Every round, TheNinja-RPG applies ground and user effects in a stable order. That order is why a shield can eat a hit that a later heal cannot save, and why a prevent might land before the buff it was meant to stop.
Below is the Order in Which Tags Operate:
// Prevents "stealth", "buffprevent", "cleanseprevent", "clearprevent", "debuffprevent", "fleeprevent", "healprevent", "moveprevent", "onehitkillprevent", "robprevent", "sealprevent", "stunprevent", "summonprevent", "weakness",// Pre-modifiers "elementalseal", "injectjutsus", "cleanse", "clear", "decreasepoolcost", "decreasestat", "increasepoolcost", "increasestat",
// Mid-modifiers "barrier", "shield", "finalstand", "clone", "redirection", "damage", "flee", "heal", "onehitkill", "rob", "seal", "stun", "summon",
// Post-moodifiers before pierce "decreasedamagegiven", "decreasedamagetaken", "increasedamagegiven", "increasedamagetaken", // Piercing damage "pierce",
// Post-modifiers after pierce "lifesteal", "drain", "poison", "afterburn", "absorb", "recoil", "reflect", "wound", "decreaseheal", "increaseheal", "copy", "mirror",
// Time effects "timecompression", "timedilation", // End-modifiers "move",




















