damage should be a range of lets say 290-310, just as an example.
@11/21/2023, 6:52:53 AM
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