Combat in TheNinja-RPG is turn-based on a hex battlefield. The highest initiative acts first. Each action costs action points, so a single round can include a move, an attack and a wait.
Rounds and action points
You have 60 seconds on your turn. Spend action points on movement, basic attacks, equipped jutsu and items, or end the turn. If you run out of points to attack, use End Turn and click your own character.
Initiative
Initiative starts as a roll from 1 to 20, then these modifiers apply:
- About 3% bonus for each level you are above the defender.
- 10% bonus in your own village territory.
- 10% penalty outside your territory.
- A decaying bonus for consecutive PvP kills.
The battlefield
Move adjacent to an opponent before a melee basic attack. Select Move, click a hex, then select Basic Attack and click the enemy. Jutsu and items have their own range, cost and tags — see game tags and combat data.
Practice safely
- Battle arena — dummies, NPC arena, pyramids and ranked PvP.
- Loadout building — what to equip before a fight.
- Damage calculator — theory-craft without risking a hospital stay.
After the fight
If you are hospitalized, wait or pay for treatment. Base hospital time is 600 seconds before medical ninjas and boosts. Regen ticks every 30 seconds when you are out of combat. Sleep at home to stay safe from PvP.















