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Stopping buffs, heals, movement and more

Prevent Tags

A prevent tag stops one family of effects from applying while it lasts. Power and rounds come from the jutsu or item — always check game data.

Prevent families

  • buffprevent, debuffprevent
  • healprevent, moveprevent, fleeprevent
  • stunprevent, sealprevent, summonprevent
  • cleanseprevent, clearprevent
  • robprevent, onehitkillprevent, disarm

Immunity and absorb are related but not the same: they reduce or convert incoming damage instead of blocking a tag type. Pair prevents with loadout building so you are not locked out of your own win condition.

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