PvP XP Brackets & Combat Rules
PvP combat now uses XP Brackets to determine which players can normally initiate combat against one another.
By default, players can only initiate COMBAT against players within their own XP bracket. Certain PvP and War conditions can temporarily bypass these restrictions.
XP Brackets
| Bracket | XP Range |
|---|---|
| 1 | 0 – 500,000 |
| 2 | 500,001 – 1,000,000 |
| 3 | 1,000,001 – 1,500,000 |
| 4 | 1,500,001 – 2,000,000 |
| 5 | 2,000,001 – 2,500,000 |
| 6 | 2,500,001 – 3,000,000 |
| 7 | 3,000,001+ |
Combat Rules
- Same Village: Combat is always blocked against players from your own village, regardless of sector or war status.
- Allied Villages: Combat against players from an allied village is always blocked.
- Sector 335 — War-Torn Battleground: XP Bracket restrictions are completely bypassed. Any non-village and non-allied combat is allowed.
- Same XP Bracket: Players within the same bracket can initiate combat against each other normally.
- Bracket Immunity Lift: If a player recently initiated an attack, their XP Bracket immunity is lifted for 5 minutes. During this period, players from other XP Brackets can attack them.
- War Participants: Cross-bracket combat is allowed when both the attacker and all targets have an active War Participant status and their villages are on opposing sides of an active war.
- Otherwise: Cross-bracket combat is blocked. The player will receive a message showing both their own XP Bracket and the target's XP Bracket.
War Participant Status
War Participant status lasts for 2 hours and allows qualifying players on opposing sides of an active war to bypass normal XP Bracket restrictions.
A player gains or refreshes their War Participant status for 2 hours when they:
- Win a battle against a war enemy, including a player or Shrine AI.
- Accept a War Mission.
- Successfully initiate a COMBAT battle against a war enemy.



















