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Getting there you might be ambushed, walk around to find clues, or even in future there could be actions to do in place, like search, dig, wait or hide (so you can ambush). Hiding seems an interesting way to scout, and we are talking about ninja stuff, so there should be an alternative of sleeping to not be found.
of course, hide and search are competitive and antagonist mechanics that should be wisely developed
@12/28/2023, 12:58:43 PM
Yeah, PVE balancing is quite hard.
Not even dnd has achieved a good result with that, too much circumstances
AI behaviors give a worst balance stabilization than raw numbers, but enemies based on raw numbers are boring.
Question: Do you guys have a lifetime record of the battle logs? Perhaps AI can mimic some player behaviors like jutsu order, movement and stuff
@12/29/2023, 12:32:03 PM
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