Every round, TheNinja-RPG applies ground and user effects in a stable order. That order is why a shield can eat a hit that a later heal cannot save, and why a prevent might land before the buff it was meant to stop.
How to use this as a player
- Apply your own setup tags (buffs, binds, weakness) before the big damage jutsu.
- Expect enemy shields and absorbs to resolve against the hit that triggers them.
- Do not theory-craft from a copied wiki table — open the damage calculator and combat data.
Copy and mirror jutsu use their own priority tiers so stolen tags do not outrun the original kit. Those lists live in game constants and change with balance patches.
















