Tags are the effects on jutsu, items, bloodlines and skill-tree nodes. The encyclopedia pages under jutsu and items list the live numbers. This guide explains what the names mean.
Offence and defence
- damage — hit-point loss, scaled by stats, elements and advantages.
- pierce — damage that ignores some mitigation.
- shield — a temporary HP pool that absorbs hits.
- heal — restore health (or other pools when specified).
- lifesteal / vamp — return a share of damage as health, with a shared leech cap.
Control
- stun — skip or restrict actions.
- seal — block jutsu of matching types.
- move / moveprevent — force or freeze hex movement.
- disarm — stop weapon attacks.
Prevents, cleanse and clear
Prevent tags stop a family of effects from applying. Cleanse removes negative effects; clear removes positive ones. See prevent tags, cleansable tags and clearable tags.
Look up live data
Do not trust old wiki damage tables. Open the matching jutsu or item page for current power, rounds and costs.
















