A loadout is the jutsu, items and bloodline you take into a fight. Start from one sentence: “I win by bursting”, “I win by locking them down”, or “I win by outlasting”. Everything else is support.
Pick a win condition
- Burst — high damage and pierce; accept a weak late round.
- Control — stun, seal, move and prevent so their kit never fires.
- Sustain — heal, shield, cleanse and lifesteal to win the last exchange.
Fill the gaps
Every kit needs a way to close distance, a way to survive a bad initiative roll, and a way to spend leftover action points. Items cover what jutsu do not. Browse items and jutsu after you pick the bloodline from bloodlines.
Test before ranked
Use the arena dummy and damage calculator before you spend a ranked ticket. AI rules can fight for you once the loadout is stable.
















